Sorex Mind elaborating?
The current implementation works for me. Ill probably have to do more in-depth testing, but as of now I have found not real issues. The logic I have checks to see if the damage is being done with the correct weapon in the cycle, and if you kill someone with a rocket and someone else is standing next to them it will cancel the damage because the player will already be on the next weapon making the statement true eWeapon != eAttacker getWeapon(). I have tested this with all the launchers.
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HazeOnPlutonium
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