is it possible to just download the hud ?
[FR]Raf'
Posts
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[Release-Beta] [ZM] Cold War Zombies Mod -
I have a problem with my .gsc script anyone can help me ?Kalitos Oh yeah thanks I have not see him, it works now, thank you
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I have a problem with my .gsc script anyone can help me ?Kalitos ```
#include maps/mp/gametypes_zm/_hud_util; #include maps/mp/gametypes_zm/_hud_message; #include maps/mp/zombies/_zm_utility; #include common_scripts/utility; #include maps/mp/_utility; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_ai_brutus; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_audio; #include maps/mp/animscripts/zm_death; #include maps/mp/zombies/_zm_laststand; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/zombies/zm_alcatraz_traps; #include maps/mp/zombies/_zm_magicbox; #include maps/mp/_demo; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm_pers_upgrades_functions; #include maps/mp/zombies/_zm_audio_announcer; #include maps/mp/zombies/_zm_unitrigger; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_magicbox_lock; #include maps/mp/zombies/_zm; init() { setdvar( "player_strafeSpeedScale", 1 ); setdvar( "player_backSpeedScale", 1 ); level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill( "connecting", player ); player thread onplayerspawned(); player thread givepermaperks(); player thread givebankandfridge(); level waittill( "initial_players_connected" ); level.special_weapon_magicbox_check = undefined; level.zombie_weapons[ "hamr_zm"].is_in_box = 0; level.zombie_weapons[ "type95_zm"].is_in_box = 0; level.zombie_weapons[ "galil_zm"].is_in_box = 0; level.zombie_weapons[ "fnfal_zm"].is_in_box = 0; level.zombie_weapons[ "srm1216_zm"].is_in_box = 0; level.zombie_weapons[ "dsr50_zm"].is_in_box = 0; level.zombie_weapons[ "kard_zm"].is_in_box = 0; level.zombie_weapons[ "python_zm"].is_in_box = 0; level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0; level.zombie_weapons[ "m32_zm"].is_in_box = 0; level.zombie_weapons[ "mp44_zm"].is_in_box = 0; level.zombie_weapons[ "870mcs_zm"].is_in_box = 0; level.zombie_weapons[ "ak74u_zm"].is_in_box = 0; level.zombie_weapons[ "mp40_zm"].is_in_box = 0; level.zombie_weapons[ "ballista_zm"].is_in_box = 0; level.zombie_weapons[ "rnma_zm"].is_in_box = 0; level.zombie_weapons[ "barretm82_zm"].is_in_box = 0; level.zombie_weapons[ "judge_zm"].is_in_box = 0; level.zombie_weapons[ "saiga12_zm"].is_in_box = 0; level.zombie_weapons[ "tar21_zm"].is_in_box = 0; level.zombie_weapons[ "usrpg_zm"].is_in_box = 0; level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0; level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0; level.zombie_weapons[ "saritch_zm"].is_in_box = 0; level.zombie_weapons[ "slowgun_zm"].is_in_box = 1; level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0; level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1; level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0; level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1; } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); self.initialspawn = 1; for(;;) { self waittill( "spawned_player" ); if( self.initalspawn ) { self.initialspawn = 0; self thread zombie_counter(); self thread givebankandfridge(); self thread givepermaperks(); } } } givepermaperks() { flag_wait( "initial_blackscreen_passed" ); permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," ); i = 0; while( i < permaperks.size ) { self increment_client_stat( permaperks[ i], 0 ); wait 0.25; i++; } } givebankandfridge() { flag_wait( "initial_blackscreen_passed" ); self set_map_stat( "depositBox", 250, level.banking_map ); self.account_value = 250000; self clear_stored_weapondata(); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 ); } zombie_counter() { level endon( "game_ended" ); self endon( "disconnect" ); flag_wait( "initial_blackscreen_passed" ); self.zombiecounter = createfontstring( "Objective", 1,7 ); self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 ); self.zombiecounter.alpha = 1; self.zombiecounter.hidewheninmenu = 1; self.zombiecounter.hidewhendead = 1; self.zombiecounter.label = &"Zombies Left: ^1"; for(;;) { if( self.afterlife && IsDefined( self.afterlife ) ) { self.zombiecounter.alpha = 0.2; } else { self.zombiecounter.alpha = 1; } self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() ); wait 0.05; } }
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I have a problem with my .gsc script anyone can help me ?Kalitos So when i compile the file, it works but when i launch T6 and go in a map this message appears "jojal" is the name of the file
