Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
trickshotffamodgsc
28 Posts 7 Posters 10.9k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Nifer Offline
    Nifer Offline
    Nifer
    wrote on last edited by
    #11

    Enki The Sniper only damage makes you immune to even death barriers.
    Please help ;(

    Ioof 1 Reply Last reply
    0
    • Nifer Nifer

      Enki The Sniper only damage makes you immune to even death barriers.
      Please help ;(

      Ioof Offline
      Ioof Offline
      Ioof
      Contributor
      wrote on last edited by
      #12

      Nifer Oh yea sorry about that i uploaded a updated version with that
      just redownload

      Nifer 1 Reply Last reply
      0
      • Ioof Ioof

        Hello there..

        Since there are alot of people that need help with gsc scripting etc.
        i decided to create a mod base for a FFA trickhotting mod.

        Features :

        • Welcome Message

        • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

        • Midgame classchange

        • Lowered death barriers for following maps:

          Detour
          Uplink
          Hydro
          Vertigo

        Thing you should know :

        If you open the _clientids.gsc in the init() thread you can see this variable

        level.serverName = "Nuze's Server";
        

        be sure to put your server name in there this appears in the welcome message.

        Note :
        This mod is ready to load just compile the mod rename it to _clientids.gsc
        and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

        Edit :
        11.02.2020 :

        • Fixed deathbarriers / fall damage

        12.02.2020 :

        • you are now able to change to the same class that you have already equipped

        Download

        Emosewaj Offline
        Emosewaj Offline
        Emosewaj
        VIP
        wrote on last edited by
        #13

        Enki instead of manually setting level.serverName, why not get the server name from the config?

        level.serverName = getDvar( "sv_hostname" );
        
        Ioof 1 Reply Last reply
        0
        • Emosewaj Emosewaj

          Enki instead of manually setting level.serverName, why not get the server name from the config?

          level.serverName = getDvar( "sv_hostname" );
          
          Ioof Offline
          Ioof Offline
          Ioof
          Contributor
          wrote on last edited by
          #14

          Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

          Looks stupid if there is the whole server title xd

          Emosewaj 1 Reply Last reply
          0
          • Ioof Ioof

            Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

            Looks stupid if there is the whole server title xd

            Emosewaj Offline
            Emosewaj Offline
            Emosewaj
            VIP
            wrote on last edited by
            #15

            Enki other suggestion then:

            server.cfg

            set sv_hostname "some really long name with colour codes"
            set sv_displayname "short server name"
            

            _clientids.gsc

            setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
            level.serverName = getDvar( "sv_displayname" );
            
            Emosewaj 1 Reply Last reply
            0
            • Emosewaj Emosewaj

              Enki other suggestion then:

              server.cfg

              set sv_hostname "some really long name with colour codes"
              set sv_displayname "short server name"
              

              _clientids.gsc

              setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
              level.serverName = getDvar( "sv_displayname" );
              
              Emosewaj Offline
              Emosewaj Offline
              Emosewaj
              VIP
              wrote on last edited by
              #16

              Emosewaj said in FFA Trickshotting base mod:

              other suggestion then:

              This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

              Ioof 2 Replies Last reply
              0
              • Emosewaj Emosewaj

                Emosewaj said in FFA Trickshotting base mod:

                other suggestion then:

                This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                Ioof Offline
                Ioof Offline
                Ioof
                Contributor
                wrote on last edited by
                #17

                Emosewaj yea good idea adding it if I'm back home

                1 Reply Last reply
                0
                • Ioof Ioof

                  Nifer Oh yea sorry about that i uploaded a updated version with that
                  just redownload

                  Nifer Offline
                  Nifer Offline
                  Nifer
                  wrote on last edited by
                  #18

                  Enki oh lol I fixed it myself after fiddling with the code for a while xD

                  1 Reply Last reply
                  0
                  • Emosewaj Emosewaj

                    Emosewaj said in FFA Trickshotting base mod:

                    other suggestion then:

                    This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                    Ioof Offline
                    Ioof Offline
                    Ioof
                    Contributor
                    wrote on last edited by Ioof
                    #19

                    Emosewaj i thought about adding it again

                    but my point with this thread is not spoonfeeding the people with a mod

                    i actually want that the not so experienced people maybe look at the code and maybe learn from it

                    the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

                    and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

                    after all i dont think changing a variable and compiling a mod should be that hard😜

                    1 Reply Last reply
                    0
                    • treyful Offline
                      treyful Offline
                      treyful
                      wrote on last edited by
                      #20

                      for some reason my server crashes upon adding match bonus?

