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Plutonium

ashtrogenundefined

ashtrogen

@ashtrogen
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Recent Best Controversial

  • MOTD Crash/Bug Report
    ashtrogenundefined ashtrogen

    JezuzLizard i KNEW it was my shitty code, ty for telling me what's wrong, preciate it ❤

    BO2 Client Support

  • MOTD Crash/Bug Report
    ashtrogenundefined ashtrogen

    I'm pretty sure every single crash was caused by my awful coding but I thought I'd give my logs anyways, just in case they manage to fix some random bug. GDrive folder is here. They're too big to upload to the forums.
    The latest crash as of writing is the 03-28-41 crash which has the reference ID from the screenshot.
    I think all of the crashes happened as I was coming back out of the afterlife on MOTD.
    This latest one happened at the afterlife station near showers and library.
    If anyone has more questions or wants more info, I'm in the Plutonium Discord server, @estrogen.solutions

    image_2023-12-18_153231286.png

    BO2 Client Support

  • Cambiar color de ojos de los zombies 👁‍🗨 (Textura) (Camo BO2)
    ashtrogenundefined ashtrogen

    @Azulejo-xpg 1. i only speak english
    2. why me?!

    Temas De Español

  • [Zombies] Infinite Damage Galvaknuckles
    ashtrogenundefined ashtrogen

    FaZe Flick On the Github, in releases, to the right.

    BO2 Modding Releases & Resources zombies gsc melee galvaknuckles

  • [Zombies] Infinite Damage Galvaknuckles
    ashtrogenundefined ashtrogen

    Someone said they'd be interested in this so.. I present to you: Infinite Damage Galvaknuckles!
    The .zip and original source code can be found on Github here.

    BO2 Modding Releases & Resources zombies gsc melee galvaknuckles

  • Infinite Damage Galvaknuckles
    ashtrogenundefined ashtrogen

    hindercanrun it was only long imo because i didn't know anything about the language
    if i knew what required what and what code went where, it would've been a lot faster.

    BO2 Modding Support & Discussion

  • Infinite Damage Galvaknuckles
    ashtrogenundefined ashtrogen

    so I figured it out! Using BO2 Reimagined's code as a base, I put

    if (maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "tazer_knuckles_zm")
    {
    	final_damage = level.zombie_health;	
    }
    

    into actor_damage_override and then I put

    #include scripts\zm\replaced\_zm;
    
    main()
    {
    replaceFunc(maps\mp\zombies\_zm::actor_damage_override, scripts\zm\replaced\_zm::actor_damage_override);
    }
    

    into my own script. Might release the pair of scripts (with all of BO2 Reimagined's code removed obviously).
    btw all of those 5 lines took FIVE. HOURS.

    BO2 Modding Support & Discussion

  • Infinite Damage Galvaknuckles
    ashtrogenundefined ashtrogen

    Title says what I want to achieve. So far, with almost no guidance, all I've managed to come up with is:

    self waittill( "weapon_melee", weapon );
    if ( weapon == "tazer_knuckles_zm" )
    level.overrideplayerdamage(9999999);
    

    or

    self waittill( "weapon_melee", weapon );
    if ( weapon == "tazer_knuckles_zm" )
    eattacker.meleedamage = 999999;
    

    I have no idea how to set the damage of the knuckles, nor if I'm even doing this right. Someone on the discord said this would be simple but it is very much complicated for me 😞

    BO2 Modding Support & Discussion
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