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Plutonium

Hubyz [YT]undefined

Hubyz [YT]

@Hubyz [YT]
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Recent Best Controversial

  • Wonder Weapons "All maps"
    Hubyz [YT]undefined Hubyz [YT]

    SinatraVII So, you can grab the assets from the mod since it's open source and integrate them into your mod. Then it's up to you whether you use the t6modm tool or one of your preference.

    BO2 Modding Releases & Resources

  • Wonder Weapons "All maps"
    Hubyz [YT]undefined Hubyz [YT]

    Glamatron69 To be compatible, I would have to remove the dg2 because it causes the map to crash on dedicated servers, but otherwise it works perfectly. However, you will have to modify the map's animation files and add animations for these weapons.

    BO2 Modding Releases & Resources

  • Wonder Weapons "All maps"
    Hubyz [YT]undefined Hubyz [YT]

    J.Maik_ Yes, AcidGat is possible; I did it on my dedicated server. Now, this other weapon would need some kind of port to be able to combine it with those weapons and AcidGat.

    BO2 Modding Releases & Resources

  • Wonder Weapons "All maps"
    Hubyz [YT]undefined Hubyz [YT]

    Dakacko Yes, it's possible to do that, I've even done it myself, but for my dedicated server.

    BO2 Modding Releases & Resources

  • Wonder Weapons "All maps"
    Hubyz [YT]undefined Hubyz [YT]

    Features
    All 3 Wonder Weapons available at the same time
    Compatible with:
    Die Rise
    Tranzit (Town, Farm, Bus Depot)
    Fixed clientfield error
    Works on dedicated servers
    Optimized and stable code
    Fully open source
    Included Wonder Weapons
    Thundergun
    DG2
    Winter's

    About the Mod
    This version merges all Wonder Weapons into a single system, allowing new strategies and a more dynamic gameplay

    Installation
    Donwload mod

    source code

    This project is open source.
    You are free to:
    Use
    Modify
    Integrate

    Just keep the credits.

    Credits:
    Cowldwink
    Freestyle
    Frozedy
    GabsPuN*

    Version by: _pro7

    BO2 Modding Releases & Resources

  • [Tutorial][T6][Zombies] How to Add Custom Playermodels to BO2 Zombies
    Hubyz [YT]undefined Hubyz [YT]

    You also use Blender to port weapons from other Call of Duty games into Black Ops 2.

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    Hubyz [YT]undefined Hubyz [YT]

    TweeAlex2250 Dg2 - give tesla_gun_zm
    Winter's - give freezegun_zm
    Thundergun - give thundergun_zm

    BO2 Modding Releases & Resources

  • Blundersplat-T6ZM (with animated pap)
    Hubyz [YT]undefined Hubyz [YT]

    Blundersplat port for all ZM maps.
    GitHub repository with source code
    Download release.

    BO2 Modding Releases & Resources

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps
    Hubyz [YT]undefined Hubyz [YT]

    sehteria How's your work with Electric Cherry going? Add it for now to the maps that don't have that limit.

    BO2 Modding Releases & Resources

  • [Release] [ZM] Main Menu Custom Map
    Hubyz [YT]undefined Hubyz [YT]

    Wow, that's incredible!

    BO2 Modding Releases & Resources

  • [Tutorial][T6][Zombies] How to Add Custom Playermodels to BO2 Zombies
    Hubyz [YT]undefined Hubyz [YT]

    Wow, that's incredible! I'm learning how to create mods, I can already carry weapons, add animated camos to maps, and now I'm going to read this tutorial to learn about player models.

    BO2 Modding Releases & Resources

  • [Resource] Sliquifier for Zombies (with PaP)
    Hubyz [YT]undefined Hubyz [YT]

    made in brazil hehehe

    BO2 Modding Releases & Resources

  • Timer Mod for Round and Full Game in Zombies Mode
    Hubyz [YT]undefined Hubyz [YT]

    DirkRockface what's you discord bro

    BO2 Modding Support & Discussion

  • Cap the Number of Zombies in the Round to 1 Player
    Hubyz [YT]undefined Hubyz [YT]

    I can fix the script if you want just send a DM

    BO2 Modding Releases & Resources

  • Cap the Number of Zombies in the Round to 1 Player
    Hubyz [YT]undefined Hubyz [YT]

    I tried to compile and it showed a syntax error on line 174
    Captura de tela 2025-10-09 174402.png
    Captura de tela 2025-10-09 174353.png

    BO2 Modding Releases & Resources

  • I wanted to add a timer to know how long it took the player to take the round
    Hubyz [YT]undefined Hubyz [YT]
    high_round_tracker()
    {
    	// marca que está rodando (debug opcional)
    	// iprintlnbold("^2HighRound Tracker ON");
    
    	// thread que informa recordes periodicamente
    	thread high_round_info_giver();
    
    	// Descobre mapa/modo
    	gamemode = gamemodeName(getDvar("ui_gametype"));
    	map = mapName(level.script);
    	if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival")
    	{
    		map = startLocationName(getDvar("ui_zm_mapstartlocation"));
    	}
    
    	// Garante pasta de logs
    	if (!directoryExists("logs"))
    	{
    		createDirectory("logs");
    	}
    
    	filename = "logs/" + map + gamemode + "HighRound.txt";
    
    	// Inicializa arquivo se não existir
    	if (!fileExists(filename))
    	{
    		writeFile(filename, "0;-", false); // false = sobrescreve
    	}
    
    	// Carrega estado
    	text = readFile(filename);
    	if (!isDefined(text) || text == "")
    	{
    		text = "0;-";
    	}
    
    	info = strTok(text, ";");
    	level.HighRound = int(info[0]);
    	level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-";
    
    	// Espera fim da partida para checar recorde
    	for (;;)
    	{
    		level waittill("end_game");
    
    		if (level.round_number > level.HighRound)
    		{
    			// monta lista de jogadores
    			level.HighRoundPlayers = "";
    			players = get_players();
    			for (i = 0; i < players.size; i++)
    			{
    				if (level.HighRoundPlayers == "")
    					level.HighRoundPlayers = players[i].name;
    				else
    					level.HighRoundPlayers = level.HighRoundPlayers + "," + players[i].name;
    			}
    
    			// feedback
    			foreach (player in level.players)
    			{
    				player tell("Record: ^1" + level.round_number);
    				player tell("Por: ^1" + level.HighRoundPlayers);
    			}
    
    			// persiste no disco e atualiza variáveis
    			log_highround_record(level.round_number + ";" + level.HighRoundPlayers);
    		}
    	}
    }
    
    log_highround_record(newRecord)
    {
    	gamemode = gamemodeName(getDvar("ui_gametype"));
    	map = mapName(level.script);
    	if (level.script == "zm_transit" && getDvar("ui_gametype") == "zsurvival")
    	{
    		map = startLocationName(getDvar("ui_zm_mapstartlocation"));
    	}
    
    	filename = "logs/" + map + gamemode + "HighRound.txt";
    	writeFile(filename, newRecord, false); // sobrescreve com o novo recorde
    
    	// Atualiza na memória
    	info = strTok(newRecord, ";");
    	level.HighRound = int(info[0]);
    	level.HighRoundPlayers = isDefined(info[1]) ? info[1] : "-";
    }
    
    BO2 Modding Support & Discussion

  • [Release] [ZM] Milestone & AFK
    Hubyz [YT]undefined Hubyz [YT]

    what command to stay afk

    BO2 Modding Releases & Resources
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