Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

DRGeditz_undefined

DRGeditz_

@DRGeditz_
About
Posts
82
Topics
7
Shares
0
Groups
0
Followers
12
Following
17

Posts

Recent Best Controversial

  • Couldn't load image error
    DRGeditz_undefined DRGeditz_

    actully i had the same i connectet to an other server more times and then it worked lol

    WAW Client Support

  • [Release] [Zombies] Origins PaP camo B&W
    DRGeditz_undefined DRGeditz_

    zxc_scorpion a trash can also looks better then you lmao 😊

    BO2 Modding Releases & Resources

  • El BO2 se me cierra solo (BO2 closes on my own)
    DRGeditz_undefined DRGeditz_

    i also have Windows AV but deactivated and i have Avast lmao

    BO2 Server Hosting Support

  • Cant join any Zombies Server
    DRGeditz_undefined DRGeditz_

    wheres u post

    WAW Client Support

  • Cant join any Zombies Server
    DRGeditz_undefined DRGeditz_

    yeah ur right

    WAW Client Support

  • Cant join any Zombies Server
    DRGeditz_undefined DRGeditz_

    Yeah i dont get a error message i just get Black screen when i try to join a Zombies game

    WAW Client Support

  • Modding without GSC
    DRGeditz_undefined DRGeditz_

    Ok thx it doesent say something with open with Notepad im looking now if this is working.

    BO2 Modding Support & Discussion

  • Modding without GSC
    DRGeditz_undefined DRGeditz_

    thats the entire code and maybe i loaded it right but i dont know ho to play with that

    BO2 Modding Support & Discussion

  • Modding without GSC
    DRGeditz_undefined DRGeditz_

    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/_zm;
    #include maps/mp/zombies/_zm_perks;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/gametypes_zm/_hud_message;

    init()
    {
    precacheshader("damage_feedback");
    precacheshader("menu_mp_fileshare_custom");

    level.perk_purchase_limit = getDvarIntDefault("cmPlayerPerkLimit", 9);
    level.cmPerkDoubleTapFireRate = getDvarFloatDefault("cmPerkDoubleTapFireRate", 0.5);
    setdvar("perk_weapRateMultiplier", level.cmPerkDoubleTapFireRate);
    
    maps/mp/zombies/_zm_perks::perk_machine_removal("specialty_rof");
    maps/mp/zombies/_zm_perks::perk_machine_removal("specialty_additionalprimaryweapon");
    maps/mp/zombies/_zm_perks::perk_machine_removal("specialty_flakjacket");
    maps/mp/zombies/_zm_perks::perk_machine_removal("specialty_nomotionsensor");
    
    level._random_zombie_perk_cost = undefined;
    level._challenges = undefined;
    
    setDvar("player_strafeSpeedScale", 1);
    setDvar("player_sprintStrafeSpeedScale", 1);
    setDvar("player_backSpeedScale", 1);
    setDvar("jump_slowdownEnable", 0);
    
    level thread onPlayerConnect();
    

    }

    onPlayerConnect()
    {
    for(;;)
    {
    level waittill("connected", player);
    player iprintln("^1Cold War Zombies");
    player thread zombie_health();
    player thread visuals();
    player thread onPlayerSpawned();
    }
    }

    zombie_health()
    {
    level endon("end_game");
    self endon("disconnect");
    for(;;)
    {
    level waittill("start_of_round");
    if(level.zombie_health > 10000)
    {
    level.zombie_health = 10000;
    }
    wait 0.05;
    }
    }

    visuals()
    {
    self setClientDvar("r_fog", 0);
    self setClientDvar("r_dof_enable", 0);
    self setClientDvar("r_lodBiasRigid", -1000);
    self setClientDvar("r_lodBiasSkinned", -1000);
    self setClientDvar("r_lodScaleRigid", 1);
    self setClientDvar("r_lodScaleSkinned", 1);
    self useservervisionset(1);
    self setvisionsetforplayer("remote_mortar_enhanced", 0);
    }

    onPlayerSpawned()
    {
    level endon("end_game");
    self endon("disconnect");
    self waittill("spawned_player");
    self setPerk("specialty_unlimitedsprint");
    self thread drop();
    self thread rof();
    self thread rof_ready();
    self thread quick_revive();
    self thread quick_revive_ready();
    self thread staminup();
    self thread health_bar_hud();
    }

