actully i had the same i connectet to an other server more times and then it worked lol

DRGeditz_
Posts
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Couldn't load image error -
[Release] [Zombies] Origins PaP camo B&Wzxc_scorpion a trash can also looks better then you lmao
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El BO2 se me cierra solo (BO2 closes on my own)i also have Windows AV but deactivated and i have Avast lmao
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Cant join any Zombies Serverwheres u post
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Cant join any Zombies Serveryeah ur right
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Cant join any Zombies ServerYeah i dont get a error message i just get Black screen when i try to join a Zombies game
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Modding without GSCOk thx it doesent say something with open with Notepad im looking now if this is working.
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Modding without GSCthats the entire code and maybe i loaded it right but i dont know ho to play with that
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Modding without GSC#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_perks;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/gametypes_zm/_hud_message;init()
{
precacheshader("damage_feedback");
precacheshader("menu_mp_fileshare_custom");level.perk_purchase_limit = getDvarIntDefault("cmPlayerPerkLimit", 9); level.cmPerkDoubleTapFireRate = getDvarFloatDefault("cmPerkDoubleTapFireRate", 0.5); setdvar("perk_weapRateMultiplier", level.cmPerkDoubleTapFireRate); maps/mp/zombies/_zm_perks::perk_machine_removal("specialty_rof"); maps/mp/zombies/_zm_perks::perk_machine_removal("specialty_additionalprimaryweapon"); maps/mp/zombies/_zm_perks::perk_machine_removal("specialty_flakjacket"); maps/mp/zombies/_zm_perks::perk_machine_removal("specialty_nomotionsensor"); level._random_zombie_perk_cost = undefined; level._challenges = undefined; setDvar("player_strafeSpeedScale", 1); setDvar("player_sprintStrafeSpeedScale", 1); setDvar("player_backSpeedScale", 1); setDvar("jump_slowdownEnable", 0); level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player iprintln("^1Cold War Zombies");
player thread zombie_health();
player thread visuals();
player thread onPlayerSpawned();
}
}zombie_health()
{
level endon("end_game");
self endon("disconnect");
for(;;)
{
level waittill("start_of_round");
if(level.zombie_health > 10000)
{
level.zombie_health = 10000;
}
wait 0.05;
}
}visuals()
{
self setClientDvar("r_fog", 0);
self setClientDvar("r_dof_enable", 0);
self setClientDvar("r_lodBiasRigid", -1000);
self setClientDvar("r_lodBiasSkinned", -1000);
self setClientDvar("r_lodScaleRigid", 1);
self setClientDvar("r_lodScaleSkinned", 1);
self useservervisionset(1);
self setvisionsetforplayer("remote_mortar_enhanced", 0);
}onPlayerSpawned()
{
level endon("end_game");
self endon("disconnect");
self waittill("spawned_player");
self setPerk("specialty_unlimitedsprint");
self thread drop();
self thread rof();
self thread rof_ready();
self thread quick_revive();
self thread quick_revive_ready();
self thread staminup();
self thread health_bar_hud();
}drop()
{
level endon("end_game");
self endon("disconnect");
for (;;)
{
if (self meleebuttonpressed())
{
duration = 0;
while (self meleebuttonpressed())
{
duration += 1;
if (duration == 25)
{
weap = self getCurrentWeapon();
self dropItem(weap);
break;
}
wait 0.05;
}
}
wait 0.05;
}
}rof()
{
level endon("end_game");
self endon("disconnect");
rof_hud = newClientHudElem(self);
rof_hud.alignx = "center";
rof_hud.aligny = "bottom";
rof_hud.horzalign = "user_center";
rof_hud.vertalign = "user_bottom";
rof_hud.y -= 35;
rof_hud.alpha = 0;
rof_hud.color = ( 1, 1, 1 );
rof_hud.hidewheninmenu = 1;
rof_hud setShader("menu_mp_fileshare_custom", 32, 32);self waittill_any("perk_acquired", "perk_lost"); for(;;) { if (self.perks_active.size >= 3 && self getVelocity() >= 1) { duration = 0; rof_hud.alpha = 0; self unsetPerk("specialty_rof"); while (self getVelocity() == 0) { duration += 1; if (duration >= 100) { rof_hud.alpha = 1; self setPerk("specialty_rof"); } wait 0.05; } } else { rof_hud.alpha = 0; self unsetPerk("specialty_rof"); } wait 0.05; }
}
rof_ready()
{
level endon("end_game");
self endon("disconnect");
rof_ready_hud = newClientHudElem(self);
