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Plutonium

altoidundefined

altoid

@altoid
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  • Random Starting Map in MP
    altoidundefined altoid

    You can change the first map by modifying sv_maprotation in your dedicated.cfg file.

    If you really want to randomize the first map you would need to write a batch/powershell script to update the cfg file sv_maprotation dvar pre server launch.

    BO2 Server Hosting Support

  • ☢️Black ops 2 MOAB/Tactical Nuke☢️
    altoidundefined altoid

    I'm working on something like this myself for my servers. For the most part the heavy lifting is this line to kill the entire other team

    for(i = 0; i < level.players.size; i++)
    {
        level.players[i] thread [[level.callbackPlayerDamage]](self, self, 2147483600, 8, "MOD_SUICIDE", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
    }
    

    Then you could mess with visions sets, timescales, sounds, etc to make it more "nuke like". For example:

    player playsound("uin_start_count_down");
    setDvar("timescale", "0.33");
    self SetVisionSetforPlayer("taser_mine_shock", 0);
    
    BO2 Modding Support & Discussion script mods multiplayer
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