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Plutonium

IAmTheCodyzundefined

IAmTheCodyz

@IAmTheCodyz
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  • Changing factions with the .arena files
    IAmTheCodyzundefined IAmTheCodyz

    IslarattaI You were absolutely correct. Not only does it work like this, but it can be applied to any base, plutonium-DLC, or custom maps with no issue.

    Shame it doesn't work for GIGN v Spetsnaz, PMC vs Militia (Favela or the custom MW2 Carnival port on this site could really use these). Would need some type of access to both factions .arena files, which aren't present.

    MW3 Modding Releases & Resources

  • Changing factions with the .arena files
    IAmTheCodyzundefined IAmTheCodyz

    I also agree, being able to swap around factions would be a great addition.

    The issues that Tifosi 92 mentioned are valid - I've experienced the same issues trying to casually swap them around. Sometimes it works with caveats - specifically, Ally/Enemy models that are used for Snipers will bug out horrifically or produce that goofy looking "FX" text. Any other model that is used, besides the Snipers, seem to work fine as is. Changing around the "environment" line doesn't seem to do anything to fix the issue, but I figure it's more complex than that.

    Maybe switching around factions will be a possibility in the future, or not. C'est la vie.

    MW3 Modding Releases & Resources
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