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Plutonium

[FR]Raf'undefined

[FR]Raf'

@[FR]Raf'
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  • [Release-Beta] [ZM] Cold War Zombies Mod
    [FR]Raf'undefined [FR]Raf'

    is it possible to just download the hud ?

    BO2 Modding Releases & Resources

  • I have a problem with my .gsc script anyone can help me ?
    [FR]Raf'undefined [FR]Raf'

    Kalitos Oh yeah thanks I have not see him, it works now, thank you 😉

    BO2 Modding Releases & Resources

  • I have a problem with my .gsc script anyone can help me ?
    [FR]Raf'undefined [FR]Raf'

    Kalitos ```

    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/gametypes_zm/_hud_message;
    #include maps/mp/zombies/_zm_utility;
    #include common_scripts/utility;
    #include maps/mp/_utility;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_ai_brutus;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/zombies/_zm_audio;
    #include maps/mp/animscripts/zm_death;
    #include maps/mp/zombies/_zm_laststand;
    #include maps/mp/zombies/_zm_score;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/zm_alcatraz_traps;
    #include maps/mp/zombies/_zm_magicbox;
    #include maps/mp/_demo;
    #include maps/mp/zombies/_zm_score;
    #include maps/mp/zombies/_zm_pers_upgrades_functions;
    #include maps/mp/zombies/_zm_audio_announcer;
    #include maps/mp/zombies/_zm_unitrigger;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_magicbox_lock;
    #include maps/mp/zombies/_zm;
    init()
    {
    	setdvar( "player_strafeSpeedScale", 1 );
    	setdvar( "player_backSpeedScale", 1 );
    	level thread onplayerconnect();
    
    }
    
    onplayerconnect()
    {
    	for(;;)
    	{
    	level waittill( "connecting", player );
    	player thread onplayerspawned();
    		player thread givepermaperks();
    		player thread givebankandfridge();
    		level waittill( "initial_players_connected" );
    		level.special_weapon_magicbox_check = undefined;
    		level.zombie_weapons[ "hamr_zm"].is_in_box = 0;
    		level.zombie_weapons[ "type95_zm"].is_in_box = 0;
    		level.zombie_weapons[ "galil_zm"].is_in_box = 0;
    		level.zombie_weapons[ "fnfal_zm"].is_in_box = 0;
    		level.zombie_weapons[ "srm1216_zm"].is_in_box = 0;
    		level.zombie_weapons[ "dsr50_zm"].is_in_box = 0;
    		level.zombie_weapons[ "kard_zm"].is_in_box = 0;
    		level.zombie_weapons[ "python_zm"].is_in_box = 0;
    		level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0;
    		level.zombie_weapons[ "m32_zm"].is_in_box = 0;
    		level.zombie_weapons[ "mp44_zm"].is_in_box = 0;
    		level.zombie_weapons[ "870mcs_zm"].is_in_box = 0;
    		level.zombie_weapons[ "ak74u_zm"].is_in_box = 0;
    		level.zombie_weapons[ "mp40_zm"].is_in_box = 0;
    		level.zombie_weapons[ "ballista_zm"].is_in_box = 0;
    		level.zombie_weapons[ "rnma_zm"].is_in_box = 0;
    		level.zombie_weapons[ "barretm82_zm"].is_in_box = 0;
    		level.zombie_weapons[ "judge_zm"].is_in_box = 0;
    		level.zombie_weapons[ "saiga12_zm"].is_in_box = 0;
    		level.zombie_weapons[ "tar21_zm"].is_in_box = 0;
    		level.zombie_weapons[ "usrpg_zm"].is_in_box = 0;
    		level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0;
    		level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0;
    		level.zombie_weapons[ "saritch_zm"].is_in_box = 0;
    		level.zombie_weapons[ "slowgun_zm"].is_in_box = 1;
    		level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0;
    		level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1;
    		level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0;
    		level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1;
    	}
    
    }
    
    onplayerspawned()
    {
    	level endon( "game_ended" );
    	self endon( "disconnect" );
    	self.initialspawn = 1;
    	for(;;)
    	{
    	self waittill( "spawned_player" );
    	if( self.initalspawn )
    	{
    		self.initialspawn = 0;
    		self thread zombie_counter();
    		self thread givebankandfridge();
    		self thread givepermaperks();
    	}
    	}
    
