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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

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  • Ioofundefined Ioof

    you open the whole folder in gsc studio for example and it compiles all 3 files into 1

    frostyundefined Offline
    frostyundefined Offline
    frosty
    wrote on last edited by
    #6

    Enki kinda confused how do i open them all at once in gsc studio

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    • Ioofundefined Offline
      Ioofundefined Offline
      Ioof
      Contributor
      wrote on last edited by Ioof
      #7

      go in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
      then you load it in gsc studio

      frostyundefined 1 Reply Last reply
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      • Ioofundefined Ioof

        go in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
        then you load it in gsc studio

        frostyundefined Offline
        frostyundefined Offline
        frosty
        wrote on last edited by
        #8

        Enki when i click open a project i get an error
        "unhandled exception has occured in your application"
        "could not find a part of the path:
        c:\users\beastt\desktop\iw4madmin-2.2-stable\userraw\scripts"

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        • Ioofundefined Offline
          Ioofundefined Offline
          Ioof
          Contributor
          wrote on last edited by
          #9

          oof
          i reuploaded the mod as a single file to make things easier just redownload it and compile

          frostyundefined 1 Reply Last reply
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          • Ioofundefined Ioof

            oof
            i reuploaded the mod as a single file to make things easier just redownload it and compile

            frostyundefined Offline
            frostyundefined Offline
            frosty
            wrote on last edited by
            #10

            Enki copied the weapon damage thing from that and put it in mine, calling it correctly and everything.
            i get the error
            "**** Unresolved external : "isdamageweapon" with 1 parameters in "_clientids" at line 1 ****"

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            • Niferundefined Offline
              Niferundefined Offline
              Nifer
              wrote on last edited by
              #11

              Enki The Sniper only damage makes you immune to even death barriers.
              Please help ;(

              Ioofundefined 1 Reply Last reply
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              • Niferundefined Nifer

                Enki The Sniper only damage makes you immune to even death barriers.
                Please help ;(

                Ioofundefined Offline
                Ioofundefined Offline
                Ioof
                Contributor
                wrote on last edited by
                #12

                Nifer Oh yea sorry about that i uploaded a updated version with that
                just redownload

                Niferundefined 1 Reply Last reply
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                • Ioofundefined Ioof

                  Hello there..

                  Since there are alot of people that need help with gsc scripting etc.
                  i decided to create a mod base for a FFA trickhotting mod.

                  Features :

                  • Welcome Message

                  • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                  • Midgame classchange

                  • Lowered death barriers for following maps:

                    Detour
                    Uplink
                    Hydro
                    Vertigo

                  Thing you should know :

                  If you open the _clientids.gsc in the init() thread you can see this variable

                  level.serverName = "Nuze's Server";
                  

                  be sure to put your server name in there this appears in the welcome message.

                  Note :
                  This mod is ready to load just compile the mod rename it to _clientids.gsc
                  and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                  Edit :
                  11.02.2020 :

                  • Fixed deathbarriers / fall damage

                  12.02.2020 :

                  • you are now able to change to the same class that you have already equipped

                  Download

                  Emosewajundefined Offline
                  Emosewajundefined Offline
                  Emosewaj
                  VIP
                  wrote on last edited by
                  #13

                  Enki instead of manually setting level.serverName, why not get the server name from the config?

                  level.serverName = getDvar( "sv_hostname" );
                  
                  Ioofundefined 1 Reply Last reply
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                  • Emosewajundefined Emosewaj

                    Enki instead of manually setting level.serverName, why not get the server name from the config?

                    level.serverName = getDvar( "sv_hostname" );
                    
                    Ioofundefined Offline
                    Ioofundefined Offline
                    Ioof
                    Contributor
                    wrote on last edited by
                    #14

                    Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

                    Looks stupid if there is the whole server title xd

                    Emosewajundefined 1 Reply Last reply
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                    • Ioofundefined Ioof

                      Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

                      Looks stupid if there is the whole server title xd

                      Emosewajundefined Offline
                      Emosewajundefined Offline
                      Emosewaj
                      VIP
                      wrote on last edited by
                      #15

                      Enki other suggestion then:

                      server.cfg

                      set sv_hostname "some really long name with colour codes"
                      set sv_displayname "short server name"
                      

                      _clientids.gsc

                      setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
                      level.serverName = getDvar( "sv_displayname" );
                      
