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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

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trickshotffamodgsc
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  • Ioofundefined Ioof

    Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

    Looks stupid if there is the whole server title xd

    Emosewajundefined Offline
    Emosewajundefined Offline
    Emosewaj
    VIP
    wrote on last edited by
    #15

    Enki other suggestion then:

    server.cfg

    set sv_hostname "some really long name with colour codes"
    set sv_displayname "short server name"
    

    _clientids.gsc

    setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
    level.serverName = getDvar( "sv_displayname" );
    
    Emosewajundefined 1 Reply Last reply
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    • Emosewajundefined Emosewaj

      Enki other suggestion then:

      server.cfg

      set sv_hostname "some really long name with colour codes"
      set sv_displayname "short server name"
      

      _clientids.gsc

      setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
      level.serverName = getDvar( "sv_displayname" );
      
      Emosewajundefined Offline
      Emosewajundefined Offline
      Emosewaj
      VIP
      wrote on last edited by
      #16

      Emosewaj said in FFA Trickshotting base mod:

      other suggestion then:

      This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

      Ioofundefined 2 Replies Last reply
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      • Emosewajundefined Emosewaj

        Emosewaj said in FFA Trickshotting base mod:

        other suggestion then:

        This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

        Ioofundefined Offline
        Ioofundefined Offline
        Ioof
        Contributor
        wrote on last edited by
        #17

        Emosewaj yea good idea adding it if I'm back home

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        • Ioofundefined Ioof

          Nifer Oh yea sorry about that i uploaded a updated version with that
          just redownload

          Niferundefined Offline
          Niferundefined Offline
          Nifer
          wrote on last edited by
          #18

          Enki oh lol I fixed it myself after fiddling with the code for a while xD

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          • Emosewajundefined Emosewaj

            Emosewaj said in FFA Trickshotting base mod:

            other suggestion then:

            This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

            Ioofundefined Offline
            Ioofundefined Offline
            Ioof
            Contributor
            wrote on last edited by Ioof
            #19

            Emosewaj i thought about adding it again

            but my point with this thread is not spoonfeeding the people with a mod

            i actually want that the not so experienced people maybe look at the code and maybe learn from it

            the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

            and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

            after all i dont think changing a variable and compiling a mod should be that hard😜

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            • treyfulundefined Offline
              treyfulundefined Offline
              treyful
              wrote on last edited by
              #20

              for some reason my server crashes upon adding match bonus?

              Ioofundefined 1 Reply Last reply
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              • treyfulundefined treyful

                for some reason my server crashes upon adding match bonus?

                Ioofundefined Offline
                Ioofundefined Offline
                Ioof
                Contributor
                wrote on last edited by
                #21

                treyful this is what I mean with my post above
                People just trynna copy and paste without looking at the code
                _globallogic....

                treyfulundefined 1 Reply Last reply
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                • Ioofundefined Ioof

                  treyful this is what I mean with my post above
                  People just trynna copy and paste without looking at the code
                  _globallogic....

                  treyfulundefined Offline
                  treyfulundefined Offline
                  treyful
                  wrote on last edited by
                  #22
                  This post is deleted!
                  1 Reply Last reply
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                  • Ioofundefined Offline
                    Ioofundefined Offline
                    Ioof
                    Contributor
                    wrote on last edited by
                    #23

                    treyful said in FFA Trickshotting base mod:

                    cause you think i don't understand gsc

                    alright let say it like this in the matchbonus code there is a function
                    but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                    how do you get acces to the file that has that function without loading it in your mod?

                    a. use the #include function to get acces to all the scripts that are placed in the file
                    b. use the folder path to thread the function outside your current gsc file

                    hint: there a 2 correct answers

                    treyfulundefined 1 Reply Last reply
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                    • Ioofundefined Ioof

                      treyful said in FFA Trickshotting base mod:

                      cause you think i don't understand gsc

                      alright let say it like this in the matchbonus code there is a function
                      but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                      how do you get acces to the file that has that function without loading it in your mod?

                      a. use the #include function to get acces to all the scripts that are placed in the file
                      b. use the folder path to thread the function outside your current gsc file

                      hint: there a 2 correct answers

                      treyfulundefined Offline
                      treyfulundefined Offline
                      treyful
                      wrote on last edited by
                      #24

                      Enki thank you. all i needed

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                      • lulaundefined Offline
                        lulaundefined Offline
                        lula
                        Contributor
                        wrote on last edited by
                        #25

                        im getting this error

                        1 script error(s):
                        Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

                        1 Reply Last reply
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                        • Ioofundefined Offline
                          Ioofundefined Offline
                          Ioof
                          Contributor
                          wrote on last edited by Ioof
                          #26

                          Why globallogic.gsc? I did not include it anywhere

                          And btw I removed the matchbonus its causing some problems looking for a better way

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                          • Ioofundefined Ioof

                            Hello there..

                            Since there are alot of people that need help with gsc scripting etc.
                            i decided to create a mod base for a FFA trickhotting mod.

                            Features :

                            • Welcome Message

                            • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                            • Midgame classchange

                            • Lowered death barriers for following maps:

                              Detour
                              Uplink
                              Hydro
                              Vertigo

                            Thing you should know :

                            If you open the _clientids.gsc in the init() thread you can see this variable

                            level.serverName = "Nuze's Server";
                            

                            be sure to put your server name in there this appears in the welcome message.

                            Note :
                            This mod is ready to load just compile the mod rename it to _clientids.gsc
                            and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                            Edit :
                            11.02.2020 :

                            • Fixed deathbarriers / fall damage

                            12.02.2020 :

                            • you are now able to change to the same class that you have already equipped

                            Download

                            ImVeryTwistedundefined Offline
                            ImVeryTwistedundefined Offline
                            ImVeryTwisted
                            wrote on last edited by
                            #27

                            Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

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                            • Ioofundefined Offline
                              Ioofundefined Offline
                              Ioof
                              Contributor
                              wrote on last edited by
                              #28

                              Yea i had that issue before but

                              if you look at the code :
                              -You are going to call it if you spawn
                              -Only moves the barriers that have a lower z axis that you have after you spawned

                              there is no way you are going to die after adding the code

                              but the most importent thing is to call it on onPlayerSpawned

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