    }
    
    givepermaperks()
    {
    	flag_wait( "initial_blackscreen_passed" );
    	permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," );
    	i = 0;
    	while( i < permaperks.size )
    	{
    		self increment_client_stat( permaperks[ i], 0 );
    		wait 0.25;
    		i++;
    	}
    
    }
    
    givebankandfridge()
    {
    	flag_wait( "initial_blackscreen_passed" );
    	self set_map_stat( "depositBox", 250, level.banking_map );
    	self.account_value = 250000;
    	self clear_stored_weapondata();
    	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" );
    	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 );
    	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 );
    
    }
    
    zombie_counter()
    {
    	level endon( "game_ended" );
    	self endon( "disconnect" );
    	flag_wait( "initial_blackscreen_passed" );
    	self.zombiecounter = createfontstring( "Objective", 1,7 );
    	self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 );
    	self.zombiecounter.alpha = 1;
    	self.zombiecounter.hidewheninmenu = 1;
    	self.zombiecounter.hidewhendead = 1;
    	self.zombiecounter.label = &"Zombies Left: ^1";
    	for(;;)
    	{
    	if( self.afterlife && IsDefined( self.afterlife ) )
    	{
    		self.zombiecounter.alpha = 0.2;
    	}
    	else
    	{
    		self.zombiecounter.alpha = 1;
    	}
    	self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() );
    	wait 0.05;
    	}
    
    }
    BO2 Modding Releases & Resources

  • I have a problem with my .gsc script anyone can help me ?
    [FR]Raf'undefined [FR]Raf'

    Kalitos So when i compile the file, it works but when i launch T6 and go in a map this message appearsCapture d’écran (1804).png "jojal" is the name of the file

    BO2 Modding Releases & Resources

  • I have a problem with my .gsc script anyone can help me ?
    [FR]Raf'undefined [FR]Raf'

    Resxt Capture d’écran (1802).png After changing this is what happened 😞

    BO2 Modding Releases & Resources

  • I have a problem with my .gsc script anyone can help me ?
    [FR]Raf'undefined [FR]Raf'

    I try to put a Zombie counter with permaperks and bank script. But when i try to compile this script it says :"Bad syntax in line 105"Capture d’écran (1799).png
    If anyone has a clue i'll take it

    @mxve #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/gametypes_zm/_hud_message;
    #include maps/mp/zombies/_zm_utility;
    #include common_scripts/utility;
    #include maps/mp/_utility;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_ai_brutus;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/zombies/_zm_audio;
    #include maps/mp/animscripts/zm_death;
    #include maps/mp/zombies/_zm_laststand;
    #include maps/mp/zombies/_zm_score;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/zm_alcatraz_traps;
    #include maps/mp/zombies/_zm_magicbox;
    #include maps/mp/_demo;
    #include maps/mp/zombies/_zm_score;
    #include maps/mp/zombies/_zm_pers_upgrades_functions;
    #include maps/mp/zombies/_zm_audio_announcer;
    #include maps/mp/zombies/_zm_unitrigger;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_magicbox_lock;
    #include maps/mp/zombies/_zm;
    init()
    {
    	setdvar( "player_strafeSpeedScale", 1 );
    	setdvar( "player_backSpeedScale", 1 );
    	level thread onplayerconnect();
    
