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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
trickshotffamodgsc
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  • Ioof Ioof

    oof
    i reuploaded the mod as a single file to make things easier just redownload it and compile

    frosty Offline
    frosty Offline
    frosty
    wrote on last edited by
    #10

    Enki copied the weapon damage thing from that and put it in mine, calling it correctly and everything.
    i get the error
    "**** Unresolved external : "isdamageweapon" with 1 parameters in "_clientids" at line 1 ****"

    1 Reply Last reply
    0
    • Nifer Offline
      Nifer Offline
      Nifer
      wrote on last edited by
      #11

      Enki The Sniper only damage makes you immune to even death barriers.
      Please help ;(

      Ioof 1 Reply Last reply
      0
      • Nifer Nifer

        Enki The Sniper only damage makes you immune to even death barriers.
        Please help ;(

        Ioof Offline
        Ioof Offline
        Ioof
        Contributor
        wrote on last edited by
        #12

        Nifer Oh yea sorry about that i uploaded a updated version with that
        just redownload

        Nifer 1 Reply Last reply
        0
        • Ioof Ioof

          Hello there..

          Since there are alot of people that need help with gsc scripting etc.
          i decided to create a mod base for a FFA trickhotting mod.

          Features :

          • Welcome Message

          • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

          • Midgame classchange

          • Lowered death barriers for following maps:

            Detour
            Uplink
            Hydro
            Vertigo

          Thing you should know :

          If you open the _clientids.gsc in the init() thread you can see this variable

          level.serverName = "Nuze's Server";
          

          be sure to put your server name in there this appears in the welcome message.

          Note :
          This mod is ready to load just compile the mod rename it to _clientids.gsc
          and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

          Edit :
          11.02.2020 :

          • Fixed deathbarriers / fall damage

          12.02.2020 :

          • you are now able to change to the same class that you have already equipped

          Download

          Emosewaj Offline
          Emosewaj Offline
          Emosewaj
          VIP
          wrote on last edited by
          #13

          Enki instead of manually setting level.serverName, why not get the server name from the config?

          level.serverName = getDvar( "sv_hostname" );
          
          Ioof 1 Reply Last reply
          0
          • Emosewaj Emosewaj

            Enki instead of manually setting level.serverName, why not get the server name from the config?

            level.serverName = getDvar( "sv_hostname" );
            
            Ioof Offline
            Ioof Offline
            Ioof
            Contributor
            wrote on last edited by
            #14

            Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

            Looks stupid if there is the whole server title xd

            Emosewaj 1 Reply Last reply
            0
            • Ioof Ioof

              Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

              Looks stupid if there is the whole server title xd

              Emosewaj Offline
              Emosewaj Offline
              Emosewaj
              VIP
              wrote on last edited by
              #15

              Enki other suggestion then:

              server.cfg

              set sv_hostname "some really long name with colour codes"
              set sv_displayname "short server name"
              

              _clientids.gsc

              setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
              level.serverName = getDvar( "sv_displayname" );
              
              Emosewaj 1 Reply Last reply
              0
              • Emosewaj Emosewaj

                Enki other suggestion then:

                server.cfg

                set sv_hostname "some really long name with colour codes"
                set sv_displayname "short server name"
                

                _clientids.gsc

                setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
                level.serverName = getDvar( "sv_displayname" );
                
                Emosewaj Offline
                Emosewaj Offline
                Emosewaj
                VIP
                wrote on last edited by
                #16

                Emosewaj said in FFA Trickshotting base mod:

                other suggestion then:

                This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                Ioof 2 Replies Last reply
                0
                • Emosewaj Emosewaj

                  Emosewaj said in FFA Trickshotting base mod:

                  other suggestion then:

                  This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                  Ioof Offline
                  Ioof Offline
                  Ioof
                  Contributor
                  wrote on last edited by
                  #17

                  Emosewaj yea good idea adding it if I'm back home

                  1 Reply Last reply
                  0
                  • Ioof Ioof

                    Nifer Oh yea sorry about that i uploaded a updated version with that
                    just redownload

                    Nifer Offline
                    Nifer Offline
                    Nifer
                    wrote on last edited by
                    #18

                    Enki oh lol I fixed it myself after fiddling with the code for a while xD

                    1 Reply Last reply
                    0
                    • Emosewaj Emosewaj

                      Emosewaj said in FFA Trickshotting base mod:

                      other suggestion then:

                      This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                      Ioof Offline
                      Ioof Offline
                      Ioof
                      Contributor
                      wrote on last edited by Ioof
                      #19

                      Emosewaj i thought about adding it again

                      but my point with this thread is not spoonfeeding the people with a mod

                      i actually want that the not so experienced people maybe look at the code and maybe learn from it

                      the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

                      and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

                      after all i dont think changing a variable and compiling a mod should be that hard😜

                      1 Reply Last reply
                      0
                      • treyful Offline
                        treyful Offline
                        treyful
                        wrote on last edited by
                        #20

                        for some reason my server crashes upon adding match bonus?