                      Ioof 1 Reply Last reply
                      0
                      • treyful treyful

                        for some reason my server crashes upon adding match bonus?

                        Ioof Offline
                        Ioof Offline
                        Ioof
                        Contributor
                        wrote on last edited by
                        #21

                        treyful this is what I mean with my post above
                        People just trynna copy and paste without looking at the code
                        _globallogic....

                        treyful 1 Reply Last reply
                        0
                        • Ioof Ioof

                          treyful this is what I mean with my post above
                          People just trynna copy and paste without looking at the code
                          _globallogic....

                          treyful Offline
                          treyful Offline
                          treyful
                          wrote on last edited by
                          #22
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • Ioof Offline
                            Ioof Offline
                            Ioof
                            Contributor
                            wrote on last edited by
                            #23

                            treyful said in FFA Trickshotting base mod:

                            cause you think i don't understand gsc

                            alright let say it like this in the matchbonus code there is a function
                            but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                            how do you get acces to the file that has that function without loading it in your mod?

                            a. use the #include function to get acces to all the scripts that are placed in the file
                            b. use the folder path to thread the function outside your current gsc file

                            hint: there a 2 correct answers

                            treyful 1 Reply Last reply
                            0
                            • Ioof Ioof

                              treyful said in FFA Trickshotting base mod:

                              cause you think i don't understand gsc

                              alright let say it like this in the matchbonus code there is a function
                              but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                              how do you get acces to the file that has that function without loading it in your mod?

                              a. use the #include function to get acces to all the scripts that are placed in the file
                              b. use the folder path to thread the function outside your current gsc file

                              hint: there a 2 correct answers

                              treyful Offline
                              treyful Offline
                              treyful
                              wrote on last edited by
                              #24

                              Enki thank you. all i needed

                              1 Reply Last reply
                              0
                              • lula Offline
                                lula Offline
                                lula
                                Contributor
                                wrote on last edited by
                                #25

                                im getting this error

                                1 script error(s):
                                Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

                                1 Reply Last reply
                                0
                                • Ioof Offline
                                  Ioof Offline
                                  Ioof
                                  Contributor
                                  wrote on last edited by Ioof
                                  #26

                                  Why globallogic.gsc? I did not include it anywhere

                                  And btw I removed the matchbonus its causing some problems looking for a better way

                                  1 Reply Last reply
                                  0
                                  • Ioof Ioof

                                    Hello there..

                                    Since there are alot of people that need help with gsc scripting etc.
                                    i decided to create a mod base for a FFA trickhotting mod.

                                    Features :

                                    • Welcome Message

                                    • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                                    • Midgame classchange

                                    • Lowered death barriers for following maps:

                                      Detour
                                      Uplink
                                      Hydro
                                      Vertigo

                                    Thing you should know :

                                    If you open the _clientids.gsc in the init() thread you can see this variable

                                    level.serverName = "Nuze's Server";
                                    

                                    be sure to put your server name in there this appears in the welcome message.

                                    Note :
                                    This mod is ready to load just compile the mod rename it to _clientids.gsc
                                    and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                                    Edit :
                                    11.02.2020 :

                                    • Fixed deathbarriers / fall damage

                                    12.02.2020 :

                                    • you are now able to change to the same class that you have already equipped

                                    Download

                                    ImVeryTwisted Offline
                                    ImVeryTwisted Offline
                                    ImVeryTwisted
                                    wrote on last edited by
                                    #27

                                    Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

                                    1 Reply Last reply
                                    0
                                    • Ioof Offline
                                      Ioof Offline
                                      Ioof
                                      Contributor
                                      wrote on last edited by
                                      #28

                                      Yea i had that issue before but

                                      if you look at the code :
                                      -You are going to call it if you spawn
                                      -Only moves the barriers that have a lower z axis that you have after you spawned

                                      there is no way you are going to die after adding the code

                                      but the most importent thing is to call it on onPlayerSpawned

                                      1 Reply Last reply
                                      0

                                      Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                      Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                      With your input, this post could be even better 💗

                                      Register Login
                                      Reply
                                      • Reply as topic
                                      Log in to reply
                                      • Oldest to Newest
                                      • Newest to Oldest
                                      • Most Votes


                                      • 1
                                      • 2
                                      • Login

                                      • Don't have an account? Register

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Unread 0
                                      • Recent
                                      • Tags
                                      • Popular
                                      • Users
                                      • Groups
                                      • Donate