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Plutonium

CxRise

CxRise

@CxRise
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Recent Best Controversial

  • [Beta] ZM Refreshed
    CxRise CxRise

    update has been pushed to fix the perk icons and change recoil patterns

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed
    CxRise CxRise

    Yass69200 should be pushed out in the next update

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed
    CxRise CxRise

    SrKurimuzon yeah at this point in time it's just the default python with a model change, but I was thinking of toning down the damage and giving it a speed reloader

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed
    CxRise CxRise

    Sloth oh yeah sorry for sure ❤

    BO2 Modding Releases & Resources

  • Cold war Raygun/ Ray-gun
    CxRise CxRise

    does this also replaced the buried/origins version

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed
    CxRise CxRise

    SelfCentered if you can find me the original mod I can look into it

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed
    CxRise CxRise

    @NaziVaporeon i feel like alpha omegas camo is going for a nova six theme while mine is going for a nuked theme with the cracks from the afterlife camo and the green for radiation

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed
    CxRise CxRise

    Cater005 was a mistake will fix in the next update

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed
    CxRise CxRise

    place the mod into your mods folder

    BO2 Modding Releases & Resources

  • [Beta] ZM Refreshed
    CxRise CxRise

    Inspired by many mods already uploaded here

    • Reimagined by Jbleezy
    • Expanded by Sehteria
    • Old school weapons for mob by Mario Woopsie
    • Death machine and Sloths snipers (Mainly the L96A1) by Sloth
    • Project Scavenger by View NickB05

    Changes

    • Added Persistent perks to all story maps
    • Adds Updated perk icons by Ronan
    • Map specific perk and power-up icons

    Perks

    • Adds PhD Mule kick, Stamin-up and Deadshot to all maps

    Weapons

    • All Classic weapons will no longer reuse sounds from existing weapons
    • The FN Fal becomes full auto when pap'd
    • The SMR becomes a four round burst when pap'd
    • All weapons ads spread now shoot straight (because why are we nerfing weapons in zombies?)
    • The Monkey bomb now uses the Buried/Origins version
    • The Ray Gun now uses the Buried/Origins version
    • Pre-Patch DSR50
    • Pre-Patch recoil values for a bunch of nerfed weapons
    • The Boomhilda now uses its own unique pap firing sound
    • The Sassafras now uses its own unique pap firing sound
    • Added the Peacekeeper to all maps
    • Added the KSG to all maps
    • Added the Skorpion to all maps
    • Added the Scar to all maps

    Broken Earth maps

    • Replaced the Fal with the Fal OSW
    • Replaced the RPD with the LSAT
    • Replaced the Barrett with a scoped Ballista
    • Added the MP7, Vector and M27 to all maps
    • Added the XP5-50 all maps
    • Added the AN-94 and PDW57 and SVU to Tranzit
    • Being able to transfer the Remington new model army to other maps via fridge
    • Added the fixed Jetgun by B4KED
    • Custom camo for Die Rise
    • Bo1 pap camo for Buried
    • All doors will stay open once used by the turbine
    • Can pick up all parts like the Mob/Origins system

    Nuketown

    • Replaced the Fiveseven with the Browning
    • Replaced the LSAT with the RPD
    • Replaced the DSR 50 with the L96A1
    • Replaced the HAMR with the M60
    • Replaced the RPG with the SP RPG
    • Replaced the WAR MACHINE with the MGL
    • Added the Dragunov
    • Added the Spas-12
    • Added the UZI
    • Added the AK-47
    • Added the PDW57
    • Green afterlife pap camo (subject to change)

    Mob of the dead

    • Added Quick revive
    • Replaced the M1911 with the snubnose python as the starting weapon
    • Replaced the Fiveseven with the Browning
    • Replaced the LSAT with the RPD
    • Replaced the DSR 50 with the L96A1
    • Replaced the HAMR with the M60
    • Replaced the RPG with the SP RPG
    • Added the MGL
    • Added the Dragunov
    • Added the Spas-12
    • Added the M1911 to the box
    • Replaced the Dupe UZI wall buys with the M16 and AK-74U
    • Replaced the Dupe MP5 wall buy with the PDW57

    Origins

    • Added the M1911
    • Added the M27
    • Added the AK-47
    • Added the Olympia
    • Added the LSAT
    • Replaced the Python with the Remington new model army

    Plans for future updates

    • Try to add more bo1 weapons
    • Make tombstone like its persistent perk version where it saves your perks when downed

    Download link
    https://drive.google.com/file/d/1sEfNrdR_q-EfKpV8-SbDBtfK-XL3Hfpy/view?usp=drive_link

    BO2 Modding Releases & Resources

  • [ZM] MOTD Old School Weapons
    CxRise CxRise

    hi was wondering if you could contact me on discord id like to ask a couple questions @rise7814

    BO2 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    CxRise CxRise

    could we get a version that has your waw ports on waw maps?

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    CxRise CxRise

    any chance we could get the black ops 2 perk bottles too?

    BO1 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    CxRise CxRise

    think we could get staminup on mob and deadshot on die rise?

    BO2 Modding Releases & Resources

  • Circuits (BO1) Pack a Punch camo
    CxRise CxRise

    AdrX003 for the mule kick scripts it was taken from jbleezy's bo2 reimagined mod, and for the camo i noticed this on my waw pap camo also so it think it must be the ray guns surface area for camos

    BO2 Modding Releases & Resources

  • [Release] BO2 Zombie Hitmarkers
    CxRise CxRise

    it works great but one issue i noticed is that insta kill is no longer instant

    BO2 Modding Releases & Resources

  • Etching (WAW) Pack a Punch camo
    CxRise CxRise

    either that or the camo resolution is weird on the ray guns

    BO2 Modding Releases & Resources

  • Etching (WAW) Pack a Punch camo
    CxRise CxRise

    Migter12 it seems to be the process from porting it from waw because i did not edit anything when porting it, but i could possibly edit it so it matches the mp etching camos resolution

    BO2 Modding Releases & Resources
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