rof_ready_hud.alignx = "right";
rof_ready_hud.aligny = "bottom";
rof_ready_hud.horzalign = "user_right";
rof_ready_hud.vertalign = "user_bottom";
rof_ready_hud.x -= 155;
rof_ready_hud.alpha = 0;
rof_ready_hud.color = ( 1, 1, 1 );
rof_ready_hud.hidewheninmenu = 1;
rof_ready_hud setShader("specialty_doubletap_zombies", 32, 32);self waittill_any("perk_acquired", "perk_lost"); for(;;) { if (self.perks_active.size >= 3) { rof_ready_hud.alpha = 1; } else { rof_ready_hud.alpha = 0; } wait 0.05; }
}
quick_revive()
{
level endon("end_game");
self endon("disconnect");
for (;;)
{
if (self hasperk("specialty_quickrevive") && self.health < self.maxHealth)
{
self.health += 1;
}
wait 0.1;
}
}quick_revive_ready()
{
level endon("end_game");
self endon("disconnect");
qr_hud = newClientHudElem(self);
qr_hud.alignx = "left";
qr_hud.aligny = "bottom";
qr_hud.horzalign = "user_left";
qr_hud.vertalign = "user_bottom";
qr_hud.x += 155;
qr_hud.alpha = 0;
qr_hud.color = ( 1, 1, 1 );
qr_hud.hidewheninmenu = 1;
qr_hud setShader("damage_feedback", 32, 32);self waittill_any("perk_acquired", "perk_lost"); for(;;) { if (self hasperk("specialty_quickrevive") && getPlayers().size <= 1) { qr_hud.alpha = 1; } else { qr_hud.alpha = 0; } wait 0.05; }
}
staminup()
{
level endon("end_game");
self endon("disconnect");
for (;;)
{
self waittill_any("perk_acquired", "perk_lost");if (self hasperk("specialty_longersprint")) { self setperk("specialty_movefaster"); self setperk("specialty_fallheight"); } else { self unsetperk("specialty_movefaster"); self unsetperk("specialty_fallheight"); } }
}
health_bar_hud()
{
level endon("end_game");
self endon("disconnect");
flag_wait("initial_blackscreen_passed");health_bar = self createprimaryprogressbar(); if (level.script == "zm_tomb" || level.script == "zm_buried") { health_bar setpoint(undefined, "BOTTOM", -360, -95); } else { health_bar setpoint(undefined, "BOTTOM", -360, -70); } health_bar.hidewheninmenu = 1; health_bar.bar.hidewheninmenu = 1; health_bar.barframe.hidewheninmenu = 1; health_bar_text = self createprimaryprogressbartext(); if (level.script == "zm_tomb" || level.script == "zm_buried") { health_bar_text setpoint(undefined, "BOTTOM", -285, -95); } else { health_bar_text setpoint(undefined, "BOTTOM", -285, -70); } health_bar_text.hidewheninmenu = 1; while (1) { if (isDefined(self.e_afterlife_corpse)) { if (health_bar.alpha != 0) { health_bar.alpha = 0; health_bar.bar.alpha = 0; health_bar.barframe.alpha = 0; health_bar_text.alpha = 0; } wait 0.05; continue; } if (health_bar.alpha != 1) { health_bar.alpha = 1; health_bar.bar.alpha = 1; health_bar.barframe.alpha = 1; health_bar_text.alpha = 1; } health_bar updatebar(self.health / self.maxhealth); health_bar_text setvalue(self.health); wait 0.05; }
}
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Modding without GSCsomeone pls help me
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[Release] [Zombies] Motd Pap camo B&Wok
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[Release] [Zombies] Motd Pap camo B&Wok give u best when its not so good its ok because u atleast tried it
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Re : how to optimize call of duty black ops 2no problem dude have fun playing the game now !
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[Release] [Zombies] Motd Pap camo B&Wik that you maked it for me and may not make another one for me cuz i dont play Motd and Origins much i offten play Buried if u want (have time) u could make one for Buried when not then its ok
your make good camos hope u make more!
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Modding without GSCThis enough?
Its the Bo2 Cold War Mod with the data (source)
the Read Me file have nothing about it in it so when u need more just say it
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Re : how to optimize call of duty black ops 2if u can open Bo2 then here are Screenshots: that are the Lowest settings (i think) be sure to apply and look up in the screenshote which tab i am! i hope this helps
here:
here:
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[Release] [Zombies] Origins PaP camo B&Wyoo thx gonna send this to my freind
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[Release] [Zombies] Motd Pap camo B&W@M0untainLight6 ok that will be nice cuz my friend cant play Motd cuz of his pc but he can play Origins and another time Thx!