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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
trickshotffamodgsc
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  • Niferundefined Offline
    Niferundefined Offline
    Nifer
    replied to Ioof on last edited by
    #18

    Enki oh lol I fixed it myself after fiddling with the code for a while xD

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    • Ioofundefined Offline
      Ioofundefined Offline
      Ioof Contributor
      replied to Emosewaj on last edited by Ioof
      #19

      Emosewaj i thought about adding it again

      but my point with this thread is not spoonfeeding the people with a mod

      i actually want that the not so experienced people maybe look at the code and maybe learn from it

      the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

      and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

      after all i dont think changing a variable and compiling a mod should be that hard😜

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      • treyfulundefined Offline
        treyfulundefined Offline
        treyful
        wrote on last edited by
        #20

        for some reason my server crashes upon adding match bonus?

        Ioofundefined 1 Reply Last reply
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        • Ioofundefined Offline
          Ioofundefined Offline
          Ioof Contributor
          replied to treyful on last edited by
          #21

          treyful this is what I mean with my post above
          People just trynna copy and paste without looking at the code
          _globallogic....

          treyfulundefined 1 Reply Last reply
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          • treyfulundefined Offline
            treyfulundefined Offline
            treyful
            replied to Ioof on last edited by
            #22
            This post is deleted!
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            • Ioofundefined Offline
              Ioofundefined Offline
              Ioof Contributor
              wrote on last edited by
              #23

              treyful said in FFA Trickshotting base mod:

              cause you think i don't understand gsc

              alright let say it like this in the matchbonus code there is a function
              but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

              how do you get acces to the file that has that function without loading it in your mod?

              a. use the #include function to get acces to all the scripts that are placed in the file
              b. use the folder path to thread the function outside your current gsc file

              hint: there a 2 correct answers

              treyfulundefined 1 Reply Last reply
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              • treyfulundefined Offline
                treyfulundefined Offline
                treyful
                replied to Ioof on last edited by
                #24

                Enki thank you. all i needed

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                • lulaundefined Offline
                  lulaundefined Offline
                  lula Contributor
                  wrote on last edited by
                  #25

                  im getting this error

                  1 script error(s):
                  Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

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                  • Ioofundefined Offline
                    Ioofundefined Offline
                    Ioof Contributor
                    wrote on last edited by Ioof
                    #26

                    Why globallogic.gsc? I did not include it anywhere

                    And btw I removed the matchbonus its causing some problems looking for a better way

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                    • ImVeryTwistedundefined Offline
                      ImVeryTwistedundefined Offline
                      ImVeryTwisted
                      replied to Ioof on last edited by
                      #27

                      Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

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                      • Ioofundefined Offline
                        Ioofundefined Offline
                        Ioof Contributor
                        wrote on last edited by
                        #28

                        Yea i had that issue before but

                        if you look at the code :
                        -You are going to call it if you spawn
                        -Only moves the barriers that have a lower z axis that you have after you spawned

                        there is no way you are going to die after adding the code

                        but the most importent thing is to call it on onPlayerSpawned

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