    drop()
    {
    level endon("end_game");
    self endon("disconnect");
    for (;;)
    {
    if (self meleebuttonpressed())
    {
    duration = 0;
    while (self meleebuttonpressed())
    {
    duration += 1;
    if (duration == 25)
    {
    weap = self getCurrentWeapon();
    self dropItem(weap);
    break;
    }
    wait 0.05;
    }
    }
    wait 0.05;
    }
    }

    rof()
    {
    level endon("end_game");
    self endon("disconnect");
    rof_hud = newClientHudElem(self);
    rof_hud.alignx = "center";
    rof_hud.aligny = "bottom";
    rof_hud.horzalign = "user_center";
    rof_hud.vertalign = "user_bottom";
    rof_hud.y -= 35;
    rof_hud.alpha = 0;
    rof_hud.color = ( 1, 1, 1 );
    rof_hud.hidewheninmenu = 1;
    rof_hud setShader("menu_mp_fileshare_custom", 32, 32);

    self waittill_any("perk_acquired", "perk_lost");
    for(;;)
    {
    	if (self.perks_active.size >= 3 && self getVelocity() >= 1)
    	{	
    		duration = 0;
    		rof_hud.alpha = 0;
    		self unsetPerk("specialty_rof");
    		while (self getVelocity() == 0) 
    		{
    			duration += 1;
    			if (duration >= 100)
    			{
    				rof_hud.alpha = 1;
    				self setPerk("specialty_rof");
    			}
    			wait 0.05;
    		}
    	}
    	else 
    	{
    		rof_hud.alpha = 0;
    		self unsetPerk("specialty_rof");
    	}
    	wait 0.05;
    }
    

    }

    rof_ready()
    {
    level endon("end_game");
    self endon("disconnect");
    rof_ready_hud = newClientHudElem(self);
    rof_ready_hud.alignx = "right";
    rof_ready_hud.aligny = "bottom";
    rof_ready_hud.horzalign = "user_right";
    rof_ready_hud.vertalign = "user_bottom";
    rof_ready_hud.x -= 155;
    rof_ready_hud.alpha = 0;
    rof_ready_hud.color = ( 1, 1, 1 );
    rof_ready_hud.hidewheninmenu = 1;
    rof_ready_hud setShader("specialty_doubletap_zombies", 32, 32);

    self waittill_any("perk_acquired", "perk_lost");
    for(;;)
    {
    	if (self.perks_active.size >= 3)
    	{	
    
    		rof_ready_hud.alpha = 1;
    	}
    	else 
    	{
    		rof_ready_hud.alpha = 0;
    	}
    	wait 0.05;
    }
    

    }

    quick_revive()
    {
    level endon("end_game");
    self endon("disconnect");
    for (;;)
    {
    if (self hasperk("specialty_quickrevive") && self.health < self.maxHealth)
    {
    self.health += 1;
    }
    wait 0.1;
    }
    }

    quick_revive_ready()
    {
    level endon("end_game");
    self endon("disconnect");
    qr_hud = newClientHudElem(self);
    qr_hud.alignx = "left";
    qr_hud.aligny = "bottom";
    qr_hud.horzalign = "user_left";
    qr_hud.vertalign = "user_bottom";
    qr_hud.x += 155;
    qr_hud.alpha = 0;
    qr_hud.color = ( 1, 1, 1 );
    qr_hud.hidewheninmenu = 1;
    qr_hud setShader("damage_feedback", 32, 32);

    self waittill_any("perk_acquired", "perk_lost");
    for(;;)
    {
    	if (self hasperk("specialty_quickrevive") && getPlayers().size <= 1)
    	{	
    
    		qr_hud.alpha = 1;
    	}
    	else 
    	{
    		qr_hud.alpha = 0;
    	}
    	wait 0.05;
    }
    

    }

    staminup()
    {
    level endon("end_game");
    self endon("disconnect");
    for (;;)
    {
    self waittill_any("perk_acquired", "perk_lost");

    	if (self hasperk("specialty_longersprint"))
    	{
    		self setperk("specialty_movefaster");
    		self setperk("specialty_fallheight");
    	}
    	else
    	{
    		self unsetperk("specialty_movefaster");
    		self unsetperk("specialty_fallheight");
    	}
    }
    