    }
    
    onplayerconnect()
    {
    	for(;;)
    	{
    	level waittill( "connecting", player );
    	player thread onplayerspawned();
    		player thread givepermaperks();
    		player thread givebankandfridge();
    		level waittill( "initial_players_connected" );
    		level.special_weapon_magicbox_check = undefined;
    		level.zombie_weapons[ "hamr_zm"].is_in_box = 0;
    		level.zombie_weapons[ "type95_zm"].is_in_box = 0;
    		level.zombie_weapons[ "galil_zm"].is_in_box = 0;
    		level.zombie_weapons[ "fnfal_zm"].is_in_box = 0;
    		level.zombie_weapons[ "srm1216_zm"].is_in_box = 0;
    		level.zombie_weapons[ "dsr50_zm"].is_in_box = 0;
    		level.zombie_weapons[ "kard_zm"].is_in_box = 0;
    		level.zombie_weapons[ "python_zm"].is_in_box = 0;
    		level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0;
    		level.zombie_weapons[ "m32_zm"].is_in_box = 0;
    		level.zombie_weapons[ "mp44_zm"].is_in_box = 0;
    		level.zombie_weapons[ "870mcs_zm"].is_in_box = 0;
    		level.zombie_weapons[ "ak74u_zm"].is_in_box = 0;
    		level.zombie_weapons[ "mp40_zm"].is_in_box = 0;
    		level.zombie_weapons[ "ballista_zm"].is_in_box = 0;
    		level.zombie_weapons[ "rnma_zm"].is_in_box = 0;
    		level.zombie_weapons[ "barretm82_zm"].is_in_box = 0;
    		level.zombie_weapons[ "judge_zm"].is_in_box = 0;
    		level.zombie_weapons[ "saiga12_zm"].is_in_box = 0;
    		level.zombie_weapons[ "tar21_zm"].is_in_box = 0;
    		level.zombie_weapons[ "usrpg_zm"].is_in_box = 0;
    		level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0;
    		level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0;
    		level.zombie_weapons[ "saritch_zm"].is_in_box = 0;
    		level.zombie_weapons[ "slowgun_zm"].is_in_box = 1;
    		level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0;
    		level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1;
    		level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0;
    		level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1;
    	}
    
    }
    
    onplayerspawned()
    {
    	level endon( "game_ended" );
    	self endon( "disconnect" );
    	self.initialspawn = 1;
    	for(;;)
    	{
    	self waittill( "spawned_player" );
    	if( self.initalspawn )
    	{
    		self.initialspawn = 0;
    		self thread zombie_counter();
    		self thread givebankandfridge();
    		self thread givepermaperks();
    	}
    	}
    
    }
    
    givepermaperks()
    {
    	flag_wait( "initial_blackscreen_passed" );
    	permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," );
    	i = 0;
    	while( i < permaperks.size )
    	{
    		self increment_client_stat( permaperks[ i], 0 );
    		wait 0,25;
    		i++;
    	}
    
    }
    
    givebankandfridge()
    {
    	flag_wait( "initial_blackscreen_passed" );
    	self set_map_stat( "depositBox", 250, level.banking_map );
    	self.account_value = 250000;
    	self clear_stored_weapondata();
    	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" );
    	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 );
    	self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 );
    
    }
    
    zombie_counter()
    {
    	level endon( "game_ended" );
    	self endon( "disconnect" );
    	flag_wait( "initial_blackscreen_passed" );
    	self.zombiecounter = createfontstring( "Objective", 1,7 );
    	self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 );
    	self.zombiecounter.alpha = 1;
    	self.zombiecounter.hidewheninmenu = 1;
    	self.zombiecounter.hidewhendead = 1;
    	self.zombiecounter.label = &"Zombies Left: ^1";
    	for(;;)
    	{
    	if( self.afterlife && IsDefined( self.afterlife ) )
    	{
    		self.zombiecounter.alpha = 0,2;
    	}
    	else
    	{
    		self.zombiecounter.alpha = 1;
    	}
    	self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() );
    	wait 0,05;
    	}
    
    }
    
    BO2 Modding Releases & Resources

  • I have a problem with my .gsc script anyone can help me ?
    [FR]Raf'undefined [FR]Raf'

    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/gametypes_zm/_hud_util;
    #include maps/mp/gametypes_zm/_hud_message;
    #include maps/mp/zombies/_zm_utility;
    #include common_scripts/utility;
    #include maps/mp/_utility;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_ai_brutus;
    #include maps/mp/zombies/_zm_stats;
    #include maps/mp/zombies/_zm_audio;
    #include maps/mp/animscripts/zm_death;
    #include maps/mp/zombies/_zm_laststand;
    #include maps/mp/zombies/_zm_score;
    #include maps/mp/zombies/_zm_utility;
    #include maps/mp/_utility;
    #include common_scripts/utility;
    #include maps/mp/zombies/zm_alcatraz_traps;
    #include maps/mp/zombies/_zm_magicbox;
    #include maps/mp/_demo;
    #include maps/mp/zombies/_zm_score;
    #include maps/mp/zombies/_zm_pers_upgrades_functions;
    #include maps/mp/zombies/_zm_audio_announcer;
    #include maps/mp/zombies/_zm_unitrigger;
    #include maps/mp/zombies/_zm_weapons;
    #include maps/mp/zombies/_zm_magicbox_lock;
    #include maps/mp/zombies/_zm;
    init()
    {
    setdvar( "player_strafeSpeedScale", 1 );
    setdvar( "player_backSpeedScale", 1 );
    level thread onplayerconnect();

