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Plutonium

ak cuh

ak cuh

@ak cuh
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  • ZM- raygun mark2 + semtex on spawn
    ak cuh ak cuh

    second script i made.

    semtex only equips on maps that have them.

    how to use in game↓

    WIN+R : %localappdata% -> search plutonium, storage, t6, scripts, zm.
    create the folder if you cannot find the folder scripts or zm.

    #include maps\mp\zombies\_zm_utility;
    #include maps\mp_utility;
    #include common_scripts\utility;
    #include maps\mp\gametypes_zm_hud_util;
    #include maps\mp\gametypes_zm_hud_message;
    #include maps\mp\zombies\_zm_weapons;
    
    init()
    {
    	level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
    	for(;;)
    	{
    		level waittill("connected", player);
    		player thread onplayerspawned();
    	}
    }
    
    onplayerspawned()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self giveweapon("raygun_mark2_zm");
    		self switchtoweapon("raygun_mark2_zm");
    		self takeweapon(self get_player_lethal_grenade());
    		self set_player_lethal_grenade("sticky_grenade_zm");
    		self giveweapon(self get_player_lethal_grenade());
    		self setweaponammoclip(self get_player_lethal_grenade(), 4);
    	}
    }
    
    BO2 Modding Releases & Resources

  • [ZM] Add the WaveGun to all maps
    ak cuh ak cuh

    hey great mod, i’ve noticed that some fx issues happen when using the wave gun that stay permanently.
    IMG_3149.jpeg

    BO1 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    ak cuh ak cuh

    appreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?

    BO2 Modding Releases & Resources

  • [Resource] Sliquifier for Zombies (with PaP)
    ak cuh ak cuh

    do you think you could do it for all wonder weapons on all maps?

    BO2 Modding Releases & Resources
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