                        Ioof 1 Reply Last reply
                        0
                        • treyful treyful

                          for some reason my server crashes upon adding match bonus?

                          Ioof Offline
                          Ioof Offline
                          Ioof
                          Contributor
                          wrote on last edited by
                          #21

                          treyful this is what I mean with my post above
                          People just trynna copy and paste without looking at the code
                          _globallogic....

                          treyful 1 Reply Last reply
                          0
                          • Ioof Ioof

                            treyful this is what I mean with my post above
                            People just trynna copy and paste without looking at the code
                            _globallogic....

                            treyful Offline
                            treyful Offline
                            treyful
                            wrote on last edited by
                            #22
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Ioof Offline
                              Ioof Offline
                              Ioof
                              Contributor
                              wrote on last edited by
                              #23

                              treyful said in FFA Trickshotting base mod:

                              cause you think i don't understand gsc

                              alright let say it like this in the matchbonus code there is a function
                              but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                              how do you get acces to the file that has that function without loading it in your mod?

                              a. use the #include function to get acces to all the scripts that are placed in the file
                              b. use the folder path to thread the function outside your current gsc file

                              hint: there a 2 correct answers

                              treyful 1 Reply Last reply
                              0
                              • Ioof Ioof

                                treyful said in FFA Trickshotting base mod:

                                cause you think i don't understand gsc

                                alright let say it like this in the matchbonus code there is a function
                                but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                                how do you get acces to the file that has that function without loading it in your mod?

                                a. use the #include function to get acces to all the scripts that are placed in the file
                                b. use the folder path to thread the function outside your current gsc file

                                hint: there a 2 correct answers

                                treyful Offline
                                treyful Offline
                                treyful
                                wrote on last edited by
                                #24

                                Enki thank you. all i needed

                                1 Reply Last reply
                                0
                                • lula Offline
                                  lula Offline
                                  lula
                                  Contributor
                                  wrote on last edited by
                                  #25

                                  im getting this error

                                  1 script error(s):
                                  Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

                                  1 Reply Last reply
                                  0
                                  • Ioof Offline
                                    Ioof Offline
                                    Ioof
                                    Contributor
                                    wrote on last edited by Ioof
                                    #26

                                    Why globallogic.gsc? I did not include it anywhere

                                    And btw I removed the matchbonus its causing some problems looking for a better way

                                    1 Reply Last reply
                                    0
                                    • Ioof Ioof

                                      Hello there..

                                      Since there are alot of people that need help with gsc scripting etc.
                                      i decided to create a mod base for a FFA trickhotting mod.

                                      Features :

                                      • Welcome Message

                                      • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                                      • Midgame classchange

                                      • Lowered death barriers for following maps:

                                        Detour
                                        Uplink
                                        Hydro
                                        Vertigo

                                      Thing you should know :

                                      If you open the _clientids.gsc in the init() thread you can see this variable

                                      level.serverName = "Nuze's Server";
                                      

                                      be sure to put your server name in there this appears in the welcome message.

                                      Note :
                                      This mod is ready to load just compile the mod rename it to _clientids.gsc
                                      and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                                      Edit :
                                      11.02.2020 :

                                      • Fixed deathbarriers / fall damage

                                      12.02.2020 :

                                      • you are now able to change to the same class that you have already equipped

                                      Download

                                      ImVeryTwisted Offline
                                      ImVeryTwisted Offline
                                      ImVeryTwisted
                                      wrote on last edited by
                                      #27

                                      Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

                                      1 Reply Last reply
                                      0
                                      • Ioof Offline
                                        Ioof Offline
                                        Ioof
                                        Contributor
                                        wrote on last edited by
                                        #28

                                        Yea i had that issue before but

                                        if you look at the code :
                                        -You are going to call it if you spawn
                                        -Only moves the barriers that have a lower z axis that you have after you spawned

                                        there is no way you are going to die after adding the code

                                        but the most importent thing is to call it on onPlayerSpawned

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