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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
trickshotffamodgsc
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  • Ioofundefined Ioof

    Nifer Oh yea sorry about that i uploaded a updated version with that
    just redownload

    Niferundefined Offline
    Niferundefined Offline
    Nifer
    wrote on last edited by
    #18

    Enki oh lol I fixed it myself after fiddling with the code for a while xD

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    • Emosewajundefined Emosewaj

      Emosewaj said in FFA Trickshotting base mod:

      other suggestion then:

      This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

      Ioofundefined Offline
      Ioofundefined Offline
      Ioof
      Contributor
      wrote on last edited by Ioof
      #19

      Emosewaj i thought about adding it again

      but my point with this thread is not spoonfeeding the people with a mod

      i actually want that the not so experienced people maybe look at the code and maybe learn from it

      the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

      and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

      after all i dont think changing a variable and compiling a mod should be that hard😜

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      • treyfulundefined Offline
        treyfulundefined Offline
        treyful
        wrote on last edited by
        #20

        for some reason my server crashes upon adding match bonus?

        Ioofundefined 1 Reply Last reply
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        • treyfulundefined treyful

          for some reason my server crashes upon adding match bonus?

          Ioofundefined Offline
          Ioofundefined Offline
          Ioof
          Contributor
          wrote on last edited by
          #21

          treyful this is what I mean with my post above
          People just trynna copy and paste without looking at the code
          _globallogic....

          treyfulundefined 1 Reply Last reply
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          • Ioofundefined Ioof

            treyful this is what I mean with my post above
            People just trynna copy and paste without looking at the code
            _globallogic....

            treyfulundefined Offline
            treyfulundefined Offline
            treyful
            wrote on last edited by
            #22
            This post is deleted!
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            • Ioofundefined Offline
              Ioofundefined Offline
              Ioof
              Contributor
              wrote on last edited by
              #23

              treyful said in FFA Trickshotting base mod:

              cause you think i don't understand gsc

              alright let say it like this in the matchbonus code there is a function
              but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

              how do you get acces to the file that has that function without loading it in your mod?

              a. use the #include function to get acces to all the scripts that are placed in the file
              b. use the folder path to thread the function outside your current gsc file

              hint: there a 2 correct answers

              treyfulundefined 1 Reply Last reply
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              • Ioofundefined Ioof

                treyful said in FFA Trickshotting base mod:

                cause you think i don't understand gsc

                alright let say it like this in the matchbonus code there is a function
                but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                how do you get acces to the file that has that function without loading it in your mod?

                a. use the #include function to get acces to all the scripts that are placed in the file
                b. use the folder path to thread the function outside your current gsc file

                hint: there a 2 correct answers

                treyfulundefined Offline
                treyfulundefined Offline
                treyful
                wrote on last edited by
                #24

                Enki thank you. all i needed

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                • lulaundefined Offline
                  lulaundefined Offline
                  lula
                  Contributor
                  wrote on last edited by
                  #25

                  im getting this error

                  1 script error(s):
                  Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

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                  • Ioofundefined Offline
                    Ioofundefined Offline
                    Ioof
                    Contributor
                    wrote on last edited by Ioof
                    #26

                    Why globallogic.gsc? I did not include it anywhere

                    And btw I removed the matchbonus its causing some problems looking for a better way

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                    • Ioofundefined Ioof

                      Hello there..

                      Since there are alot of people that need help with gsc scripting etc.
                      i decided to create a mod base for a FFA trickhotting mod.

                      Features :

                      • Welcome Message

                      • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                      • Midgame classchange

                      • Lowered death barriers for following maps:

                        Detour
                        Uplink
                        Hydro
                        Vertigo

                      Thing you should know :

                      If you open the _clientids.gsc in the init() thread you can see this variable

                      level.serverName = "Nuze's Server";
                      

                      be sure to put your server name in there this appears in the welcome message.

                      Note :
                      This mod is ready to load just compile the mod rename it to _clientids.gsc
                      and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                      Edit :
                      11.02.2020 :

                      • Fixed deathbarriers / fall damage

                      12.02.2020 :

                      • you are now able to change to the same class that you have already equipped

                      Download

                      ImVeryTwistedundefined Offline
                      ImVeryTwistedundefined Offline
                      ImVeryTwisted
                      wrote on last edited by
                      #27

                      Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

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                      • Ioofundefined Offline
                        Ioofundefined Offline
                        Ioof
                        Contributor
                        wrote on last edited by
                        #28

                        Yea i had that issue before but

                        if you look at the code :
                        -You are going to call it if you spawn
                        -Only moves the barriers that have a lower z axis that you have after you spawned

                        there is no way you are going to die after adding the code

                        but the most importent thing is to call it on onPlayerSpawned

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