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Plutonium

hzp13undefined

hzp13

@hzp13
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Recent Best Controversial

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    hzp13undefined hzp13

    Nice work! I've been waiting this for a long time.
    Just one thing I'd like to ask:

    • Would be possible to change the Double Tap perk machine to look like the 2.0 version, but keeping the BO1 colors and style? Just because we have now "perk_weapRateEnhanced" and this "mod" that makes the game look more like BO3.
    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    hzp13undefined hzp13

    HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

    • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
    • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
    • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    hzp13undefined hzp13

    I've noticed something weird about Mule Kick machine when it has no power. The part on the top that has the perk icon is pink instead of red for some reason but when you turn on the power it gets fixed. I tried looking inside the "iwd" file but everything seems fine, so I don't know what is making that to happen.

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    hzp13undefined hzp13

    HomerJay42 That's awesome! Thanks!

    BO1 Modding Releases & Resources
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