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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
trickshotffamodgsc
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  • Emosewaj Emosewaj

    Enki other suggestion then:

    server.cfg

    set sv_hostname "some really long name with colour codes"
    set sv_displayname "short server name"
    

    _clientids.gsc

    setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
    level.serverName = getDvar( "sv_displayname" );
    
    Emosewaj Offline
    Emosewaj Offline
    Emosewaj
    VIP
    wrote on last edited by
    #16

    Emosewaj said in FFA Trickshotting base mod:

    other suggestion then:

    This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

    Ioof 2 Replies Last reply
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    • Emosewaj Emosewaj

      Emosewaj said in FFA Trickshotting base mod:

      other suggestion then:

      This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

      Ioof Offline
      Ioof Offline
      Ioof
      Contributor
      wrote on last edited by
      #17

      Emosewaj yea good idea adding it if I'm back home

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      • Ioof Ioof

        Nifer Oh yea sorry about that i uploaded a updated version with that
        just redownload

        Nifer Offline
        Nifer Offline
        Nifer
        wrote on last edited by
        #18

        Enki oh lol I fixed it myself after fiddling with the code for a while xD

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        • Emosewaj Emosewaj

          Emosewaj said in FFA Trickshotting base mod:

          other suggestion then:

          This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

          Ioof Offline
          Ioof Offline
          Ioof
          Contributor
          wrote on last edited by Ioof
          #19

          Emosewaj i thought about adding it again

          but my point with this thread is not spoonfeeding the people with a mod

          i actually want that the not so experienced people maybe look at the code and maybe learn from it

          the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

          and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

          after all i dont think changing a variable and compiling a mod should be that hard๐Ÿ˜œ

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          • treyful Offline
            treyful Offline
            treyful
            wrote on last edited by
            #20

            for some reason my server crashes upon adding match bonus?

            Ioof 1 Reply Last reply
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            • treyful treyful

              for some reason my server crashes upon adding match bonus?

              Ioof Offline
              Ioof Offline
              Ioof
              Contributor
              wrote on last edited by
              #21

              treyful this is what I mean with my post above
              People just trynna copy and paste without looking at the code
              _globallogic....

              treyful 1 Reply Last reply
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              • Ioof Ioof

                treyful this is what I mean with my post above
                People just trynna copy and paste without looking at the code
                _globallogic....

                treyful Offline
                treyful Offline
                treyful
                wrote on last edited by
                #22
                This post is deleted!
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                • Ioof Offline
                  Ioof Offline
                  Ioof
                  Contributor
                  wrote on last edited by
                  #23

                  treyful said in FFA Trickshotting base mod:

                  cause you think i don't understand gsc

                  alright let say it like this in the matchbonus code there is a function
                  but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                  how do you get acces to the file that has that function without loading it in your mod?

                  a. use the #include function to get acces to all the scripts that are placed in the file
                  b. use the folder path to thread the function outside your current gsc file

                  hint: there a 2 correct answers

                  treyful 1 Reply Last reply
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                  • Ioof Ioof

                    treyful said in FFA Trickshotting base mod:

                    cause you think i don't understand gsc

                    alright let say it like this in the matchbonus code there is a function
                    but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                    how do you get acces to the file that has that function without loading it in your mod?

                    a. use the #include function to get acces to all the scripts that are placed in the file
                    b. use the folder path to thread the function outside your current gsc file

                    hint: there a 2 correct answers

                    treyful Offline
                    treyful Offline
                    treyful
                    wrote on last edited by
                    #24

                    Enki thank you. all i needed

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                    • lula Offline
                      lula Offline
                      lula
                      Contributor
                      wrote on last edited by
                      #25

                      im getting this error

                      1 script error(s):
                      Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

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                      • Ioof Offline
                        Ioof Offline
                        Ioof
                        Contributor
                        wrote on last edited by Ioof
                        #26

                        Why globallogic.gsc? I did not include it anywhere

                        And btw I removed the matchbonus its causing some problems looking for a better way

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                        • Ioof Ioof

                          Hello there..

                          Since there are alot of people that need help with gsc scripting etc.
                          i decided to create a mod base for a FFA trickhotting mod.

                          Features :

                          • Welcome Message

                          • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                          • Midgame classchange

                          • Lowered death barriers for following maps:

                            Detour
                            Uplink
                            Hydro
                            Vertigo

                          Thing you should know :

                          If you open the _clientids.gsc in the init() thread you can see this variable

                          level.serverName = "Nuze's Server";
                          

                          be sure to put your server name in there this appears in the welcome message.

                          Note :
                          This mod is ready to load just compile the mod rename it to _clientids.gsc
                          and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                          Edit :
                          11.02.2020 :

                          • Fixed deathbarriers / fall damage

                          12.02.2020 :

                          • you are now able to change to the same class that you have already equipped

                          Download

                          ImVeryTwisted Offline
                          ImVeryTwisted Offline
                          ImVeryTwisted
                          wrote on last edited by
                          #27

                          Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps youโ€™ve included. Forgive me if it works for you and Iโ€™ve just not used it in my code correctly but itโ€™s a weird one

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                          • Ioof Offline
                            Ioof Offline
                            Ioof
                            Contributor
                            wrote on last edited by
                            #28

                            Yea i had that issue before but

                            if you look at the code :
                            -You are going to call it if you spawn
                            -Only moves the barriers that have a lower z axis that you have after you spawned

                            there is no way you are going to die after adding the code

                            but the most importent thing is to call it on onPlayerSpawned

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