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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
trickshotffamodgsc
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  • Ioofundefined Offline
    Ioofundefined Offline
    Ioof
    Contributor
    wrote on last edited by Ioof
    #7

    go in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
    then you load it in gsc studio

    frostyundefined 1 Reply Last reply
    0
    • Ioofundefined Ioof

      go in documents/black ops 2 gsc studio/projects and drag and drop the folder in there
      then you load it in gsc studio

      frostyundefined Offline
      frostyundefined Offline
      frosty
      wrote on last edited by
      #8

      Enki when i click open a project i get an error
      "unhandled exception has occured in your application"
      "could not find a part of the path:
      c:\users\beastt\desktop\iw4madmin-2.2-stable\userraw\scripts"

      1 Reply Last reply
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      • Ioofundefined Offline
        Ioofundefined Offline
        Ioof
        Contributor
        wrote on last edited by
        #9

        oof
        i reuploaded the mod as a single file to make things easier just redownload it and compile

        frostyundefined 1 Reply Last reply
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        • Ioofundefined Ioof

          oof
          i reuploaded the mod as a single file to make things easier just redownload it and compile

          frostyundefined Offline
          frostyundefined Offline
          frosty
          wrote on last edited by
          #10

          Enki copied the weapon damage thing from that and put it in mine, calling it correctly and everything.
          i get the error
          "**** Unresolved external : "isdamageweapon" with 1 parameters in "_clientids" at line 1 ****"

          1 Reply Last reply
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          • Niferundefined Offline
            Niferundefined Offline
            Nifer
            wrote on last edited by
            #11

            Enki The Sniper only damage makes you immune to even death barriers.
            Please help ;(

            Ioofundefined 1 Reply Last reply
            0
            • Niferundefined Nifer

              Enki The Sniper only damage makes you immune to even death barriers.
              Please help ;(

              Ioofundefined Offline
              Ioofundefined Offline
              Ioof
              Contributor
              wrote on last edited by
              #12

              Nifer Oh yea sorry about that i uploaded a updated version with that
              just redownload

              Niferundefined 1 Reply Last reply
              0
              • Ioofundefined Ioof

                Hello there..

                Since there are alot of people that need help with gsc scripting etc.
                i decided to create a mod base for a FFA trickhotting mod.

                Features :

                • Welcome Message

                • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                • Midgame classchange

                • Lowered death barriers for following maps:

                  Detour
                  Uplink
                  Hydro
                  Vertigo

                Thing you should know :

                If you open the _clientids.gsc in the init() thread you can see this variable

                level.serverName = "Nuze's Server";
                

                be sure to put your server name in there this appears in the welcome message.

                Note :
                This mod is ready to load just compile the mod rename it to _clientids.gsc
                and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                Edit :
                11.02.2020 :

                • Fixed deathbarriers / fall damage

                12.02.2020 :

                • you are now able to change to the same class that you have already equipped

                Download

                Emosewajundefined Offline
                Emosewajundefined Offline
                Emosewaj
                VIP
                wrote on last edited by
                #13

                Enki instead of manually setting level.serverName, why not get the server name from the config?

                level.serverName = getDvar( "sv_hostname" );
                
                Ioofundefined 1 Reply Last reply
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                • Emosewajundefined Emosewaj

                  Enki instead of manually setting level.serverName, why not get the server name from the config?

                  level.serverName = getDvar( "sv_hostname" );
                  
                  Ioofundefined Offline
                  Ioofundefined Offline
                  Ioof
                  Contributor
                  wrote on last edited by
                  #14

                  Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

                  Looks stupid if there is the whole server title xd

                  Emosewajundefined 1 Reply Last reply
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                  • Ioofundefined Ioof

                    Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

                    Looks stupid if there is the whole server title xd

                    Emosewajundefined Offline
                    Emosewajundefined Offline
                    Emosewaj
                    VIP
                    wrote on last edited by
                    #15

                    Enki other suggestion then:

                    server.cfg

                    set sv_hostname "some really long name with colour codes"
                    set sv_displayname "short server name"
                    

                    _clientids.gsc

                    setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
                    level.serverName = getDvar( "sv_displayname" );
                    
                    Emosewajundefined 1 Reply Last reply
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                    • Emosewajundefined Emosewaj

                      Enki other suggestion then:

                      server.cfg

                      set sv_hostname "some really long name with colour codes"
                      set sv_displayname "short server name"
                      

