Still no resolution to this issue. Will just assume that this is some kind of block from being able to transmit data via my server keys or something.
EternalllZM
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T5 MP Server Not Listing in Server List -
T5 MP Server Not Listing in Server ListXerxes [CODZ] Private SnD
It has a default configuration at the moment.
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T5 MP Server Not Listing in Server Listmxve
is the server running on a system with a different ipv4 than the one it's routed through to the public?
Different internal yes. It is behind NAT.Does the online server list return the correct IP?
Yes, it does.Also Plutonium servers only use UDP
I read that in the docs, but forward TCP/UDP both just in case.Like I said, I have never had an issue previously. The only change is ISP, but that means it wouldn't effect the OVH server touching the direct internet either if I try that. Both servers have issues in completely different areas of the continent. Doesn't make sense.
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T5 MP Server Not Listing in Server ListIt is also showing at https://plutonium.pw/api/servers when I "expand all" and Ctrl+F for the server. My friends are still reporting they cannot see it in the server browser.
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T5 MP Server Not Listing in Server Listmxve Awesome website, thanks for this. It does show there, but my friends cannot see it at all in-game on the server list. Would you happen to know what causes the issue in this instance?
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T5 MP Server Not Listing in Server ListHairpin NAT is another term for NAT Loopback.
I have no problem identifying the servers on the same network via NAT loopback via their external listed address. However, nobody external can see them on the server list.
OVH does not have an external firewall on our instance, we own a dedicated host and run pfsense in a VM as a virtual firewall. Everything put through that router explicitly is available on the network. There are tons of other services on there touching the internet no issues.
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T5 MP Server Not Listing in Server ListCannot get this server to list on the server list. I have hairpin NAT on the personal server, so I am able to see it when run it. No one else external can see the server, however.
Have tried three different platforms, one on OVH hosting one a personal baremetal server and VM. Two different routers among them (pfSense as well as a Microtik). I am forwarding 28960-28980 TCP/UDP to no avail on either platform as well as manually opening them in windows firewall.
I have tried regenerating keys as well as changing around port settings and regenerating configs... Nothing seems to work. It was working a few weeks ago, but now seems to not be working at all.
The original files were on the baremetal server, I tried working with those first to no avail. I created a VM for testing purposes and it is still not working. Eventually transferred files to an OVH host and they still refuse to list on the server list. I have never had this much of an issue with the dedicated server hosting. Has anyone else experienced this issue?
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Search and Destroy Team ChangeJezuzLizard Is it possible that anyone would be interested in creating a mod or game-type for this? Is there already one out there through resources I have not discovered (I tried searching the forum)? Tournament-style SnD is very popular and to not have this lowers game quality in those looking to play seriously or even casually.
All that is needed to be achieved is making sure that everyone is on the same "team" for the tournament pre-match. Not being able to even select team pre-game kinda defeats the purpose and I am astonished there was nothing programmed this way by 3arc as there is no "pre-match lobby" or "party" system on the PC version of the game compared to console. There is no way to distinguish who should be on what team by default or even through dedicated services/configurations. Very odd.
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Search and Destroy Team ChangeHow can you change the configuration to allow non-death team changes in Search and Destroy when the game starts?
I have continually tested on how to make this happen. As it seems right now, if you change your team after the pre-game lobby has expired and the match is underway, you have an unavoidable death making any # vs # at least one less on either team.
Example: https://clips.twitch.tv/SlipperySplendidEchidnaMcaT-uPOQzRcJGmPkpQ6O
In this clip, Gobby and I have to switch teams because there is no option during pre-game lobby or any other time before the game start to select teams. However, if there is no pre-lobby, the game just begins without requiring a certain amount of players and one round is wasted anyways (from my testing). We switch teams during a 10 second period when the match starts, yet it still requires us to sit out a round due to death by swapping.
There is no real reason it should kill and make players sit out a round if the swap is done quick enough and before the first round is underway for more than 10-15 seconds. Has anyone been able to fix or troubleshoot a workaround for this issue? Nobody likes playing a 3v3 or any other certain number from a disadvantage round 1. Thanks
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Multiplayer stats reset on launchJust had my playercard and emblem reset to default today. So embarrassing.
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Multiplayer stats reset on launchDon't forget that if your stats get reset too much it resets all of your classes back to default, making you create them all over again. Very sad that even Plutonium cannot stop the same shit from happening as it does on the Steam BO1 MP.
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No available sessions were found - bo1 Zombie modeSLMBR Checked just now. Does seem to be fixed. I still think the developers should have responded to this thread with a word that they were fixing it or at least aware. That's in the past now.
Congratulations to them and hope the other glitchy stuff like empty CZs, invisible players, etc. are fixed soon as well.
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No available sessions were found - bo1 Zombie mode -
No available sessions were found - bo1 Zombie mode -
No available sessions were found - bo1 Zombie modeThey don't care do they? Lol I'm not sure why the focus is on BO1 mp when those are just chock full of crappy bot-filled trickshotting servers only a week after release.
Can't understand why this was released in the state it was despite clearly being unfinished. Having an issue understanding how they saw the exact issues in this thread and absolutely nobody said, "Hmm, maybe this isn't ready." It's not like there's a workaround or it's avoidable, just flat out broken and requires a miracle to actually get through.
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No available sessions were found - bo1 Zombie modeAnother update today. Still broken.
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No available sessions were found - bo1 Zombie modeAnother update, another failure to join lobbies.
I'm still not sure what is exactly causing the issue outside of the fact the entire server needs to be restarted on every map restart.
If you are in the lobby when the map restarts, the server gets you stuck in some kind of "spectator" mode. This is the only bit of information I can give as the console is unhelpful. I don't think anyone tested this before release.
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No available sessions were found - bo1 Zombie modeYou would think this bug would have been fixed by now. It's happening on every server really. Have not been able to join a single lobby since the release of this mode lol!
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Reaching out to Staff or Community ManagerHi there, how can I reach out to a Community ambassador, senior staff, or someone similar? Would like to ask a few questions in private and get some answers for an issue I have been experiencing (project as a whole, not technical support). Thank you!