Put this under onPlayerSpawned()
self thread certainroundexample(); // you can change this to your liking its my example
Then put this anywhere in your script
certainroundexample()
{
if(level.round_number >= 1) // You can change the rounds you want it to give the power up
{
foreach(player in level.players)
{
level thread maps\mp\zombies\_zm_powerups::double_points_powerup(self,player);
player thread maps\mp\zombies\_zm_powerups::powerup_vo("double_points");
}
}
}
If you want it on more than 1 certain round add this code instead of the top one
certainroundex()
{
if(level.round_number >= 1)
{
foreach(player in level.players)
{
level thread maps\mp\zombies\_zm_powerups::double_points_powerup(self,player);
player thread maps\mp\zombies\_zm_powerups::powerup_vo("double_points");
}
}
else if(level.round_number >= 5)
{
level thread maps\mp\zombies\_zm_powerups::double_points_powerup(self,player);
player thread maps\mp\zombies\_zm_powerups::powerup_vo("double_points");
}
}
and you can keep adding the "else if" to keep on adding powerups on certain rounds.
this has been tested and it works
If you have any questions add my discord: Ashton Biehl#6969