XmXd7 yeah, it’s not a full wonder weapon mod. It’s just a GSC script that gives you the wonder weapon for whichever map you’re playing.
ak cuh
Posts
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(ZM) wonder weapon spawn for all maps -
(ZM) wonder weapon spawn for all maps(UPDATE) i fixed the weapon spawn and for the correct maps
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(ZM) wonder weapon spawn for all maps#include maps\_utility; init() { level thread on_player_connect(); } on_player_connect() { for (;;) { level waittill("connected", player); player thread on_player_spawned(); } } on_player_spawned() { self endon("disconnect"); for (;;) { self waittill("spawned_player"); wait 0.2; self give_map_wonderweapon(); } } give_map_wonderweapon() { map = getDvar("mapname"); // Kino Der Toten if (map == "zombie_theater") { self giveWeapon("thundergun_zm"); self giveMaxAmmo("thundergun_zm"); return; } // Five if (map == "zombie_pentagon") { self giveWeapon("freezegun_zm"); self giveMaxAmmo("freezegun_zm"); return; } // Call of the Dead if (map == "zombie_coast") { self giveWeapon("sniper_explosive_zm"); self giveMaxAmmo("sniper_explosive_zm"); return; } // Shangri-La if (map == "zombie_temple") { self giveWeapon("shrink_ray_zm"); self giveMaxAmmo("shrink_ray_zm"); return; } // Ascension if (map == "zombie_cosmodrome") { self giveWeapon("thundergun_zm"); self giveMaxAmmo("thundergun_zm"); return; } // Moon if (map == "zombie_moon") { self giveWeapon("microwavegun_zm"); self giveMaxAmmo("microwavegun_zm"); return; } // Nacht der Untoten if (map == "zombie_cod5_prototype") { self giveWeapon("thundergun_zm"); self giveMaxAmmo("thundergun_zm"); return; } // Verrückt if (map == "zombie_cod5_asylum") { self giveWeapon("freezegun_zm"); self giveMaxAmmo("freezegun_zm"); return; } // Shi no Numa if (map == "zombie_cod5_sumpf") { self giveWeapon("tesla_gun_zm"); self giveMaxAmmo("tesla_gun_zm"); return; } // Der Riese if (map == "zombie_cod5_factory") { self giveWeapon("tesla_gun_zm"); self giveMaxAmmo("tesla_gun_zm"); return; } } -
[ZM] Add the WaveGun to all mapshey great mod, i’ve noticed that some fx issues happen when using the wave gun that stay permanently.

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[Resource] Sliquifier for Zombies (with PaP)do you think you could do it for all wonder weapons on all maps?
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origins buried & mob animated pap camos zmsaid in origins buried & mob animated pap camos zm:
they don't seem to work, I convert the dds files into iwi and paste them in my images folder and go to pap and its just the default camo.
nevermind the just don't work with sehteria zm_expanded mod
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origins buried & mob animated pap camos zmthey don't seem to work, I convert the dds files into iwi and paste them in my images folder and go to pap and its just the default camo.
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Black Ops 2 Zombies Reimaginedis there a way to have the original text font and not the new one?
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsappreciate what your doing for this community! use to love playing this and kind of got burnt out. since playing with this mod and the perk one its come back. do you have an idea when they mods will be combined?
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ZM- raygun mark2 + semtex on spawnsecond script i made.
semtex only equips on maps that have them.
how to use in game↓
WIN+R : %localappdata% -> search plutonium, storage, t6, scripts, zm.
create the folder if you cannot find the folder scripts or zm.#include maps\mp\zombies\_zm_utility; #include maps\mp_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm_hud_util; #include maps\mp\gametypes_zm_hud_message; #include maps\mp\zombies\_zm_weapons; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill("connected", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self giveweapon("raygun_mark2_zm"); self switchtoweapon("raygun_mark2_zm"); self takeweapon(self get_player_lethal_grenade()); self set_player_lethal_grenade("sticky_grenade_zm"); self giveweapon(self get_player_lethal_grenade()); self setweaponammoclip(self get_player_lethal_grenade(), 4); } }