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Plutonium

HazeOnPlutoniumundefined

HazeOnPlutonium

@HazeOnPlutonium
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  • Aceleracion del raton
    HazeOnPlutoniumundefined HazeOnPlutonium

    cambia esta configuración para que esté debajo de 500, Screenshot 2022-03-15 121038.png

    Temas De Español

  • GSC editing score help.
    HazeOnPlutoniumundefined HazeOnPlutonium

    Sorex Mind elaborating?
    The current implementation works for me. Ill probably have to do more in-depth testing, but as of now I have found not real issues. The logic I have checks to see if the damage is being done with the correct weapon in the cycle, and if you kill someone with a rocket and someone else is standing next to them it will cancel the damage because the player will already be on the next weapon making the statement true eWeapon != eAttacker getWeapon(). I have tested this with all the launchers.

    MW3 Modding Support & Discussion gsc gsc script help

  • GSC editing score help.
    HazeOnPlutoniumundefined HazeOnPlutonium

    For anyone looking for a solution, I did not find a way to edit score yet. But I did come across a work around.

    init()
    {
        level.callbackplayerdamagestub = level.callbackplayerdamage;
        level.callbackplayerdamage = ::cancelDamage;
    }
    
    cancelDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
    {
       if (SOME LOGIC HERE)
       {
          iDamage = 0;
       }
    		
    self [[level.callbackplayerdamagestub]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
    }
    
    

    You can do logic in this callback function, such as canceling damage to a second target.

    MW3 Modding Support & Discussion gsc gsc script help

  • GSC editing score help.
    HazeOnPlutoniumundefined HazeOnPlutonium

    Hello,
    I have been working on gungame GSC script, the script will be ran on a default free for all match. I can't seem to figure out how to edit a players score but I need to edit the score when a player gets a double kill with a launcher.
    I am trying to avoid the count of multiples kills when a player gets kills with a rocket, I just want the first kill to count.
    Anyone have a idea of how to handle this edge case?

    MW3 Modding Support & Discussion gsc gsc script help
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