                      _clientids.gsc

                      setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
                      level.serverName = getDvar( "sv_displayname" );
                      
                      Emosewajundefined Offline
                      Emosewajundefined Offline
                      Emosewaj
                      VIP
                      wrote on last edited by
                      #16

                      Emosewaj said in FFA Trickshotting base mod:

                      other suggestion then:

                      This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                      Ioofundefined 2 Replies Last reply
                      0
                      • Emosewajundefined Emosewaj

                        Emosewaj said in FFA Trickshotting base mod:

                        other suggestion then:

                        This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                        Ioofundefined Offline
                        Ioofundefined Offline
                        Ioof
                        Contributor
                        wrote on last edited by
                        #17

                        Emosewaj yea good idea adding it if I'm back home

                        1 Reply Last reply
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                        • Ioofundefined Ioof

                          Nifer Oh yea sorry about that i uploaded a updated version with that
                          just redownload

                          Niferundefined Offline
                          Niferundefined Offline
                          Nifer
                          wrote on last edited by
                          #18

                          Enki oh lol I fixed it myself after fiddling with the code for a while xD

                          1 Reply Last reply
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                          • Emosewajundefined Emosewaj

                            Emosewaj said in FFA Trickshotting base mod:

                            other suggestion then:

                            This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                            Ioofundefined Offline
                            Ioofundefined Offline
                            Ioof
                            Contributor
                            wrote on last edited by Ioof
                            #19

                            Emosewaj i thought about adding it again

                            but my point with this thread is not spoonfeeding the people with a mod

                            i actually want that the not so experienced people maybe look at the code and maybe learn from it

                            the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

                            and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

                            after all i dont think changing a variable and compiling a mod should be that hard😜

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                            • treyfulundefined Offline
                              treyfulundefined Offline
                              treyful
                              wrote on last edited by
                              #20

                              for some reason my server crashes upon adding match bonus?

                              Ioofundefined 1 Reply Last reply
                              0
                              • treyfulundefined treyful

                                for some reason my server crashes upon adding match bonus?

                                Ioofundefined Offline
                                Ioofundefined Offline
                                Ioof
                                Contributor
                                wrote on last edited by
                                #21

                                treyful this is what I mean with my post above
                                People just trynna copy and paste without looking at the code
                                _globallogic....

                                treyfulundefined 1 Reply Last reply
                                0
                                • Ioofundefined Ioof

                                  treyful this is what I mean with my post above
                                  People just trynna copy and paste without looking at the code
                                  _globallogic....

                                  treyfulundefined Offline
                                  treyfulundefined Offline
                                  treyful
                                  wrote on last edited by
                                  #22
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Ioofundefined Offline
                                    Ioofundefined Offline
                                    Ioof
                                    Contributor
                                    wrote on last edited by
                                    #23

                                    treyful said in FFA Trickshotting base mod:

                                    cause you think i don't understand gsc

                                    alright let say it like this in the matchbonus code there is a function
                                    but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                                    how do you get acces to the file that has that function without loading it in your mod?

                                    a. use the #include function to get acces to all the scripts that are placed in the file
                                    b. use the folder path to thread the function outside your current gsc file

                                    hint: there a 2 correct answers

                                    treyfulundefined 1 Reply Last reply
                                    0
                                    • Ioofundefined Ioof

                                      treyful said in FFA Trickshotting base mod:

                                      cause you think i don't understand gsc

                                      alright let say it like this in the matchbonus code there is a function
                                      but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                                      how do you get acces to the file that has that function without loading it in your mod?

                                      a. use the #include function to get acces to all the scripts that are placed in the file
                                      b. use the folder path to thread the function outside your current gsc file

                                      hint: there a 2 correct answers

                                      treyfulundefined Offline
                                      treyfulundefined Offline
                                      treyful
                                      wrote on last edited by
                                      #24

                                      Enki thank you. all i needed

                                      1 Reply Last reply
                                      0
                                      • lulaundefined Offline
                                        lulaundefined Offline
                                        lula
                                        Contributor
                                        wrote on last edited by
                                        #25

                                        im getting this error

                                        1 script error(s):
                                        Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

                                        1 Reply Last reply
                                        0
                                        • Ioofundefined Offline
                                          Ioofundefined Offline
                                          Ioof
                                          Contributor
                                          wrote on last edited by Ioof
                                          #26

                                          Why globallogic.gsc? I did not include it anywhere

                                          And btw I removed the matchbonus its causing some problems looking for a better way

                                          1 Reply Last reply
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