For some reason there is only a wii gsc dump
so why not just dropping a current mutliplayer gsc dump
( dumped with zonetool/gsc-tool )
Ioof
Posts
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Multiplayer GSC Dump -
[Support] On-Screen Player Health Information. GSC Codeoh yeah havent tought about that
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[Support] On-Screen Player Health Information. GSC CodeKalitos said in On-Screen Player Health Information. !Help:
healthPlayer()
{
self endon("disconnect");
self iPrintln("Entra a healthPlayer");
self iprintln( "HEALTH: "+ self.health);
self.healthText = createServerFontString("Objective" , 1.7);
self.healthText setPoint("CENTER", "TOP", 300, "CENTER");
while(true)
{
self.healthText setText( "^2HEALTH: ^7"+ self.health);
wait 0.5;
}
}healthPlayer() { self endon("disconnect"); if ( isDefined ( self.healthText ) ) return; self iPrintln("Entra a healthPlayer"); self iprintln( "HEALTH: "+ self.health); self.healthText = createServerFontString("Objective" , 1.7); self.healthText setPoint("CENTER", "TOP", 300, "CENTER"); while(true) { self.healthText setText( "^2HEALTH: ^7"+ self.health); wait 0.5; } }not tested but should work
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[Support] Pre-match timerlevel.gracePeriod level.prematchPeriod level.inGracePeriodyou can play around with this variables
but they can cause some problems for example on our tsd server sometimes the game dont end if you hit a shot -
[Resource] Trickshotting GSC LIST!frosty the barrier code needs to be called on onPlayerSpawned and with self thread
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What are you currently listening to? -
[Support] How to skip the map changing transitionsyou're probably talking about a fast restart
restarts the current map without the loadscreen
can be used with server admins tools and also gsc -
[Resource] FFA Trickshotting base modYea i had that issue before but
if you look at the code :
-You are going to call it if you spawn
-Only moves the barriers that have a lower z axis that you have after you spawnedthere is no way you are going to die after adding the code
but the most importent thing is to call it on onPlayerSpawned
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[Resource] FFA Trickshotting base modWhy globallogic.gsc? I did not include it anywhere
And btw I removed the matchbonus its causing some problems looking for a better way
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[Resource] FFA Trickshotting base modtreyful said in FFA Trickshotting base mod:
cause you think i don't understand gsc
alright let say it like this in the matchbonus code there is a function
but the function is not placed in my mod its placed in the raw file _globallogic_score.gschow do you get acces to the file that has that function without loading it in your mod?
a. use the #include function to get acces to all the scripts that are placed in the file
b. use the folder path to thread the function outside your current gsc filehint: there a 2 correct answers
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[Resource] FFA Trickshotting base modtreyful this is what I mean with my post above
People just trynna copy and paste without looking at the code
_globallogic.... -
What are you currently listening to? -
[Resource] FFA Trickshotting base modEmosewaj i thought about adding it again
but my point with this thread is not spoonfeeding the people with a mod
i actually want that the not so experienced people maybe look at the code and maybe learn from it
the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .
and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts
after all i dont think changing a variable and compiling a mod should be that hard

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[Resource] FFA Trickshotting base modEmosewaj yea good idea adding it if I'm back home
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[Resource] FFA Trickshotting base modEmosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....
Looks stupid if there is the whole server title xd
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[Resource] FFA Trickshotting base modNifer Oh yea sorry about that i uploaded a updated version with that
just redownload -
[Resource] FFA Trickshotting base modoof
i reuploaded the mod as a single file to make things easier just redownload it and compile -
[Resource] FFA Trickshotting base modgo in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
then you load it in gsc studio -
[Resource] FFA Trickshotting base modyou open the whole folder in gsc studio for example and it compiles all 3 files into 1
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[Resource] FFA Trickshotting base modHello there..
Since there are alot of people that need help with gsc scripting etc.
i decided to create a mod base for a FFA trickhotting mod.Features :
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Welcome Message
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Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )
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Midgame classchange
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Lowered death barriers for following maps:
Detour
Uplink
Hydro
Vertigo
Thing you should know :
If you open the _clientids.gsc in the init() thread you can see this variable
level.serverName = "Nuze's Server";be sure to put your server name in there this appears in the welcome message.
Note :
This mod is ready to load just compile the mod rename it to _clientids.gsc
and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.Edit :
11.02.2020 :- Fixed deathbarriers / fall damage
12.02.2020 :
- you are now able to change to the same class that you have already equipped
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