    }

    health_bar_hud()
    {
    level endon("end_game");
    self endon("disconnect");
    flag_wait("initial_blackscreen_passed");

    health_bar = self createprimaryprogressbar();
    if (level.script == "zm_tomb" || level.script == "zm_buried")
    {
    	health_bar setpoint(undefined, "BOTTOM", -360, -95);
    }
    else
    {
    	health_bar setpoint(undefined, "BOTTOM", -360, -70);
    }
    health_bar.hidewheninmenu = 1;
    health_bar.bar.hidewheninmenu = 1;
    health_bar.barframe.hidewheninmenu = 1;
    
    health_bar_text = self createprimaryprogressbartext();
    if (level.script == "zm_tomb" || level.script == "zm_buried")
    {
    	health_bar_text setpoint(undefined, "BOTTOM", -285, -95);
    }
    else
    {
    	health_bar_text setpoint(undefined, "BOTTOM", -285, -70);
    }
    health_bar_text.hidewheninmenu = 1;
    
    while (1)
    {
    	if (isDefined(self.e_afterlife_corpse))
    	{
    		if (health_bar.alpha != 0)
    		{
    			health_bar.alpha = 0;
    			health_bar.bar.alpha = 0;
    			health_bar.barframe.alpha = 0;
    			health_bar_text.alpha = 0;
    		}
    		
    		wait 0.05;
    		continue;
    	}
    
    	if (health_bar.alpha != 1)
    	{
    		health_bar.alpha = 1;
    		health_bar.bar.alpha = 1;
    		health_bar.barframe.alpha = 1;
    		health_bar_text.alpha = 1;
    	}
    
    	health_bar updatebar(self.health / self.maxhealth);
    	health_bar_text setvalue(self.health);
    
    	wait 0.05;
    }
    

    }

    BO2 Modding Support & Discussion

  • Modding without GSC
    DRGeditz_undefined DRGeditz_

    someone pls help me

    BO2 Modding Support & Discussion

  • [Release] [Zombies] Motd Pap camo B&W
    DRGeditz_undefined DRGeditz_

    ok 😉

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Motd Pap camo B&W
    DRGeditz_undefined DRGeditz_

    ok give u best when its not so good its ok because u atleast tried it

    BO2 Modding Releases & Resources

  • Re : how to optimize call of duty black ops 2
    DRGeditz_undefined DRGeditz_

    no problem dude have fun playing the game now !

    BO2 Client Support

  • [Release] [Zombies] Motd Pap camo B&W
    DRGeditz_undefined DRGeditz_

    ik that you maked it for me and may not make another one for me cuz i dont play Motd and Origins much i offten play Buried if u want (have time) u could make one for Buried when not then its ok

    your make good camos hope u make more!

    BO2 Modding Releases & Resources

  • Modding without GSC
    DRGeditz_undefined DRGeditz_

    Desktop Screenshot 2021.05.08 - 17.31.50.50.png This enough?

    Its the Bo2 Cold War Mod with the data (source)

    the Read Me file have nothing about it in it so when u need more just say it

    Dss0

    BO2 Modding Support & Discussion

  • Re : how to optimize call of duty black ops 2
    DRGeditz_undefined DRGeditz_

    if u can open Bo2 then here are Screenshots: that are the Lowest settings (i think) be sure to apply and look up in the screenshote which tab i am! i hope this helps

    here:
    Plutonium Screenshot 2021.05.08 - 17.36.27.98.png

    here:
    Plutonium Screenshot 2021.05.08 - 17.37.33.11.png

    BO2 Client Support

  • [Release] [Zombies] Origins PaP camo B&W
    DRGeditz_undefined DRGeditz_

    yoo thx gonna send this to my freind

    BO2 Modding Releases & Resources

  • [Release] [Zombies] Motd Pap camo B&W
    DRGeditz_undefined DRGeditz_

    @M0untainLight6 ok that will be nice cuz my friend cant play Motd cuz of his pc but he can play Origins and another time Thx!

    BO2 Modding Releases & Resources
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate