I must have missed something in the docs around how connecting between players works and sounds like even if I did use a script like this it's not bannable since I'm not using software to mess with game. I will try the solo/devmap route and if I end up needing or wanting more customization will maybe use a script like initially was going to.
Thank you both for your responses.
AssassinBraun95
Posts
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WaW custom .gsc file for dvar cheat customization -
WaW custom .gsc file for dvar cheat customizationsv_cheats 1 comes back In console as read only when done outside of a gsc file based on testing i've done. As far as I can tell the 3 dlc zombie maps and nacht do not allow this without using devmap (which I can't do in private match as far as I can tell).
So yeah that's why I'm trying to do it this route and making sure this is not something anti cheat would ban me for.
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WaW custom .gsc file for dvar cheat customizationI am writing some custom .gsc code and placing in the C:\Users<user>\AppData\Local\Plutonium\storage\t4\raw\scripts\sp directory. that gsc then has onConnect and onPlayerSpawned functions that are called from init. I was thinking I would give the host (which would be me) and all others the "sv_cheats", 1 client dvar as well as setting some additional changes that would apply to player that join my game.
Is this acceptable online in my own private match?
It's not part of the mods folder, but other games have the scripts location as acceptable so I'm having trouble figuring out. I did peak at https://forum.plutonium.pw/topic/32440/can-i-use-cheats-and-trainers-in-lan-mode/11 and https://plutonium.pw/docs/anticheat/ which seems to indicate since I am not using an injection program I am not doing something against the rules. But with the script directory not being documented with t4 I want to make sure.