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Ioofundefined

Ioof

@Ioof
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Recent Best Controversial

  • Multiplayer GSC Dump
    Ioofundefined Ioof

    For some reason there is only a wii gsc dump
    so why not just dropping a current mutliplayer gsc dump
    ( dumped with zonetool/gsc-tool )

    gscs.png
    Download

    MW3 Modding Releases & Resources

  • [Support] On-Screen Player Health Information. GSC Code
    Ioofundefined Ioof

    oh yeah havent tought about that

    BO2 Modding Support & Discussion

  • [Support] On-Screen Player Health Information. GSC Code
    Ioofundefined Ioof

    Kalitos said in On-Screen Player Health Information. !Help:

    healthPlayer()
    {
    self endon("disconnect");
    self iPrintln("Entra a healthPlayer");
    self iprintln( "HEALTH: "+ self.health);
    self.healthText = createServerFontString("Objective" , 1.7);
    self.healthText setPoint("CENTER", "TOP", 300, "CENTER");
    while(true)
    {
    self.healthText setText( "^2HEALTH: ^7"+ self.health);
    wait 0.5;
    }
    }

    healthPlayer()
    {
    	self endon("disconnect");
    	
    	if ( isDefined ( self.healthText ) )
    		return;
    	
    	self iPrintln("Entra a healthPlayer");
    	self iprintln( "HEALTH: "+ self.health);
    	
    	self.healthText = createServerFontString("Objective" , 1.7);
    	self.healthText setPoint("CENTER", "TOP", 300, "CENTER");
    	
    	while(true)
    	{
    		self.healthText setText( "^2HEALTH: ^7"+ self.health);
    		wait 0.5;
    	}
    }
    

    not tested but should work

    BO2 Modding Support & Discussion

  • [Support] Pre-match timer
    Ioofundefined Ioof
    level.gracePeriod
    level.prematchPeriod
    level.inGracePeriod
    

    you can play around with this variables
    but they can cause some problems for example on our tsd server sometimes the game dont end if you hit a shot

    BO2 Modding Support & Discussion

  • [Resource] Trickshotting GSC LIST!
    Ioofundefined Ioof

    frosty the barrier code needs to be called on onPlayerSpawned and with self thread

    BO2 Modding Releases & Resources gsc black ops 2 slides

  • What are you currently listening to?
    Ioofundefined Ioof

    https://soundcloud.com/user-855677625/broly500-half-hot-half-cold-extended-prodsweaterboi

    General Discussion

  • [Support] How to skip the map changing transitions
    Ioofundefined Ioof

    you're probably talking about a fast restart

    restarts the current map without the loadscreen
    can be used with server admins tools and also gsc

    BO2 Modding Support & Discussion

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    Yea i had that issue before but

    if you look at the code :
    -You are going to call it if you spawn
    -Only moves the barriers that have a lower z axis that you have after you spawned

    there is no way you are going to die after adding the code

    but the most importent thing is to call it on onPlayerSpawned

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    Why globallogic.gsc? I did not include it anywhere

    And btw I removed the matchbonus its causing some problems looking for a better way

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    treyful said in FFA Trickshotting base mod:

    cause you think i don't understand gsc

    alright let say it like this in the matchbonus code there is a function
    but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

    how do you get acces to the file that has that function without loading it in your mod?

    a. use the #include function to get acces to all the scripts that are placed in the file
    b. use the folder path to thread the function outside your current gsc file

    hint: there a 2 correct answers

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    treyful this is what I mean with my post above
    People just trynna copy and paste without looking at the code
    _globallogic....

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • What are you currently listening to?
    Ioofundefined Ioof

    https://soundcloud.com/jul1vn/outlaw-w-ssgkobe

    General Discussion

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    Emosewaj i thought about adding it again

    but my point with this thread is not spoonfeeding the people with a mod

    i actually want that the not so experienced people maybe look at the code and maybe learn from it

    the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

    and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

    after all i dont think changing a variable and compiling a mod should be that hard😜

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    Emosewaj yea good idea adding it if I'm back home

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

    Looks stupid if there is the whole server title xd

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    Nifer Oh yea sorry about that i uploaded a updated version with that
    just redownload

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    oof
    i reuploaded the mod as a single file to make things easier just redownload it and compile

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    go in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
    then you load it in gsc studio

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    you open the whole folder in gsc studio for example and it compiles all 3 files into 1

    BO2 Modding Releases & Resources trickshot ffa mod gsc

  • [Resource] FFA Trickshotting base mod
    Ioofundefined Ioof

    Hello there..

    Since there are alot of people that need help with gsc scripting etc.
    i decided to create a mod base for a FFA trickhotting mod.

    Features :

    • Welcome Message

    • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

    • Midgame classchange

    • Lowered death barriers for following maps:

      Detour
      Uplink
      Hydro
      Vertigo

    Thing you should know :

    If you open the _clientids.gsc in the init() thread you can see this variable

    level.serverName = "Nuze's Server";
    

    be sure to put your server name in there this appears in the welcome message.

    Note :
    This mod is ready to load just compile the mod rename it to _clientids.gsc
    and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

    Edit :
    11.02.2020 :

    • Fixed deathbarriers / fall damage

    12.02.2020 :

    • you are now able to change to the same class that you have already equipped

    Download

    BO2 Modding Releases & Resources trickshot ffa mod gsc
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