[Resource] FFA Trickshotting base mod
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go in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
then you load it in gsc studio -
Enki when i click open a project i get an error
"unhandled exception has occured in your application"
"could not find a part of the path:
c:\users\beastt\desktop\iw4madmin-2.2-stable\userraw\scripts" -
oof
i reuploaded the mod as a single file to make things easier just redownload it and compile -
Enki copied the weapon damage thing from that and put it in mine, calling it correctly and everything.
i get the error
"**** Unresolved external : "isdamageweapon" with 1 parameters in "_clientids" at line 1 ****" -
Enki The Sniper only damage makes you immune to even death barriers.
Please help ;( -
Nifer Oh yea sorry about that i uploaded a updated version with that
just redownload -
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Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....
Looks stupid if there is the whole server title xd
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Enki other suggestion then:
server.cfg
set sv_hostname "some really long name with colour codes" set sv_displayname "short server name"
_clientids.gsc
setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" ); level.serverName = getDvar( "sv_displayname" );
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Emosewaj said in FFA Trickshotting base mod:
other suggestion then:
This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.
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Emosewaj yea good idea adding it if I'm back home
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Enki oh lol I fixed it myself after fiddling with the code for a while xD
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Emosewaj i thought about adding it again
but my point with this thread is not spoonfeeding the people with a mod
i actually want that the not so experienced people maybe look at the code and maybe learn from it
the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .
and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts
after all i dont think changing a variable and compiling a mod should be that hard
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for some reason my server crashes upon adding match bonus?
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treyful this is what I mean with my post above
People just trynna copy and paste without looking at the code
_globallogic.... -
This post is deleted!
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treyful said in FFA Trickshotting base mod:
cause you think i don't understand gsc
alright let say it like this in the matchbonus code there is a function
but the function is not placed in my mod its placed in the raw file _globallogic_score.gschow do you get acces to the file that has that function without loading it in your mod?
a. use the #include function to get acces to all the scripts that are placed in the file
b. use the folder path to thread the function outside your current gsc filehint: there a 2 correct answers
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Enki thank you. all i needed
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im getting this error
1 script error(s):
Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 ** -
Why globallogic.gsc? I did not include it anywhere
And btw I removed the matchbonus its causing some problems looking for a better way