For some reason the gersh device is invisible when throwing it. I noticed that while doing the easter eggs, but I'm not sure if it is because of this mod. But that started to happen after installing it, so maybe it is. I did not installed any other mods.
hzp13
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five" -
Black Ops 3 Perk Shaders Pack (default, SoE and more)This is a pack containing Black Ops 3 perk and powerup shaders for BO2.
I did not make all of them but I wanted to put everything here to make a proper BO3 shader pack.You can use the Default perk shaders that appeared in all BO3 maps except for Shadows of Evil:
Credits: Humphrey

You can use Shadows of Evil shaders and also the powerup icons that are unique on that map:
Credits: Gewehr (perk shaders) and Larsendog (powerup shaders)
Old Gen is here too!
Used only in the ps3/xbox360 version of "The Giant", but I did not ripped these from the original game.
I just edited and recolored Gewehr's SoE shaders to look like Old Gen, so if it does not look exactly like the official icons, it is because of that.
And there is a full recolor of BO3 default shaders using BO1 colors and style:
Credits: MadKixs
How to install:
1. Extract BO3 Perk Shaders
2. Open a folder which contains the .iwi files and Copy & Paste or drag which you want to use to:
%localappdata%\Plutonium\storage\t6\images (Windows Key + R)
3. Start the game and enjoy your BO3 shaders.
Note: You need to create a "images" folder if you don't have it. -
[ZM] Bonus Points (Prone in front of perk machines)sentry1000 Awesome! Thanks a lot.
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[ZM] Bonus Points (Prone in front of perk machines)Nice work! Would it be possible to make it work for BO2 maps too?
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"I've noticed something weird about Mule Kick machine when it has no power. The part on the top that has the perk icon is pink instead of red for some reason but when you turn on the power it gets fixed. I tried looking inside the "iwd" file but everything seems fine, so I don't know what is making that to happen.
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"HomerJay42 That's awesome! Thanks!
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replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"Nice work! I've been waiting this for a long time.
Just one thing I'd like to ask:- Would be possible to change the Double Tap perk machine to look like the 2.0 version, but keeping the BO1 colors and style? Just because we have now "perk_weapRateEnhanced" and this "mod" that makes the game look more like BO3.
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.
- About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
- Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
- Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
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[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4Nice work, man! But there are some things I'd like to know about the mod:
- Is there a script that removes perk limit?
- If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
- Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6KillerCT No problem. Did it fix for you?
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6KillerCT Are you getting the weapons from commands? Weapons don't apply the camo if you get them with commands (I mean the upgraded models). You have to use the Pap machine for this to work properly and do as GabsPuN said: play the game offline for this to work as intended.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6GabsPuN Oh that makes sense now. Actually, I was suspecting that these wonder weapons were taken from the cut DLC 5. That means the Wave Gun could actually be implemented as well since Moon was going to appear, right?
Just one thing I'd like to ask: The Pap camo used for Winter's Howl and Thundergun was intentionally added for the mod or it was taken from the DLC 5 too? Cause if you have the iwd files for it, could you post it here so I can test it for normal weapons? I really wanted to see how the BO1 camo applies to BO2 weapons.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6GabsPuN I tested it offline yesterday and it worked. Thanks for telling me this. Also, the DG2 has some loud noises when you hold it and for some reason it works a little different from the WaW/BO1 versions. Just to clarify, on WaW and BO1 if you shoot the DG2 near the zombies, like on the ground, the splash damage can reach them, but on BO2 it doesn't work. You have to shoot at the zombies to make it work properly and they can still hit you for a moment even when they are being electrocuted. Besides that, this mod is so good that makes me wonder if it is posible to port other wonder weapons like the Scavenger, VR-11 and others.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6Yeah, I just tested the Thungergun in Origins and it does absolutely nothing to the panzer and also zombie generators. Maybe this issue occurs with all three weapons. Hope we can see it fixed soon.
I don't know if I installed the mod wrong, but I just put them in the "mods" folder. All of them work when I activate, but if I try to load another mod, my game just crash. -
[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6GabsPuN said in [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6:
hzp13 I saw them in the mystery box, however I never tried to get it from there.
I see. Btw, it is just me or the Thundergun has no lights for everyone else? The DG-2 upgraded has no firing sounds either.
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[Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6This is incredible! I've always dreamed about using BO1 wonder weapons in BO2. Just one question: is it possible to obtain these in the mystery box? I tried a couple of times but they didn't even appear in the roulette. Only using the "name codes" you gave.
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BO1 Circuits pap camo for BO2?@FomroMadia Yes, I use discord. But I don't know how can I help.
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BO1 Circuits pap camo for BO2?The black ops 1 pap camo is one of my favorites in zombies and I would like to know if it is possible to make it for bo2, replacing the one from "victs" maps. I already tried one that is in the game files, but it looked awful because it is very small and does not apply correctly to every gun.
I have no idea how to make custom camos for plutonium, neither have the pacience or time to learn, so if someone has this camo or could make it work for bo2, I would really appreciate it and make sure to give credits.