Go to Settings > UGX Mod Options and change Weapon bob/sway to another option. It should now show the start button.
callofdutyrepo
Posts
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ugx 1.1 co-op on plutonium T4 -
Custom maps predicamentNumber1S0n just tested Symbolic link and it works. https://callofdutyrepo.com/2020/06/13/move-mods-folder/. Instead of c:/users/xxxx/AppData/Local/Activision/CoDWaW/mods just do it for c:/users/xxxx/AppData/Local/Plutonium/storage/t4/mods.
Currently kinda pointless rn since it seems custom maps can't be played online. Unless I'm doing something wrong. -
Custom maps predicamentRektInator To make T4M maps work it seems the mod needs to be installed to %localappdata%/Plutonium/storage/t4/mods. I've tested this and now T4M maps are working:) Next I'll try a symbolic link for this folder so I don't need to store mods on my drive.
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Custom maps predicamentXerxes Interesting to know. Although I tried 4 maps that require T4M and none of them worked, all crashed me out to the desktop. Maps I tried 1) Abandoned School 2) Kino the Rebirth 3) Oil Rig 4) Encampment V2. I also tested a couple of non t4m maps and they worked fine.
Things to note:
- I tested the maps solo using the console with map (map name), and devmap (map name).
- My mods are on another drive using a symbolic linker.
- Strange, I just checked my WAW folder and d3d9.dll has been removed after using Plutonium:(
- Reinstalled the d3d9.dll, started waw with Plutonium and it deleted it again.
- Changed the d3d9.dll to "Read only" and Plutonium fails to start Error "boost::filesystem::remove:Access is denied: "d3d9.dll".
So T4M is now built into T4 for Plutonium? Anyways I'll test some more and let you know the results.
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Custom maps predicamentI'm quite sure T4M maps won't work since the d3d9.dll isn't loaded.