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I have a problem with my .gsc script anyone can help me ?Resxt After changing this is what happened
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I have a problem with my .gsc script anyone can help me ?I try to put a Zombie counter with permaperks and bank script. But when i try to compile this script it says :"Bad syntax in line 105"
If anyone has a clue i'll take it@mxve #include maps/mp/zombies/_zm_weapons; #include maps/mp/gametypes_zm/_hud_util; #include maps/mp/gametypes_zm/_hud_message; #include maps/mp/zombies/_zm_utility; #include common_scripts/utility; #include maps/mp/_utility; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_ai_brutus; #include maps/mp/zombies/_zm_stats; #include maps/mp/zombies/_zm_audio; #include maps/mp/animscripts/zm_death; #include maps/mp/zombies/_zm_laststand; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm_utility; #include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/zombies/zm_alcatraz_traps; #include maps/mp/zombies/_zm_magicbox; #include maps/mp/_demo; #include maps/mp/zombies/_zm_score; #include maps/mp/zombies/_zm_pers_upgrades_functions; #include maps/mp/zombies/_zm_audio_announcer; #include maps/mp/zombies/_zm_unitrigger; #include maps/mp/zombies/_zm_weapons; #include maps/mp/zombies/_zm_magicbox_lock; #include maps/mp/zombies/_zm; init() { setdvar( "player_strafeSpeedScale", 1 ); setdvar( "player_backSpeedScale", 1 ); level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill( "connecting", player ); player thread onplayerspawned(); player thread givepermaperks(); player thread givebankandfridge(); level waittill( "initial_players_connected" ); level.special_weapon_magicbox_check = undefined; level.zombie_weapons[ "hamr_zm"].is_in_box = 0; level.zombie_weapons[ "type95_zm"].is_in_box = 0; level.zombie_weapons[ "galil_zm"].is_in_box = 0; level.zombie_weapons[ "fnfal_zm"].is_in_box = 0; level.zombie_weapons[ "srm1216_zm"].is_in_box = 0; level.zombie_weapons[ "dsr50_zm"].is_in_box = 0; level.zombie_weapons[ "kard_zm"].is_in_box = 0; level.zombie_weapons[ "python_zm"].is_in_box = 0; level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0; level.zombie_weapons[ "m32_zm"].is_in_box = 0; level.zombie_weapons[ "mp44_zm"].is_in_box = 0; level.zombie_weapons[ "870mcs_zm"].is_in_box = 0; level.zombie_weapons[ "ak74u_zm"].is_in_box = 0; level.zombie_weapons[ "mp40_zm"].is_in_box = 0; level.zombie_weapons[ "ballista_zm"].is_in_box = 0; level.zombie_weapons[ "rnma_zm"].is_in_box = 0; level.zombie_weapons[ "barretm82_zm"].is_in_box = 0; level.zombie_weapons[ "judge_zm"].is_in_box = 0; level.zombie_weapons[ "saiga12_zm"].is_in_box = 0; level.zombie_weapons[ "tar21_zm"].is_in_box = 0; level.zombie_weapons[ "usrpg_zm"].is_in_box = 0; level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0; level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0; level.zombie_weapons[ "saritch_zm"].is_in_box = 0; level.zombie_weapons[ "slowgun_zm"].is_in_box = 1; level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0; level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1; level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0; level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1; } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); self.initialspawn = 1; for(;;) { self waittill( "spawned_player" ); if( self.initalspawn ) { self.initialspawn = 0; self thread zombie_counter(); self thread givebankandfridge(); self thread givepermaperks(); } } } givepermaperks() { flag_wait( "initial_blackscreen_passed" ); permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," ); i = 0; while( i < permaperks.size ) { self increment_client_stat( permaperks[ i], 0 ); wait 0,25; i++; } } givebankandfridge() { flag_wait( "initial_blackscreen_passed" ); self set_map_stat( "depositBox", 250, level.banking_map ); self.account_value = 250000; self clear_stored_weapondata(); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 ); self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 ); } zombie_counter() { level endon( "game_ended" ); self endon( "disconnect" ); flag_wait( "initial_blackscreen_passed" ); self.zombiecounter = createfontstring( "Objective", 1,7 ); self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 ); self.zombiecounter.alpha = 1; self.zombiecounter.hidewheninmenu = 1; self.zombiecounter.hidewhendead = 1; self.zombiecounter.label = &"Zombies Left: ^1"; for(;;) { if( self.afterlife && IsDefined( self.afterlife ) ) { self.zombiecounter.alpha = 0,2; } else { self.zombiecounter.alpha = 1; } self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() ); wait 0,05; } }
