N3ar_ Hello, the next release will aim to fix both of these issues. It will release soon
Erickgames_HD
Posts
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[Release] [Custom Map] Octagonal Ascension BO2 REMAKE -
[Release] [Custom Map] Octagonal Ascension BO2 REMAKE
BETA 1.2 RELEASE!!!!!
This is a remake from a custom zombies map "Octagonal Ascension", it is a very popular map that originally relesed back in WaW and also Bo3. Some may argue its a port, but this was actually made using the custom map template instead, so in reality only the map model itself was ported directly.
ATTENTION! this is a challenging map, so be prepared!
Features:
- Buyable ending ($50k)
- A lot of perks (Including PHD, Electric Cherry, Whos who, Amm-O-Matic)
- Tranzit super sprinters for increased difficulty
- Boss zombie (fire zombie, acts like napalm)
- Constantly spawning zombies
- More Powerups (Zombie Blood, Deathmachine etc.)
Known Limitations:
- There is an invisible guardrail around the entire maps, this is to reduce the amount of zombies falling through the map while chasing the player.
- Download zm_octagonal.zip from this github release.
- Navigate to the %LocalAppData%\Plutonium\storage\t6\mods folder, if the mods folder doesn't exist you will have to create it.
- Extract the contents of zm_octagonal.zip into your mods folder.
- Load the mod from the main menu.
- To play, select the new button "Play Octagonal SOLO" or "Play Octagonal CO-OP"
Credits:
- Psh (Original Mapper)
- sehteria (Pack a punch camo)
- SadSlothXL (Deathmachine powerup)
- Pro7XT (Better zombies map template and zombie pathnode help)
- Soldadoghost (zombie pathnode help)
- Juninfalador (Scripting help, and BSP help)
- Zak (Soundbank files and map assets)
- whydoesanyonecare (Boss zombie script)
- JezuzLizard (Custom Map templates and tutorial videos)
Let me know if anyone is missing
Source: https://www.mediafire.com/file/n4jtj2ub1z4clk8/zm_octagonal_SOURCECODE.7z/file
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[Release] [Zombies] Who's Who custom perk on (almost) all mapsAngry Cat That is very odd.... Were you running any other scripts while testing it?
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[Release] [Zombies] Who's Who custom perk on (almost) all mapsThis script creates a custom perk machine (uses the quick revive model) in every map excluding DieRise and MOTD. These perk machines give you the who's who perk and it works just like the original does, but with altered screen effects and sound(Since I wasn't able to load the actual ones from DieRise into other maps).
For now I am only releasing the precompiled script on github, but I plan on releasing the source code at a
later date.If you have any issues please let me know. Enjoy!
https://github.com/Wiiucoop/whoswho-script-plutoT6/releases/
EDIT: source code is already on github
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[Release] [ZM] Mob of the Dead Easter Egg Solo Mod@shyperson0 That issue should be resolved now, just download the new version from the same link.
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[Release] [ZM] Mob of the Dead Easter Egg Solo Mod@shyperson0 Thanks for the feedback, I will be releasing a fix pretty soon.
The reason I added the infinite afterlife code in the first place, was to prevent the bot from entering last stand before you entered the plane. -
[Release] [ZM] Mob of the Dead Easter Egg Solo ModHow it works:
This mod works by spawning a bot near the last step of the EasterEgg if there isn't at least 2 players in the game.
Once you get on the plane while using afterlife, the bot will automatically teleport to it. Then, once you reach the bridge you gotta revive yourself and the bot so the "PVP" can start. However, since the bot does absolutely nothing other than stay still, the ending you get will be up to you (either by killing your self, or by killing the bot).
Showcase:
https://youtu.be/VNxXO2ASZ6cHow to install:
This script should be placed at%localappdata%\Plutonium\storage\t6\scripts\zm\zm_prisonIf you do not have these folders, make them.
Download:
https://github.com/Wiiucoop/motd-solo-ee/releases/download/1.0/Motd-SOLO.gscSource:
https://github.com/Wiiucoop/motd-solo-eeDiscord: HD Erick Games#3960
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How change the zombies spawn points! Help GSCDoes someone know how to add a spawn point for the zombies to spawn in and possibly make all the zombies spawn from these spawn points ONLY (ignore default spawn points) via GSC?
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[Idea/P.O.C.] Port Who'sWho perk to other mapsThis is just a proof of concept on how someone would possibly port that perk in to other maps such as Tranzit.
VIDEO showing what I meanAs I have no GSC scripting knowledge at all, I can't bring this idea to life. But my thought process on how it "Could" work is as follows:
- Use tombstone perk as a base
- As soon as the player gets downed, force "feed the zombie"(suicide) upon the player. Then, Instantly respawn the player (with some kind of screen effect to let the player know he affected by the perk).
- Tombstone should spawn on where the player last died.
- The player would then have to go back, and pick up his tombstone to get all guns and perks back (but with some kind of delay to not make it extremely OP).
Some possible complications/things to keep in mind:
- Properly handling tombstone timer (You probably know that it disappears after a while if player doesn't pick it up).
- Making it work on solo and/or on death barriers like the original perk does.
- Teleport player to where it got down and make it get all its items back (no perks) if tombstone isn't picked up in time and IF player is in solo and has quick revive as well.
- Managing points you get during respawn and when reviving (I don't remember how it works on die rise, but is an important thing to not forget about).
I hope I explained my idea well enough as I have tried explaining my idea in the past to other people and no one understood what I meant.
Please know that this is in no way a request to make someone create this script for me. This is just an idea on how such perk could possibly be ported in case somebody is interested.
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This is the bug no one have been able to solve yetBasically what happens is, no matter what I do, the game will simply refuse to launch multiplayer or zombies and will run them in background mode instead. No matter where I launch it from, Plutonium launcher, Steam. They all do the same thing. (except in pluto it will just freeze at the cmd screen with no text in it). It is been a while since I been having this issue (like a year or so) and I am still yet to find a solution. Wonder if any of you guys can help me out.
The game do open in campaign however, but trying to launch any other modes from the sp menu will not work either.
I can literally run any other game on this pc (from cod:waw to modern warfare 2019) just not bo2(zm/mp) for some reason...