                      Emosewajundefined 1 Reply Last reply
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                      • Emosewajundefined Emosewaj

                        Enki other suggestion then:

                        server.cfg

                        set sv_hostname "some really long name with colour codes"
                        set sv_displayname "short server name"
                        

                        _clientids.gsc

                        setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
                        level.serverName = getDvar( "sv_displayname" );
                        
                        Emosewajundefined Offline
                        Emosewajundefined Offline
                        Emosewaj
                        VIP
                        wrote on last edited by
                        #16

                        Emosewaj said in FFA Trickshotting base mod:

                        other suggestion then:

                        This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                        Ioofundefined 2 Replies Last reply
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                        • Emosewajundefined Emosewaj

                          Emosewaj said in FFA Trickshotting base mod:

                          other suggestion then:

                          This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                          Ioofundefined Offline
                          Ioofundefined Offline
                          Ioof
                          Contributor
                          wrote on last edited by
                          #17

                          Emosewaj yea good idea adding it if I'm back home

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                          • Ioofundefined Ioof

                            Nifer Oh yea sorry about that i uploaded a updated version with that
                            just redownload

                            Niferundefined Offline
                            Niferundefined Offline
                            Nifer
                            wrote on last edited by
                            #18

                            Enki oh lol I fixed it myself after fiddling with the code for a while xD

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                            • Emosewajundefined Emosewaj

                              Emosewaj said in FFA Trickshotting base mod:

                              other suggestion then:

                              This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                              Ioofundefined Offline
                              Ioofundefined Offline
                              Ioof
                              Contributor
                              wrote on last edited by Ioof
                              #19

                              Emosewaj i thought about adding it again

                              but my point with this thread is not spoonfeeding the people with a mod

                              i actually want that the not so experienced people maybe look at the code and maybe learn from it

                              the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

                              and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

                              after all i dont think changing a variable and compiling a mod should be that hard😜

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                              • treyfulundefined Offline
                                treyfulundefined Offline
                                treyful
                                wrote on last edited by
                                #20

                                for some reason my server crashes upon adding match bonus?

                                Ioofundefined 1 Reply Last reply
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                                • treyfulundefined treyful

                                  for some reason my server crashes upon adding match bonus?

                                  Ioofundefined Offline
                                  Ioofundefined Offline
                                  Ioof
                                  Contributor
                                  wrote on last edited by
                                  #21

                                  treyful this is what I mean with my post above
                                  People just trynna copy and paste without looking at the code
                                  _globallogic....

                                  treyfulundefined 1 Reply Last reply
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                                  • Ioofundefined Ioof

                                    treyful this is what I mean with my post above
                                    People just trynna copy and paste without looking at the code
                                    _globallogic....

                                    treyfulundefined Offline
                                    treyfulundefined Offline
                                    treyful
                                    wrote on last edited by
                                    #22
                                    This post is deleted!
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                                    • Ioofundefined Offline
                                      Ioofundefined Offline
                                      Ioof
                                      Contributor
                                      wrote on last edited by
                                      #23

                                      treyful said in FFA Trickshotting base mod:

                                      cause you think i don't understand gsc

                                      alright let say it like this in the matchbonus code there is a function
                                      but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                                      how do you get acces to the file that has that function without loading it in your mod?

                                      a. use the #include function to get acces to all the scripts that are placed in the file
                                      b. use the folder path to thread the function outside your current gsc file

                                      hint: there a 2 correct answers

                                      treyfulundefined 1 Reply Last reply
                                      0
                                      • Ioofundefined Ioof

                                        treyful said in FFA Trickshotting base mod:

                                        cause you think i don't understand gsc

                                        alright let say it like this in the matchbonus code there is a function
                                        but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                                        how do you get acces to the file that has that function without loading it in your mod?

                                        a. use the #include function to get acces to all the scripts that are placed in the file
                                        b. use the folder path to thread the function outside your current gsc file

                                        hint: there a 2 correct answers

                                        treyfulundefined Offline
                                        treyfulundefined Offline
                                        treyful
                                        wrote on last edited by
                                        #24

                                        Enki thank you. all i needed

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                                        • lulaundefined Offline
                                          lulaundefined Offline
                                          lula
                                          Contributor
                                          wrote on last edited by
                                          #25

                                          im getting this error

                                          1 script error(s):
                                          Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

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