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Plutonium

DylanBeast777undefined

DylanBeast777

@DylanBeast777
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  • I'm trying to make a max ammo reward that's given to players after completing every round. This is what I have so far but it does nothing.
    DylanBeast777undefined DylanBeast777

    chicken emoji Thank you so much for your help! That works perfectly!

    BO2 Modding Support & Discussion

  • I'm trying to make a max ammo reward that's given to players after completing every round. This is what I have so far but it does nothing.
    DylanBeast777undefined DylanBeast777
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/_utility;
    #include maps/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/_zm_spawner;
    #include maps/mp/gametypes_zm/_hud_message;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/zombies/_zm_powerups;
    
    #include scripts/zm/remix/_powerups;
    
    
    init()
    {
        level thread onplayerconnect();
    }
    
    onplayerconnect()
    {
        for (;;)
        {
            level waittill("connected", player);
            // when a player connects, they will thread this.
            player thread maxAmmo_setup();
        }
    }
    
    maxAmmo_setup()
    {
        self endon("disconnect");
        level endon("end_game");
        self endon("end_game");
        
        wait 5;
        
        for (;;)
        {
            level waittill("round_start");
            self thread maxAmmoEveryRound();
        }
    }
    
    maxAmmoEveryRound()
    {
    	if (level.round_number >= 1)
    	{
    		//foreach (player in level.players)
    		//{
    			level thread full_ammo_powerup_override(); // Change to max_ammo_powerup
    			player thread full_ammo_powerup_override(); // Change to max_ammo
    		//}
    	}
    }
    

    It compiles and loads fine but doesn't give any max ammo. Any help would be appreciated.

    BO2 Modding Support & Discussion

  • How can I create an array within a GSC script? I keep getting syntax errors.
    DylanBeast777undefined DylanBeast777

    self.MileStoneRound_1 = 5; // First Milestone Round (default round 5)
    self.MileStoneRound_2 = 10; // Second Milestone Round (default round 10)
    self.MileStoneRound_3 = 15; // Third Milestone Round (default round 15)
    self.MileStoneRound_4 = 20; // Fourth Milestone Round (default round 20)
    self.MileStoneRound_5 = 25; // Fifth Milestone ROund (default round 25)
    self.MileStoneRound_6 = 30; // Sixth Milestone Round (default round 30)
    self.MileStoneRound_7 = 35; // Seventh Milestone Round (default round 35)
    self.MileStoneRound_8 = 40; // Eighth Milestone Round (default round 40)

    I want to create an array that contains integers between 1 and 255 representing rounds.

    array<int> myArrayMilestoneRound0 = [1, 2, 3, 4, 6, 7, 8, 9];
    self.MileStoneRound_0 = myArrayMilestoneRound0[0];

    I know this will only cast the first element of the array to the variable ill add a for loop later that cycles through the array but I cant figure out what's wrong with the array syntax to begin with.

    BO2 Modding Support & Discussion

  • Is it possible to unload mods mid zombies game/match?
    DylanBeast777undefined DylanBeast777

    Resxt Sorry, I meant the plugin t6-gsc-utils.dll not gsc6.dll

    Resxt Thank you for your insight.

    There was a bug that occurs on my .afk script that would leave other players who joined in that mode even when they weren't supposed to be. It didn't happen until we were on round 20 something. I didn't want to have to do a map_restart to reload all the other scripts.

    So for scenarios like this, it would be nice if we could load/unload certain problematic scripts without having to restart the whole match.

    I know a bit of GSC scripting but not much. I'm very much a noob when it comes to coding. Still in my first year of Computer Science.

    BO2 Modding Support & Discussion

  • Is it possible to unload mods mid zombies game/match?
    DylanBeast777undefined DylanBeast777

    Private server with IW4M admin and gsc6.dll

    BO2 Modding Support & Discussion

  • What could be the possible cause for this script error mid game? Zombies Tranzit.
    DylanBeast777undefined DylanBeast777

    Yeah, I have quite a bit of mods running, it's a dedicated/personal transit server. But how would I pinpoint which mod/script is causing the crash? Sorry I'm still learning how this all works. It usually happens when I use my afk script or my chat bank script. But they're awesome tools and I know how to code C++ but not sure where I could find more information on what exactly is causing the crash. Maybe a log file? Thank you for your response btw.

    BO2 Modding Support & Discussion

  • What could be the possible cause for this script error mid game? Zombies Tranzit.
    DylanBeast777undefined DylanBeast777

    Error: Script Runtime Error
    maps/mp/zombies/_zm.gsc: excScreenshot 2023-05-17 212600.png eeded maximum number of child server script variables!

    BO2 Modding Support & Discussion

  • Anyone else having this issue
    DylanBeast777undefined DylanBeast777

    KingPrevail Plutonium Staff hasn't said anything about treyarch. It's just some random user who mentioned this. I don't think treyarch would care too much with this small of a community, plus plutonium is amazing. I think probably plutonium main server for authenticating credentials went offline or some kind of technical error is occuring with the latest update. It's midnight EST so maybe they're fixing something or they're asleep.

    Launcher Support

  • Anyone else having this issue
    DylanBeast777undefined DylanBeast777

    Yeah I was working on my server I think Plutonium is down bad although server status page says everything is all good. PLUTONIUM TEAM PLZZZZ FIX!

    Launcher Support
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