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Plutonium

Cawldwinkundefined

Cawldwink

@Cawldwink
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Recent Best Controversial

  • [DELETED] Ports
    Cawldwinkundefined Cawldwink

    FaZe Flick Just a general test, I intend to use the buried's subwoofer Thunder gun ability on the finished build. I won't be releasing it as a stand alone mod cuz lets be honest, there's no fun with stand alone mods in normal gameplay...

    It'll be an example mod in the Qooyak Guide Chapter 5 where I show examples of ports from other games and how they can be made

    BO2 Modding Support & Discussion

  • [DELETED] Ports
    Cawldwinkundefined Cawldwink

    Looks clonky cuz I haven't practiced it as much, like the new modding features. I literally alocated all my modding time into the Qooyak Guide that the Tacticia mod was left waiting for me to pick it up.
    Welp that ain't happeining now, got a new goal

    BO2 Modding Support & Discussion

  • [DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!
    Cawldwinkundefined Cawldwink

    AdrX003 I feel ya man, my study ain't letting me do much either. Infact I'll be taking a break for this week to focus on my chemistry, physics and maths

    BO2 Modding Support & Discussion

  • [RELEASE][ZM] [BETA] New bo2 hud system
    Cawldwinkundefined Cawldwink

    The ammo counter is my biggest complaint even in the Modern Warfare series. Nonetheless, it fits modern theme while maintaining the "BO2 Look".

    Luv this mod ❤

    BO2 Modding Releases & Resources

  • bo2 xbox360 graphics
    Cawldwinkundefined Cawldwink

    RedxSkull What? Those versions look bad? I didn't even notice. Honestly, the only notable difference in the Consoles and PC version for me is the thicker fog

    General Discussion settings graphics pls help

  • is retextured mp map ok?🤔
    Cawldwinkundefined Cawldwink

    Looking great! 👍

    BO2 Modding Support & Discussion

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Cawldwinkundefined Cawldwink

    Dayum, MP40 lookin' great! Keep up the work man :3

    BO2 Modding Releases & Resources

  • my new AIO GPU🤡😆
    Cawldwinkundefined Cawldwink

    That's some great top of the line tech there, dayum am I jealous XD

    General Discussion

  • [DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)
    Cawldwinkundefined Cawldwink

    GhostRider0125 About that... the attachments have a seperate file where we can give the weapon special properties like diff animations etc. One thing it does not have is the ammo itself XD. I'll try doing smth tho. I think there is a work around that...

    BO2 Modding Releases & Resources

  • [Release][ZM] Persistent Upgrades Tracker
    Cawldwinkundefined Cawldwink

    Damn, how come I never see this post before, was rly looking for smth like this last year

    Tysm!

    BO2 Modding Releases & Resources permaperks hud

  • [DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)
    Cawldwinkundefined Cawldwink

    GhostRider0125 Sry for the delay, wasn't home all day yesterday and was yeeted outta ma room before I could upload this 😄 . It's here now tho 👍 and I ended up using the Makarov animations. They are Fiveseven enough and Fiveseven also keep the sounds.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps
    Cawldwinkundefined Cawldwink

    JezuzLizard Meaning puting non-compiled GSCs in mod.iwd and compiling the mod will still make the GSC work?

    BO2 Modding Releases & Resources

  • [DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)
    Cawldwinkundefined Cawldwink

    GhostRider0125 With no distraction and lock-on, I can port a one whole weapon within ~15 minutes. I have been working on OAT stuff for quite some while now and I was really close to making a speedrun on porting the M4 (The only port to be success on Take 1). I'll tell you, it's easy for the most part, lack of guides and free time is what made/makes it hard for me.

    Ok now, Fiveseven Animations it is. I'll add download link to this mod post as an addon 👍

    BO2 Modding Releases & Resources

  • [DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)
    Cawldwinkundefined Cawldwink

    GhostRider0125 Hey man, sry for the long inactivity, high school giving me hard time with schedule. So I used the BO1 sounds and Cold war texture of mine which is mostly silver and has a brown wooden handle. The problem came with animations.

    The sounds are binded to animations and when I assign the BO1 sounds to the animations of fiveseven, the fiveseven too got them. I replaced them with Browning HP's animations instead, which are very similar to Cold War M1911's firing animations. Have look at them: https://youtu.be/o0TZJ_e2Tnc

    So, are you good with fiveseven animations at the cost of fiveseven getting BO1 M1911 sounds, or Browning HP animations whose reloads look same as TAC45/T6 M1911, but have Cold War like firing animations?

    BO2 Modding Releases & Resources

  • [DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)
    Cawldwinkundefined Cawldwink

    GhostRider0125 Sure thing 👍 Just afew questions:

    Select a texture:
    -> BO1 M1911 Nickel
    -> BO1 Campaign M1911
    -> BO2 M1911
    -> My own heavily detailed Cold war 1911
    -> Any other texture you'd like to provide and use

    An Animation set:
    -> B23R animation set that I used in my previous mod
    -> BO2 M1911 default animation set
    -> Five seven (single-handed) Animation set

    And sounds:
    -> BO1 sounds as in my previous mod
    -> BO2 default sounds

    BO2 Modding Releases & Resources

  • [DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)
    Cawldwinkundefined Cawldwink

    GhostRider0125 Thx man, btw wdym by splitscreen? Anyone managed to get the new Mods feature to Nucleas Coop?

    BO2 Modding Releases & Resources
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