All the things you mentioned are not part of the map geometry, but are dynamically spawned by the game.
As mentioned by Resxt you can do the same through gsc, furthermore you can also remove and move already spawned entities around. Sometimes this happens on stock maps, the Tranzit map from BO2 with its location "sub maps" is one of the more extreme cases as everything is the same map.
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Chill_AX2
@Chill_AX2