update has been pushed to fix the perk icons and change recoil patterns
CxRise
Posts
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[Beta] ZM Refreshed -
[Beta] ZM RefreshedYass69200 should be pushed out in the next update
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[Beta] ZM RefreshedSrKurimuzon yeah at this point in time it's just the default python with a model change, but I was thinking of toning down the damage and giving it a speed reloader
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[Beta] ZM RefreshedSloth oh yeah sorry for sure

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Cold war Raygun/ Ray-gundoes this also replaced the buried/origins version
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[Beta] ZM RefreshedSelfCentered if you can find me the original mod I can look into it
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[Beta] ZM Refreshed@NaziVaporeon i feel like alpha omegas camo is going for a nova six theme while mine is going for a nuked theme with the cracks from the afterlife camo and the green for radiation
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[Beta] ZM RefreshedCater005 was a mistake will fix in the next update
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[Beta] ZM Refreshedplace the mod into your mods folder
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[Beta] ZM RefreshedInspired by many mods already uploaded here
- Reimagined by Jbleezy
- Expanded by Sehteria
- Old school weapons for mob by Mario Woopsie
- Death machine and Sloths snipers (Mainly the L96A1) by Sloth
- Project Scavenger by View NickB05
Changes
- Added Persistent perks to all story maps
- Adds Updated perk icons by Ronan
- Map specific perk and power-up icons
Perks
- Adds PhD Mule kick, Stamin-up and Deadshot to all maps
Weapons
- All Classic weapons will no longer reuse sounds from existing weapons
- The FN Fal becomes full auto when pap'd
- The SMR becomes a four round burst when pap'd
- All weapons ads spread now shoot straight (because why are we nerfing weapons in zombies?)
- The Monkey bomb now uses the Buried/Origins version
- The Ray Gun now uses the Buried/Origins version
- Pre-Patch DSR50
- Pre-Patch recoil values for a bunch of nerfed weapons
- The Boomhilda now uses its own unique pap firing sound
- The Sassafras now uses its own unique pap firing sound
- Added the Peacekeeper to all maps
- Added the KSG to all maps
- Added the Skorpion to all maps
- Added the Scar to all maps
Broken Earth maps
- Replaced the Fal with the Fal OSW
- Replaced the RPD with the LSAT
- Replaced the Barrett with a scoped Ballista
- Added the MP7, Vector and M27 to all maps
- Added the XP5-50 all maps
- Added the AN-94 and PDW57 and SVU to Tranzit
- Being able to transfer the Remington new model army to other maps via fridge
- Added the fixed Jetgun by B4KED
- Custom camo for Die Rise
- Bo1 pap camo for Buried
- All doors will stay open once used by the turbine
- Can pick up all parts like the Mob/Origins system
Nuketown
- Replaced the Fiveseven with the Browning
- Replaced the LSAT with the RPD
- Replaced the DSR 50 with the L96A1
- Replaced the HAMR with the M60
- Replaced the RPG with the SP RPG
- Replaced the WAR MACHINE with the MGL
- Added the Dragunov
- Added the Spas-12
- Added the UZI
- Added the AK-47
- Added the PDW57
- Green afterlife pap camo (subject to change)
Mob of the dead
- Added Quick revive
- Replaced the M1911 with the snubnose python as the starting weapon
- Replaced the Fiveseven with the Browning
- Replaced the LSAT with the RPD
- Replaced the DSR 50 with the L96A1
- Replaced the HAMR with the M60
- Replaced the RPG with the SP RPG
- Added the MGL
- Added the Dragunov
- Added the Spas-12
- Added the M1911 to the box
- Replaced the Dupe UZI wall buys with the M16 and AK-74U
- Replaced the Dupe MP5 wall buy with the PDW57
Origins
- Added the M1911
- Added the M27
- Added the AK-47
- Added the Olympia
- Added the LSAT
- Replaced the Python with the Remington new model army
Plans for future updates
- Try to add more bo1 weapons
- Make tombstone like its persistent perk version where it saves your perks when downed
Download link
https://drive.google.com/file/d/1sEfNrdR_q-EfKpV8-SbDBtfK-XL3Hfpy/view?usp=drive_link -
[ZM] MOTD Old School Weaponshi was wondering if you could contact me on discord id like to ask a couple questions @rise7814
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1could we get a version that has your waw ports on waw maps?
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"any chance we could get the black ops 2 perk bottles too?
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsthink we could get staminup on mob and deadshot on die rise?
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Circuits (BO1) Pack a Punch camoAdrX003 for the mule kick scripts it was taken from jbleezy's bo2 reimagined mod, and for the camo i noticed this on my waw pap camo also so it think it must be the ray guns surface area for camos
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[Release] BO2 Zombie Hitmarkersit works great but one issue i noticed is that insta kill is no longer instant
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Etching (WAW) Pack a Punch camoeither that or the camo resolution is weird on the ray guns
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Etching (WAW) Pack a Punch camoMigter12 it seems to be the process from porting it from waw because i did not edit anything when porting it, but i could possibly edit it so it matches the mp etching camos resolution