    }

    onplayerconnect()
    {
    for(;;)
    {
    level waittill( "connecting", player );
    player thread onplayerspawned();
    player thread givepermaperks();
    player thread givebankandfridge();
    level waittill( "initial_players_connected" );
    level.special_weapon_magicbox_check = undefined;
    level.zombie_weapons[ "hamr_zm"].is_in_box = 0;
    level.zombie_weapons[ "type95_zm"].is_in_box = 0;
    level.zombie_weapons[ "galil_zm"].is_in_box = 0;
    level.zombie_weapons[ "fnfal_zm"].is_in_box = 0;
    level.zombie_weapons[ "srm1216_zm"].is_in_box = 0;
    level.zombie_weapons[ "dsr50_zm"].is_in_box = 0;
    level.zombie_weapons[ "kard_zm"].is_in_box = 0;
    level.zombie_weapons[ "python_zm"].is_in_box = 0;
    level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0;
    level.zombie_weapons[ "m32_zm"].is_in_box = 0;
    level.zombie_weapons[ "mp44_zm"].is_in_box = 0;
    level.zombie_weapons[ "870mcs_zm"].is_in_box = 0;
    level.zombie_weapons[ "ak74u_zm"].is_in_box = 0;
    level.zombie_weapons[ "mp40_zm"].is_in_box = 0;
    level.zombie_weapons[ "ballista_zm"].is_in_box = 0;
    level.zombie_weapons[ "rnma_zm"].is_in_box = 0;
    level.zombie_weapons[ "barretm82_zm"].is_in_box = 0;
    level.zombie_weapons[ "judge_zm"].is_in_box = 0;
    level.zombie_weapons[ "saiga12_zm"].is_in_box = 0;
    level.zombie_weapons[ "tar21_zm"].is_in_box = 0;
    level.zombie_weapons[ "usrpg_zm"].is_in_box = 0;
    level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0;
    level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0;
    level.zombie_weapons[ "saritch_zm"].is_in_box = 0;
    level.zombie_weapons[ "slowgun_zm"].is_in_box = 1;
    level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0;
    level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1;
    level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0;
    level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1;
    }

    }

    onplayerspawned()
    {
    level endon( "game_ended" );
    self endon( "disconnect" );
    self.initialspawn = 1;
    for(;;)
    {
    self waittill( "spawned_player" );
    if( self.initalspawn )
    {
    self.initialspawn = 0;
    self thread zombie_counter();
    self thread givebankandfridge();
    self thread givepermaperks();
    }
    }

    }

    givepermaperks()
    {
    flag_wait( "initial_blackscreen_passed" );
    permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," );
    i = 0;
    while( i < permaperks.size )
    {
    self increment_client_stat( permaperks[ i], 0 );
    wait 0,25;
    i++;
    }

    }

    givebankandfridge()
    {
    flag_wait( "initial_blackscreen_passed" );
    self set_map_stat( "depositBox", 250, level.banking_map );
    self.account_value = 250000;
    self clear_stored_weapondata();
    self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" );
    self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 );
    self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 );

    }

    zombie_counter()
    {
    level endon( "game_ended" );
    self endon( "disconnect" );
    flag_wait( "initial_blackscreen_passed" );
    self.zombiecounter = createfontstring( "Objective", 1,7 );
    self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 );
    self.zombiecounter.alpha = 1;
    self.zombiecounter.hidewheninmenu = 1;
    self.zombiecounter.hidewhendead = 1;
    self.zombiecounter.label = &"Zombies Left: ^1";
    for(;;)
    {
    if( self.afterlife && IsDefined( self.afterlife ) )
    {
    self.zombiecounter.alpha = 0,2;
    }
    else
    {
    self.zombiecounter.alpha = 1;
    }
    self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() );
    wait 0,05;
    }

    }

    BO2 Modding Releases & Resources

  • Decompile .gsc compiled files
    [FR]Raf'undefined [FR]Raf'

    _DABI_ Thanks man you saved me 😉

    BO2 Modding Releases & Resources

  • Decompile .gsc compiled files
    [FR]Raf'undefined [FR]Raf'

    Can you help me i want to modify a gsc file already compile and i have to decompile it, anyone has an idea to help me ?

    BO2 Modding Releases & Resources
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