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I have a problem with my .gsc script anyone can help me ?#include maps/mp/zombies/_zm_weapons;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/gametypes_zm/_hud_message;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_ai_brutus;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_audio;
#include maps/mp/animscripts/zm_death;
#include maps/mp/zombies/_zm_laststand;
#include maps/mp/zombies/_zm_score;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/zombies/zm_alcatraz_traps;
#include maps/mp/zombies/_zm_magicbox;
#include maps/mp/_demo;
#include maps/mp/zombies/_zm_score;
#include maps/mp/zombies/_zm_pers_upgrades_functions;
#include maps/mp/zombies/_zm_audio_announcer;
#include maps/mp/zombies/_zm_unitrigger;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_magicbox_lock;
#include maps/mp/zombies/_zm;
init()
{
setdvar( "player_strafeSpeedScale", 1 );
setdvar( "player_backSpeedScale", 1 );
level thread onplayerconnect();}
onplayerconnect()
{
for(;;)
{
level waittill( "connecting", player );
player thread onplayerspawned();
player thread givepermaperks();
player thread givebankandfridge();
level waittill( "initial_players_connected" );
level.special_weapon_magicbox_check = undefined;
level.zombie_weapons[ "hamr_zm"].is_in_box = 0;
level.zombie_weapons[ "type95_zm"].is_in_box = 0;
level.zombie_weapons[ "galil_zm"].is_in_box = 0;
level.zombie_weapons[ "fnfal_zm"].is_in_box = 0;
level.zombie_weapons[ "srm1216_zm"].is_in_box = 0;
level.zombie_weapons[ "dsr50_zm"].is_in_box = 0;
level.zombie_weapons[ "kard_zm"].is_in_box = 0;
level.zombie_weapons[ "python_zm"].is_in_box = 0;
level.zombie_weapons[ "fivesevendw_zm"].is_in_box = 0;
level.zombie_weapons[ "m32_zm"].is_in_box = 0;
level.zombie_weapons[ "mp44_zm"].is_in_box = 0;
level.zombie_weapons[ "870mcs_zm"].is_in_box = 0;
level.zombie_weapons[ "ak74u_zm"].is_in_box = 0;
level.zombie_weapons[ "mp40_zm"].is_in_box = 0;
level.zombie_weapons[ "ballista_zm"].is_in_box = 0;
level.zombie_weapons[ "rnma_zm"].is_in_box = 0;
level.zombie_weapons[ "barretm82_zm"].is_in_box = 0;
level.zombie_weapons[ "judge_zm"].is_in_box = 0;
level.zombie_weapons[ "saiga12_zm"].is_in_box = 0;
level.zombie_weapons[ "tar21_zm"].is_in_box = 0;
level.zombie_weapons[ "usrpg_zm"].is_in_box = 0;
level.zombie_weapons[ "knife_ballistic_zm"].is_in_box = 0;
level.zombie_weapons[ "time_bomb_zm"].is_in_box = 0;
level.zombie_weapons[ "saritch_zm"].is_in_box = 0;
level.zombie_weapons[ "slowgun_zm"].is_in_box = 1;
level.zombie_weapons[ "fiveseven_zm"].is_in_box = 0;
level.zombie_weapons[ "raygun_mark2_zm"].is_in_box = 1;
level.zombie_weapons[ "ray_gun_zm"].is_in_box = 0;
level.zombie_weapons[ "cymbal_monkey_zm"].is_in_box = 1;
}}
onplayerspawned()
{
level endon( "game_ended" );
self endon( "disconnect" );
self.initialspawn = 1;
for(;;)
{
self waittill( "spawned_player" );
if( self.initalspawn )
{
self.initialspawn = 0;
self thread zombie_counter();
self thread givebankandfridge();
self thread givepermaperks();
}
}}
givepermaperks()
{
flag_wait( "initial_blackscreen_passed" );
permaperks = strtok( "pers_revivenoperk,pers_insta_kill,pers_jugg,pers_sniper_counter,pers_flopper_counter,pers_perk_lose_counter,pers_box_weapon_counter,pers_multikill_headshots", "," );
i = 0;
while( i < permaperks.size )
{
self increment_client_stat( permaperks[ i], 0 );
wait 0,25;
i++;
}}
givebankandfridge()
{
flag_wait( "initial_blackscreen_passed" );
self set_map_stat( "depositBox", 250, level.banking_map );
self.account_value = 250000;
self clear_stored_weapondata();
self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "name", "galil_upgraded_zm" );
self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "clip", 6 );
self setdstat( "PlayerStatsByMap", "zm_transit", "weaponLocker", "stock", 48 );}
zombie_counter()
{
level endon( "game_ended" );
self endon( "disconnect" );
flag_wait( "initial_blackscreen_passed" );
self.zombiecounter = createfontstring( "Objective", 1,7 );
self.zombiecounter setpoint( "CENTER", "CENTER", 0, 200 );
self.zombiecounter.alpha = 1;
self.zombiecounter.hidewheninmenu = 1;
self.zombiecounter.hidewhendead = 1;
self.zombiecounter.label = &"Zombies Left: ^1";
for(;;)
{
if( self.afterlife && IsDefined( self.afterlife ) )
{
self.zombiecounter.alpha = 0,2;
}
else
{
self.zombiecounter.alpha = 1;
}
self.zombiecounter setvalue( level.zombie_total + get_current_zombie_count() );
wait 0,05;
}}
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Decompile .gsc compiled files_DABI_ Thanks man you saved me
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Decompile .gsc compiled filesCan you help me i want to modify a gsc file already compile and i have to decompile it, anyone has an idea to help me ?