Kizzy2DD Try the weapons? Just so you know, porting isn't something that is just based off scripts and also, nawh, it ain't quite complete. Try taking a look at the examples in the Qooyak Guide and "Ma Boi, AK" mod cuz they should get ya all the info you'll need

Cawldwink
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[Release] [ZM] [Mod] zm_perks - Adding all perks to maps -
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsKizzy2DD I think yes! Infact, MP is wayyy easier than ZM, but there are a few problems like camos. I tried doing that a while ago before getting busy with other projects...
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsPHD Flopper ma baby! Keep up the hardwork man, this is game changing. You the sigma ohio boss doing the skibidi
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[Release] [ZM] TechnoOps CollectionNoice one man, was going for a high round in a very long time with this one
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[DELETED] PortsGhostRider0125 You should've seen how big it was during early stages. It was 2 times bigger! I could move it aside and downscale it further but then it would not align with the animations all too well...
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[DELETED] PortsI am also currently changing the anims with a donor weapon anims, that being a launcher from Campaign FYI. Will be tweaking the model positions abit to make it a bit lowered but I doubt that is possible without having the hands clip in the weapon, those are the best model positions I could get
Took me ~10 trys just fixing the model positions and 24-25 trys in total to get this working, getting anims and etc. And dayum I was doing mods on try 1 not too long ago lmao
Laupetin provided a great mod example for custom models (
) and Laupetin himself helped me understand model porting in blender so considerable reduction in the amount of tries
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[DELETED] PortsFaZe Flick Just a general test, I intend to use the buried's
subwoofer
Thunder gun ability on the finished build. I won't be releasing it as a stand alone mod cuz lets be honest, there's no fun with stand alone mods in normal gameplay...It'll be an example mod in the Qooyak Guide Chapter 5 where I show examples of ports from other games and how they can be made
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[DELETED] PortsLooks clonky cuz I haven't practiced it as much, like the new modding features. I literally alocated all my modding time into the Qooyak Guide that the Tacticia mod was left waiting for me to pick it up.
Welp that ain't happeining now, got a new goal -
[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!AdrX003 I feel ya man, my study ain't letting me do much either. Infact I'll be taking a break for this week to focus on my chemistry, physics and maths
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[RELEASE][ZM] [BETA] New bo2 hud systemThe ammo counter is my biggest complaint even in the Modern Warfare series. Nonetheless, it fits modern theme while maintaining the "BO2 Look".
Luv this mod
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bo2 xbox360 graphicsRedxSkull What? Those versions look bad? I didn't even notice. Honestly, the only notable difference in the Consoles and PC version for me is the thicker fog
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is retextured mp map ok?🤔Looking great!
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[Release] [ZM] [Mod] zm_weapons - Adding all weapons to mapsDayum, MP40 lookin' great! Keep up the work man :3
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my new AIO GPU🤡😆That's some great top of the line tech there, dayum am I jealous XD
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[DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)GhostRider0125 About that... the attachments have a seperate file where we can give the weapon special properties like diff animations etc. One thing it does not have is the ammo itself XD. I'll try doing smth tho. I think there is a work around that...
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[Release][ZM] Persistent Upgrades TrackerDamn, how come I never see this post before, was rly looking for smth like this last year
Tysm!