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Ashton Biehlundefined

Ashton Biehl

@Ashton Biehl
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Recent Best Controversial

  • Custom Map (Town) Release
    Ashton Biehlundefined Ashton Biehl

    Call of Duty: Black Ops II Zombies - Town Custom Map

    I have had some requests to release this so here it is. This was taken out of my main scripts files. So if you have played the map before you will notice that the zombies are not running in this version doing more damage etc. You will have to edit that yourself.

    Created By: The Pit Stop/Ashton
    5.PNG

    Download, Discord

    1.PNG
    2.PNG
    3.PNG
    4.PNG

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Bonus Survival Maps for Tranzit
    Ashton Biehlundefined Ashton Biehl

    👍 Nice job guys!

    BO2 Modding Releases & Resources

  • [Release] Give Money To Players Joining On A Certain Round
    Ashton Biehlundefined Ashton Biehl

    Put this in under player connect

    		if(level.round_number >= 5 && self.score < 2500)
    			self.score = 2500;
    		else if(level.round_number >= 15 && self.score < 5000)
    			self.score = 5000;
    

    If you have anymore questions let me know on my discord: Ashton Biehl#6969

    BO2 Modding Releases & Resources

  • [Release] Show Player Health Zombies
    Ashton Biehlundefined Ashton Biehl

    First you need to add healthPlayer() under onplayerconnect()

    onplayerconnect()
    {
    	for(;;)
    	{
    	level waittill( "connecting", player );
    	player.clientid = level.clientid;
    	player thread onplayerspawned();
    	level.clientid++;
    	player thread healthPlayer();
    	}
    }
    

    Next add this anywhere in your script

    healthPlayer()
    
    {
    	self endon("disconnect");
    	self.healthText = createFontString("Objective" , 1.7); //Fixed
            self.healthText setPoint("CENTER", "TOP", 300, "CENTER");
            while(true)
                  {
                   self.healthText setText( "^2HEALTH: ^7"+ self.health);
                   wait 0.5;
                  }
    }
    

    Enjoy!

    If you have any questions dm me on Discord: Ashton Biehl#6969

    BO2 Modding Releases & Resources

  • [Release] Set Money On Spawn Zombies
    Ashton Biehlundefined Ashton Biehl

    First you need to make a self thread with setmoney() and place it under your welcome()

    welcome()
    {
    	self waittill( "spawned_player" );
    	self thread setmoney();
    }
    

    Next set this anywhere in your script

    setmoney()
    {
    		self.score = 500000;
    }
    

    Or if you want it just for yourself and not the whole lobby do this.

    setmoney()
    {
    	if( self.name == "Raging MoDz" ) // This is my name. Change this to your ingame name.
    	{
    		self.score = 500000;
    	}
    }
    

    Enjoy!

    Have any questions add my Discord: Ashton Biehl#6969

    BO2 Modding Releases & Resources

  • [Release] Set Money For Late People Joining
    Ashton Biehlundefined Ashton Biehl

    First you need to make a self thread under welcome()

    welcome()
    
     { 	
    	self waittill( "spawned_player" ); 	
    
    	self thread setlatepoints();
     }
    

    Next add this anywhere in your script

    setlatepoints()
    
    {
    		if(level.round_number >= 5 && self.score < 2500) // You can change the round and money to your liking.
    			self.score = 2500;
    	        else if(level.round_number >= 15 && self.score < 5000) // You can change the round and money to your liking.
    			self.score = 5000; 
    }
    

    Enjoy!

    If you have any questions add me on Discord: Ashton Biehl#6969

    BO2 Modding Releases & Resources

  • [Release] Give A Powerup On Certain Round Start
    Ashton Biehlundefined Ashton Biehl

    Put this under onPlayerSpawned()

    self thread certainroundexample(); // you can change this to your liking its my example
    

    Then put this anywhere in your script

    certainroundexample()
    {
    	if(level.round_number >= 1) // You can change the rounds you want it to give the power up
            {
            	foreach(player in level.players)
            {
                    level thread maps\mp\zombies\_zm_powerups::double_points_powerup(self,player);
                    player thread maps\mp\zombies\_zm_powerups::powerup_vo("double_points");
            }
            }
    }
    

    If you want it on more than 1 certain round add this code instead of the top one

    certainroundex()
    {
    	if(level.round_number >= 1)
            {
            	foreach(player in level.players)
            {
                    level thread maps\mp\zombies\_zm_powerups::double_points_powerup(self,player);
                    player thread maps\mp\zombies\_zm_powerups::powerup_vo("double_points");
            }
            }
    	else if(level.round_number >= 5)
    	{
    		level thread maps\mp\zombies\_zm_powerups::double_points_powerup(self,player);
                    player thread maps\mp\zombies\_zm_powerups::powerup_vo("double_points");
    	}
    }
    

    and you can keep adding the "else if" to keep on adding powerups on certain rounds.
    this has been tested and it works

    If you have any questions add my discord: Ashton Biehl#6969

    BO2 Modding Releases & Resources
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