
Cawldwink
Posts
-
Custom maps when? For Bo2 -
( MP - Release ) A few MWIII Camos PackThe Forged camo be
-
Mob of the Dead Enhanced ?AWESOME AS HECK!!!
-
Random ban lolSad to see servers being so sensitive. They should have some sort of proof system before banning anyone, like a Discord
-
[DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)TahjGadd Yes, totally. Am working on Flame Thrower AK47 PaP based of BO1's cut PaP'ed AK47, "The Red Mist"
-
[ZM] Black Ops 4 HUD | W.I.Ptupivere_ You still working on this? cuz this looks awesome no cap
-
custom Obsidian like Gold m1911GhostRider0125 lmao, this post just reminded me I needed to add some mod patches. Figured out how to get the menu pictures and also how to fix the the second mag that apparently comes invisible
-
[DELETED] [ZM] "T6G" Stand-alone Thunder gun port for BO2I still gotta update it to use buried's
subwoofer
so stay tuned for the next upcoming update today.Not like it sucks rn, it uses a mix of Jetgun and Wind staff FX, but the
subwoofer
FX is more similar to BO1 Thundergun -
[DELETED] [ZM] "T6G" Stand-alone Thunder gun port for BO2FaZe Flick Nah it drops power ups, this version is slightly OP compared to BO1, this is like the pre-patch Thunder gun
-
[DELETED] [ZM] "T6G" Stand-alone Thunder gun port for BO2dunno who u r but thx!
-
[Release] [ZM] MP Diamond camo as Victis Pack-A-PunchLooks neat!
-
[DELETED] [ZM] "T6G" Stand-alone Thunder gun port for BO2On a side note, Thunder gun is available on all maps. You can get it from the Mystery Box
-
Help with making camos.@Hong-Kong-Lover Barely any custom camo releases? For BO2? I think you need to search the forums better, tho I also think pluto has a guide of that somewhere
-
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsKizzy2DD Try the weapons? Just so you know, porting isn't something that is just based off scripts and also, nawh, it ain't quite complete. Try taking a look at the examples in the Qooyak Guide and "Ma Boi, AK" mod cuz they should get ya all the info you'll need
-
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsKizzy2DD I think yes! Infact, MP is wayyy easier than ZM, but there are a few problems like camos. I tried doing that a while ago before getting busy with other projects...
-
[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsPHD Flopper ma baby! Keep up the hardwork man, this is game changing. You the sigma ohio boss doing the skibidi
-
[Release] [ZM] TechnoOps CollectionNoice one man, was going for a high round in a very long time with this one
-
[DELETED] PortsGhostRider0125 You should've seen how big it was during early stages. It was 2 times bigger! I could move it aside and downscale it further but then it would not align with the animations all too well...
-
[DELETED] PortsI am also currently changing the anims with a donor weapon anims, that being a launcher from Campaign FYI. Will be tweaking the model positions abit to make it a bit lowered but I doubt that is possible without having the hands clip in the weapon, those are the best model positions I could get
Took me ~10 trys just fixing the model positions and 24-25 trys in total to get this working, getting anims and etc. And dayum I was doing mods on try 1 not too long ago lmao
Laupetin provided a great mod example for custom models (
) and Laupetin himself helped me understand model porting in blender so considerable reduction in the amount of tries