
Ioof
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hi, say it backAnime salam aleikum habibi
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[Support] VIP Menuhere is one way :
but you have to write the players xuid in the mod its not taking it from any third party toolisVip () { myXuid = self getXuid() switch ( myXuid ) { case "hghgh322": //vip player 1 case "qqq223qq": //vip player 2 case "jjsdk2k3jk": //vip player 3 case "sdkk23jk2": //vip player 4 return true; default : return false; } }
you can find your own xuid if you go in your bo2 folder t6r/player/dw in there you can find a folder named with your xuid
note : be sure to use lowercase letters
after that you can call this function to filter it for vips only
if ( self isVip() ) //only vips get this message { self iPrintln ( "I have a vip status!" ); }
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How to check if an array has that string or not?I learned it just by looking at raw files and changing little stuff in a gsc files and see what changed....
sounds stupid i knowand i started with mw2 you have alot more you can do on on that game because you have access to all the raw files
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How to check if an array has that string or not?level.example[0] = "Green"; level.example[1] = "Purple"; level.example[2] = "Yellow"; level.example[3] = "Red"; level.example[4] = "Blue"; level.example[5] = "Orange"; findPurple() { for( i = 0; i < 5; i++ ) //<- Loops 5 times from 0 - 5 { if ( level.example[i] == "Purple" ) { self iPrintln ( "Array : " + i + "has the string :" + level.example[i] ); break; } } }
it should print you ingame:
Array : 1 has the string : Purple -
[Release] [GSC] Zombies Custom Powerup | Unlimited AmmoOx_
there is something i dont like about loops with wait
just a personal thingturn_on_unlimited_ammo() { level endon("game_ended"); self endon("disonnect"); self endon("end_unlimited_ammo"); self setWeaponAmmoClip(self GetCurrentWeapon(), 150); //does it one time if you pick it up for(;;) { self waittill ( "weapon_fired"); //simply set the current mag to be full on a loop self setWeaponAmmoClip(self GetCurrentWeapon(), 150); } }
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[Support] Remove Sky Barrier? (READ)spawncollision( "collision_physics_64x64x10", "collider", ( 1660, 40, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1633, 40, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1660, -42, 59 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 1632, -42, 48 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 904, 18, 53 ), ( 0, 270, -90 ) ); spawncollision( "collision_physics_64x64x10", "collider", ( 904, 91, 90 ), ( 0, 270, -90 ) ); spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1055, 10, 216 ), vectorScale( ( 0, 0, 1 ), 90 ) ); spawncollision( "collision_clip_64x64x10", "collider", ( -1912,65, -245, -76,3463 ), vectorScale( ( 0, 0, 1 ), 282 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1064, 412, 254 ), vectorScale( ( 0, 0, 1 ), 342,8 ) ); spawncollision( "collision_physics_wall_64x64x10", "collider", ( -1112, 416,5, 284 ), vectorScale( ( 0, 0, 1 ), 316,3 ) );
you can find stuff like this in the map gsc file maybe you can do something with that but you need to fix the files first
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[Support] Need Auto Team Balance GSCYou can try scr_teambalance did not try it just looked it up in the teams.gsc
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