Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

hzp13undefined

hzp13

@hzp13
About
Posts
18
Topics
2
Shares
0
Groups
0
Followers
5
Following
5

Posts

Recent Best Controversial

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    hzp13undefined hzp13

    For some reason the gersh device is invisible when throwing it. I noticed that while doing the easter eggs, but I'm not sure if it is because of this mod. But that started to happen after installing it, so maybe it is. I did not installed any other mods.

    BO1 Modding Releases & Resources

  • Black Ops 3 Perk Shaders Pack (default, SoE and more)
    hzp13undefined hzp13

    This is a pack containing Black Ops 3 perk and powerup shaders for BO2.
    I did not make all of them but I wanted to put everything here to make a proper BO3 shader pack.

    You can use the Default perk shaders that appeared in all BO3 maps except for Shadows of Evil:
    Credits: Humphrey

    bo3 shaders 2.png

    bo3 shaders 1.png

    You can use Shadows of Evil shaders and also the powerup icons that are unique on that map:
    Credits: Gewehr (perk shaders) and Larsendog (powerup shaders)

    bo3 shaders 3.png

    Old Gen is here too!
    Used only in the ps3/xbox360 version of "The Giant", but I did not ripped these from the original game.
    I just edited and recolored Gewehr's SoE shaders to look like Old Gen, so if it does not look exactly like the official icons, it is because of that.

    bo3 shaders 4.png

    And there is a full recolor of BO3 default shaders using BO1 colors and style:
    Credits: MadKixs

    bo3 shaders 5.png

    DOWNLOAD

    How to install:
    1. Extract BO3 Perk Shaders
    2. Open a folder which contains the .iwi files and Copy & Paste or drag which you want to use to:
    %localappdata%\Plutonium\storage\t6\images (Windows Key + R)
    3. Start the game and enjoy your BO3 shaders.
    Note: You need to create a "images" folder if you don't have it.

    BO2 Modding Releases & Resources

  • [ZM] Bonus Points (Prone in front of perk machines)
    hzp13undefined hzp13

    sentry1000 Awesome! Thanks a lot.

    BO1 Modding Releases & Resources

  • [ZM] Bonus Points (Prone in front of perk machines)
    hzp13undefined hzp13

    Nice work! Would it be possible to make it work for BO2 maps too?

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    hzp13undefined hzp13

    I've noticed something weird about Mule Kick machine when it has no power. The part on the top that has the perk icon is pink instead of red for some reason but when you turn on the power it gets fixed. I tried looking inside the "iwd" file but everything seems fine, so I don't know what is making that to happen.

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    hzp13undefined hzp13

    HomerJay42 That's awesome! Thanks!

    BO1 Modding Releases & Resources

  • replace default viewhands with bo3 chronicles viewhands + better viewhands for "five"
    hzp13undefined hzp13

    Nice work! I've been waiting this for a long time.
    Just one thing I'd like to ask:

    • Would be possible to change the Double Tap perk machine to look like the 2.0 version, but keeping the BO1 colors and style? Just because we have now "perk_weapRateEnhanced" and this "mod" that makes the game look more like BO3.
    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    hzp13undefined hzp13

    HomerJay42 No, thank you for making this. I've waiting a long time for a mod like this.

    • About the Mark 2, I think you should make this script to prevent having both Ray Guns, since the original BO2-BO3 had that and also for balancing the game.
    • Also, the mark 2 shoudn't be a bullet weapon because it makes nova crawlers from kino to explode, which is incorrect since the weapon kinda makes splash damage too in BO2.
    • Using the "new" weapons with Double Tap is making the game crash for some reason. I tested on kino btw.
    BO1 Modding Releases & Resources

  • [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.4
    hzp13undefined hzp13

    Nice work, man! But there are some things I'd like to know about the mod:

    • Is there a script that removes perk limit?
    • If I use the "Solo and Any Player Easter Egg Mod" from Hadi77KSA, will the Mark 2 work for the last step that requires upgraded weapons to damage the orb?
    • Does this adds a script for making impossible to hold both Ray Gun Mk1 and Mk2 at the same time?
      Like if you have the Mark 2, you can't get the Mark 1 from the box and vice-versa. Just like in BO2 and BO3.
    BO1 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    hzp13undefined hzp13

    KillerCT No problem. Did it fix for you?

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    hzp13undefined hzp13

    KillerCT Are you getting the weapons from commands? Weapons don't apply the camo if you get them with commands (I mean the upgraded models). You have to use the Pap machine for this to work properly and do as GabsPuN said: play the game offline for this to work as intended.

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    hzp13undefined hzp13

    GabsPuN Oh that makes sense now. Actually, I was suspecting that these wonder weapons were taken from the cut DLC 5. That means the Wave Gun could actually be implemented as well since Moon was going to appear, right?

    Just one thing I'd like to ask: The Pap camo used for Winter's Howl and Thundergun was intentionally added for the mod or it was taken from the DLC 5 too? Cause if you have the iwd files for it, could you post it here so I can test it for normal weapons? I really wanted to see how the BO1 camo applies to BO2 weapons.

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    hzp13undefined hzp13

    GabsPuN I tested it offline yesterday and it worked. Thanks for telling me this. Also, the DG2 has some loud noises when you hold it and for some reason it works a little different from the WaW/BO1 versions. Just to clarify, on WaW and BO1 if you shoot the DG2 near the zombies, like on the ground, the splash damage can reach them, but on BO2 it doesn't work. You have to shoot at the zombies to make it work properly and they can still hit you for a moment even when they are being electrocuted. Besides that, this mod is so good that makes me wonder if it is posible to port other wonder weapons like the Scavenger, VR-11 and others.

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    hzp13undefined hzp13

    Yeah, I just tested the Thungergun in Origins and it does absolutely nothing to the panzer and also zombie generators. Maybe this issue occurs with all three weapons. Hope we can see it fixed soon.
    I don't know if I installed the mod wrong, but I just put them in the "mods" folder. All of them work when I activate, but if I try to load another mod, my game just crash.

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    hzp13undefined hzp13

    GabsPuN said in [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6:

    hzp13 I saw them in the mystery box, however I never tried to get it from there.

    I see. Btw, it is just me or the Thundergun has no lights for everyone else? The DG-2 upgraded has no firing sounds either.

    BO2 Modding Releases & Resources

  • [Release] [T6ZM] [Parts] T6-Declassified - Some T5 Ports for T6
    hzp13undefined hzp13

    This is incredible! I've always dreamed about using BO1 wonder weapons in BO2. Just one question: is it possible to obtain these in the mystery box? I tried a couple of times but they didn't even appear in the roulette. Only using the "name codes" you gave.

    BO2 Modding Releases & Resources

  • BO1 Circuits pap camo for BO2?
    hzp13undefined hzp13

    @FomroMadia Yes, I use discord. But I don't know how can I help.

    BO2 Modding Support & Discussion

  • BO1 Circuits pap camo for BO2?
    hzp13undefined hzp13

    The black ops 1 pap camo is one of my favorites in zombies and I would like to know if it is possible to make it for bo2, replacing the one from "victs" maps. I already tried one that is in the game files, but it looked awful because it is very small and does not apply correctly to every gun.

    I have no idea how to make custom camos for plutonium, neither have the pacience or time to learn, so if someone has this camo or could make it work for bo2, I would really appreciate it and make sure to give credits.

    BO2 Modding Support & Discussion
  • 1 / 1
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate