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Plutonium

DevTheGiantStyle

DevTheGiantStyle

@DevTheGiantStyle
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Recent Best Controversial

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    SavoyHp check the page. everything is updated

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    New update for the mod just dropped! I'm back to working on it:)

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    I am no longer working on this as it is a solo project and I currently do not have the time. If I ever find the time or competent help, then I may come back to finish this. Do not hold your breath, however.

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    DevTheGiantStyle DevTheGiantStyle

    Yo those are the hands I posted on UGX. The textures could have looked better if I had used SW4 material settings instead of weapon phong(which I used for some reason lol). Also, those Castro hands are looking pretty neat. Where are they from?

    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.3.1
    DevTheGiantStyle DevTheGiantStyle

    Instead of MagicBullet script, why not use SetClientDvar("perk_weapRateEnhanced", 1); which is basically real dt2.0 supported by linkermod. doubles shotCount for real.

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V2.1 [VERRUKT & NACHT ADDED]:

    can you make the mod open source so it can be fixed and maybe eventually finished some day?

    You can already edit scripts in this uploaded version. However, if I were to make FF files modifiable, I would have to upload 10s, maybe 100s, of GBs of assets that I ported from other games, which is basically not possible. Also, I am pretty sure noone would bother finish this.

    BO1 Modding Releases & Resources

  • [RELEASE] Slenderman the Eight Pages Mod
    DevTheGiantStyle DevTheGiantStyle

    By: Kosmoes

    Basically turns the game into Slenderman the Eight Pages. Works only on Kino Der Toten.

    Works on coop. There will be one Slenderman per player.

    Page locations are randomized each game.
    You also have a flashlight that can be turned on and off.

    Enjoy!

    Download: https://www.mediafire.com/file/j2wan8at95ieexx/Slenderman+the+Eight+Pages.rar/file

    alt text
    alt text

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    lacey raven you can get the shield and buy Victorious Tortoise, it will help you avoid a lot of hits. There was a plan to add more options to configure the difficutly, but I stopped working on the mod, so no more updates.

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    lacey raven Nope. It's the one thing that's not possible.

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    DevTheGiantStyle DevTheGiantStyle

    HomerJay42 a weapon limit error, or any limit/error for that matter, will be thrown in your face by the game immediately and will not come in the form of a hidden bug. so the box rng is either a coincidence or u may have messed with the weight functions for guns. its definitely not related to weapon limit tho

    BO1 Modding Releases & Resources

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    DevTheGiantStyle DevTheGiantStyle

    HomerJay42 thats not true. since u have around 22 guns, u still have 20-30 more guns available, as u can have around 50 guns easy. just make sure u call the weaponfile in mod.csv, include it in mapname.gsc and mapname.csc. also, u can optimize perks by making them all into a single weaponfile instead of 8, but even without that, u can have bo1 and waw guns.

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    yuosif al hadidi
    install this Visual Studio 2013 Redistributable

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    new update out V2.1

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    lacey raven sadly not. i have to build the mod with the original voicelines.

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    Astroolean said in [Alpha-Release] Chronicles Reawakened Mod V1.4 [NEW UPDATE]:

    DevTheGiantStyle this looks so amazing... you did an amazing job. Thank you for creating this. I was going to try it, but having issues with my pc right now. Got 2tb free on D drive and 70gb free on C drive... yet says I don't have enough space for a 2gb file lmfao... so idk what's happening to be honest, it has nothing to do with you or what you made, just a small pc issue on my end. Imma fix it tonight when I hop back on my pc and try this out. Idk if its the same where your at, but its like 100 degrees outside. I'm sweating just sitting at my pc lol...

    Later when the night cools things off imma go back upstairs and try this out it truly looks insane.
    Very excited to give this a go...

    [edit]: managed to get the download working by just uninstalling a few games lol, apparently my hard-drives are bugged or something but got it to work, downloading now imma play it tonight. Very excited, I know I said this already, but this looks amazing.

    hello, im glad u liked it. thanks.

    lacey raven said in [Alpha-Release] Chronicles Reawakened Mod V1.4 [NEW UPDATE]:

    this mod is really incredible but im not really a fan of replacing ultimis and the five crew with primis do you think it would be possible to make an alt version of the mod or idk an option or something to keep the original characters?

    thanks. as for the ultimis crew, i personally prefer them over other crews, plus they have quotes for things like gums, wall buys, board building, panzer, etc which most other crews dont. and i dont think i will be able to add an option for original characters as this may mean i will be loading twice as much voice lines as well as 4 more viewhands, which is not exactly limit-friendly.

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    Mod has been updated

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    Puff-Diddy will be fixed by next update soon

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    jverner This may be related to Plutonium compatibility.

    BO1 Modding Releases & Resources

  • [NEW] Chronicles Reawakened New Update
    DevTheGiantStyle DevTheGiantStyle

    Chronicles Reawakened

    Mod by: Kosmoes

    Welcom back to the Chronicles Reawakened mod! After a long hiatus, I have decided to get back to work on it.
    This update COMPLETELY changes evertyhing adding new features and fixing bugs & crashes and providing a balanced experience with customizable mutations for difficulty never seen before in BO1 zombies!

    I hope you enjoy!

    MAPS SUPPORTED (SO FAR):
    KINO DER TOTEN
    FIVE
    NACHT DER TOTEN
    VERRUKT
    DER RIESE.

    General Features
    Weapons List
    Perks Features
    Zombie Bosses & Variants

    IF YOU WANT TO SUPPORT THE PROJECT, FEEL FREE TO SUBSCRIBE TO MY PATREON
    SUPPORT ME

    JOIN THE MOD'S DISCORD SERVER
    DISCORD

    WARNING: MAKE SURE TEXTURE QUALITY IS EITHER SET TO "HIGH", "NORMAL", OR "LOW". PLAYING ON "EXTRA" OR AUTOMATIC" WILL CAUSE CRASHES

    DOWNLOAD HERE:
    MEGA:
    Chronicles Reawakened New Update
    MEDIAFIRE:
    Chronicles Reawakened New Update

    Gameplay Pictures:
    alt text
    alt text
    alt text
    alt text
    alt text
    Menu options:
    Choosing perks:
    alt text
    Changing shaders for powerups, perks, and round number(works in-game)
    alt text
    Choosing the bosses & variants you want to spawn
    alt text
    alt text
    And a lot of other options that make for an extremely replayable experience:)

    BO1 Modding Releases & Resources
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