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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

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trickshotffamodgsc
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  • treyfulundefined treyful

    for some reason my server crashes upon adding match bonus?

    Ioofundefined Offline
    Ioofundefined Offline
    Ioof
    Contributor
    wrote on last edited by
    #21

    treyful this is what I mean with my post above
    People just trynna copy and paste without looking at the code
    _globallogic....

    treyfulundefined 1 Reply Last reply
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    • Ioofundefined Ioof

      treyful this is what I mean with my post above
      People just trynna copy and paste without looking at the code
      _globallogic....

      treyfulundefined Offline
      treyfulundefined Offline
      treyful
      wrote on last edited by
      #22
      This post is deleted!
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      • Ioofundefined Offline
        Ioofundefined Offline
        Ioof
        Contributor
        wrote on last edited by
        #23

        treyful said in FFA Trickshotting base mod:

        cause you think i don't understand gsc

        alright let say it like this in the matchbonus code there is a function
        but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

        how do you get acces to the file that has that function without loading it in your mod?

        a. use the #include function to get acces to all the scripts that are placed in the file
        b. use the folder path to thread the function outside your current gsc file

        hint: there a 2 correct answers

        treyfulundefined 1 Reply Last reply
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        • Ioofundefined Ioof

          treyful said in FFA Trickshotting base mod:

          cause you think i don't understand gsc

          alright let say it like this in the matchbonus code there is a function
          but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

          how do you get acces to the file that has that function without loading it in your mod?

          a. use the #include function to get acces to all the scripts that are placed in the file
          b. use the folder path to thread the function outside your current gsc file

          hint: there a 2 correct answers

          treyfulundefined Offline
          treyfulundefined Offline
          treyful
          wrote on last edited by
          #24

          Enki thank you. all i needed

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          • lulaundefined Offline
            lulaundefined Offline
            lula
            Contributor
            wrote on last edited by
            #25

            im getting this error

            1 script error(s):
            Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

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            • Ioofundefined Offline
              Ioofundefined Offline
              Ioof
              Contributor
              wrote on last edited by Ioof
              #26

              Why globallogic.gsc? I did not include it anywhere

              And btw I removed the matchbonus its causing some problems looking for a better way

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              • Ioofundefined Ioof

                Hello there..

                Since there are alot of people that need help with gsc scripting etc.
                i decided to create a mod base for a FFA trickhotting mod.

                Features :

                • Welcome Message

                • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                • Midgame classchange

                • Lowered death barriers for following maps:

                  Detour
                  Uplink
                  Hydro
                  Vertigo

                Thing you should know :

                If you open the _clientids.gsc in the init() thread you can see this variable

                level.serverName = "Nuze's Server";
                

                be sure to put your server name in there this appears in the welcome message.

                Note :
                This mod is ready to load just compile the mod rename it to _clientids.gsc
                and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                Edit :
                11.02.2020 :

                • Fixed deathbarriers / fall damage

                12.02.2020 :

                • you are now able to change to the same class that you have already equipped

                Download

                ImVeryTwistedundefined Offline
                ImVeryTwistedundefined Offline
                ImVeryTwisted
                wrote on last edited by
                #27

                Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

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                • Ioofundefined Offline
                  Ioofundefined Offline
                  Ioof
                  Contributor
                  wrote on last edited by
                  #28

                  Yea i had that issue before but

                  if you look at the code :
                  -You are going to call it if you spawn
                  -Only moves the barriers that have a lower z axis that you have after you spawned

                  there is no way you are going to die after adding the code

                  but the most importent thing is to call it on onPlayerSpawned

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