Erickgames_HD so there actually is a working scr_zm_enable_bots function in zm...
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AdrX003
Posts
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[Release] [ZM] Mob of the Dead Easter Egg Solo Mod -
[Release] [ZM] Mob of the Dead Easter Egg Solo Modalmost got a "Holy F...", but it will surely get one once you can make the bot be a Veteran MP Bot huahauhahu
(holy sheet dude thats awesome, exactly the thing i was seeing some guys speaking about in other post)
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[Release][MP]Rainbow Camothought that it could be the code to run the real secret rainbow camo thats on the game (Dev Camo) hehe
but nice one
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[ZM] Call of Duty: Black Ops II - BO1 guns sound packLKurama NICE! i knew someone would do this someday huahua
every day i try to do something i eventually need to spend time in other stuff, im not even being able to moderate some places were i shouldve, also had this project lying around my folders for months.thanks for being able to do it!
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MP - DRS 50 Lol KatarinaFanboyDeker [https://reactiongaming.us/community/members/fanboydeker.1713/] is the creator if you want to give proper credits, spoke to him a few weeks ago. unfortunately he lost the source files to apply the camo to other guns so... its gonna take a wile to redo.
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ZM - Claymore SkinNaomi_ were is the script that shows Zombies number taken from?
i just need the position on screen to put mine ^w^ -
ZM - Rounds number skinthis one is from BO1 Renaissance or even older, nice release.
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Crosshair eliminadoDss0 good to know the place to let textures has changed, tnx
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bo4 medals@xShiro1204 you can still answer to the topic, its not closed (and this is whone new topic)
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[MP] HD nuketown@La-pincha-drogas interesting, might be something im also just overthinking without actually testing (wich i usually do)
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[MP] HD nuketown@La-pincha-drogas i meant the RAM usage
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[Release] ZM GunGame gamemode v1.0.0good Soruce code
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[MP] HD nuketownit would take quite a wile to make all the textures go through GigaPixelAI but looks like a cool project to do.
unfortunately i dont know how this could end up affecting game loading time or any other thing, we would first need to know if the game is still loading the original game textures before the external /images folder, cuz its aloooooot of textures.
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[Release] [Zombies] No weapon limits for mystery boxJezuzLizard said in [Release] [Zombies] No weapon limits for mystery box:
I recommend updating your mod to the latest version
about that, how can we update a source? (still learning) from what i could see, we just have to add a wait function in every thread, is that right? if not, were can i learn about these updates (if you know)?
thanks in advance
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[Release] Shield durability in hudLeapingYears only compiled code loads in-game so always the compiled one
unconpiled is the source so it can be edited/tested on with more stuff/etc
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help meThugDuck12 huahahua estudando GSC tbm?
bora conversar quando der, chama no discord AdrX003#2242 -
[Support] [ZM] How To Add More Than One ScriptFragsAreUs 1so in this case are you saying that we dont need to use only one GSC file, so multiple of them no matter the names can be loded in the game? (of course one doesnt break the other and etc)
2im using all my free time to studying those things, and by the middle of it i just thought about how the game loads GSC differently when as Server or Client.
3at current state, clients can only load one GSC at a time regardless the name?
4the way that i thought multiple gsc could be loaded would be in the same way we see when we extract a fastfile and see all those files separated, wich make it looks like that the game can load them like that (a feature that would help alot when loading multiple of them)
(*just numbered everything so its easier to answer if you end up doing so, and im really sorry for bothering with all of this)
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The only Custom PHD mod you will ever needCahz wait a bit, if the wait is set to start of round does it means the game would reload this every round, and not wile the player is alive
if im thinking correctly
might test it later