For some reason there is only a wii gsc dump
so why not just dropping a current mutliplayer gsc dump
( dumped with zonetool/gsc-tool )

Ioof
Posts
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Multiplayer GSC Dump -
[Support] On-Screen Player Health Information. GSC Codeoh yeah havent tought about that
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[Support] On-Screen Player Health Information. GSC CodeKalitos said in On-Screen Player Health Information. !Help:
healthPlayer()
{
self endon("disconnect");
self iPrintln("Entra a healthPlayer");
self iprintln( "HEALTH: "+ self.health);
self.healthText = createServerFontString("Objective" , 1.7);
self.healthText setPoint("CENTER", "TOP", 300, "CENTER");
while(true)
{
self.healthText setText( "^2HEALTH: ^7"+ self.health);
wait 0.5;
}
}healthPlayer() { self endon("disconnect"); if ( isDefined ( self.healthText ) ) return; self iPrintln("Entra a healthPlayer"); self iprintln( "HEALTH: "+ self.health); self.healthText = createServerFontString("Objective" , 1.7); self.healthText setPoint("CENTER", "TOP", 300, "CENTER"); while(true) { self.healthText setText( "^2HEALTH: ^7"+ self.health); wait 0.5; } }
not tested but should work
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[Support] Pre-match timerlevel.gracePeriod level.prematchPeriod level.inGracePeriod
you can play around with this variables
but they can cause some problems for example on our tsd server sometimes the game dont end if you hit a shot -
[Resource] Trickshotting GSC LIST!frosty the barrier code needs to be called on onPlayerSpawned and with self thread
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What are you currently listening to? -
[Support] How to skip the map changing transitionsyou're probably talking about a fast restart
restarts the current map without the loadscreen
can be used with server admins tools and also gsc -
[Resource] FFA Trickshotting base modYea i had that issue before but
if you look at the code :
-You are going to call it if you spawn
-Only moves the barriers that have a lower z axis that you have after you spawnedthere is no way you are going to die after adding the code
but the most importent thing is to call it on onPlayerSpawned
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[Resource] FFA Trickshotting base modWhy globallogic.gsc? I did not include it anywhere
And btw I removed the matchbonus its causing some problems looking for a better way
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[Resource] FFA Trickshotting base modtreyful said in FFA Trickshotting base mod:
cause you think i don't understand gsc
alright let say it like this in the matchbonus code there is a function
but the function is not placed in my mod its placed in the raw file _globallogic_score.gschow do you get acces to the file that has that function without loading it in your mod?
a. use the #include function to get acces to all the scripts that are placed in the file
b. use the folder path to thread the function outside your current gsc filehint: there a 2 correct answers
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[Resource] FFA Trickshotting base modtreyful this is what I mean with my post above
People just trynna copy and paste without looking at the code
_globallogic.... -
What are you currently listening to? -
[Resource] FFA Trickshotting base modEmosewaj i thought about adding it again
but my point with this thread is not spoonfeeding the people with a mod
i actually want that the not so experienced people maybe look at the code and maybe learn from it
the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .
and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts
after all i dont think changing a variable and compiling a mod should be that hard
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[Resource] FFA Trickshotting base modEmosewaj yea good idea adding it if I'm back home
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[Resource] FFA Trickshotting base modEmosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....
Looks stupid if there is the whole server title xd
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[Resource] FFA Trickshotting base modNifer Oh yea sorry about that i uploaded a updated version with that
just redownload -
[Resource] FFA Trickshotting base modoof
i reuploaded the mod as a single file to make things easier just redownload it and compile -
[Resource] FFA Trickshotting base modgo in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
then you load it in gsc studio -
[Resource] FFA Trickshotting base modyou open the whole folder in gsc studio for example and it compiles all 3 files into 1
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[Resource] FFA Trickshotting base modHello there..
Since there are alot of people that need help with gsc scripting etc.
i decided to create a mod base for a FFA trickhotting mod.Features :
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Welcome Message
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Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )
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Midgame classchange
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Lowered death barriers for following maps:
Detour
Uplink
Hydro
Vertigo
Thing you should know :
If you open the _clientids.gsc in the init() thread you can see this variable
level.serverName = "Nuze's Server";
be sure to put your server name in there this appears in the welcome message.
Note :
This mod is ready to load just compile the mod rename it to _clientids.gsc
and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.Edit :
11.02.2020 :- Fixed deathbarriers / fall damage
12.02.2020 :
- you are now able to change to the same class that you have already equipped
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