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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

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trickshotffamodgsc
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  • Ioofundefined Ioof

    Hello there..

    Since there are alot of people that need help with gsc scripting etc.
    i decided to create a mod base for a FFA trickhotting mod.

    Features :

    • Welcome Message

    • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

    • Midgame classchange

    • Lowered death barriers for following maps:

      Detour
      Uplink
      Hydro
      Vertigo

    Thing you should know :

    If you open the _clientids.gsc in the init() thread you can see this variable

    level.serverName = "Nuze's Server";
    

    be sure to put your server name in there this appears in the welcome message.

    Note :
    This mod is ready to load just compile the mod rename it to _clientids.gsc
    and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

    Edit :
    11.02.2020 :

    • Fixed deathbarriers / fall damage

    12.02.2020 :

    • you are now able to change to the same class that you have already equipped

    Download

    Emosewajundefined Offline
    Emosewajundefined Offline
    Emosewaj
    VIP
    wrote on last edited by
    #13

    Enki instead of manually setting level.serverName, why not get the server name from the config?

    level.serverName = getDvar( "sv_hostname" );
    
    Ioofundefined 1 Reply Last reply
    0
    • Emosewajundefined Emosewaj

      Enki instead of manually setting level.serverName, why not get the server name from the config?

      level.serverName = getDvar( "sv_hostname" );
      
      Ioofundefined Offline
      Ioofundefined Offline
      Ioof
      Contributor
      wrote on last edited by
      #14

      Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

      Looks stupid if there is the whole server title xd

      Emosewajundefined 1 Reply Last reply
      0
      • Ioofundefined Ioof

        Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

        Looks stupid if there is the whole server title xd

        Emosewajundefined Offline
        Emosewajundefined Offline
        Emosewaj
        VIP
        wrote on last edited by
        #15

        Enki other suggestion then:

        server.cfg

        set sv_hostname "some really long name with colour codes"
        set sv_displayname "short server name"
        

        _clientids.gsc

        setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
        level.serverName = getDvar( "sv_displayname" );
        
        Emosewajundefined 1 Reply Last reply
        0
        • Emosewajundefined Emosewaj

          Enki other suggestion then:

          server.cfg

          set sv_hostname "some really long name with colour codes"
          set sv_displayname "short server name"
          

          _clientids.gsc

          setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
          level.serverName = getDvar( "sv_displayname" );
          
          Emosewajundefined Offline
          Emosewajundefined Offline
          Emosewaj
          VIP
          wrote on last edited by
          #16

          Emosewaj said in FFA Trickshotting base mod:

          other suggestion then:

          This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

          Ioofundefined 2 Replies Last reply
          0
          • Emosewajundefined Emosewaj

            Emosewaj said in FFA Trickshotting base mod:

            other suggestion then:

            This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

            Ioofundefined Offline
            Ioofundefined Offline
            Ioof
            Contributor
            wrote on last edited by
            #17

            Emosewaj yea good idea adding it if I'm back home

            1 Reply Last reply
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            • Ioofundefined Ioof

              Nifer Oh yea sorry about that i uploaded a updated version with that
              just redownload

              Niferundefined Offline
              Niferundefined Offline
              Nifer
              wrote on last edited by
              #18

              Enki oh lol I fixed it myself after fiddling with the code for a while xD

              1 Reply Last reply
              0
              • Emosewajundefined Emosewaj

                Emosewaj said in FFA Trickshotting base mod:

                other suggestion then:

                This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                Ioofundefined Offline
                Ioofundefined Offline
                Ioof
                Contributor
                wrote on last edited by Ioof
                #19

                Emosewaj i thought about adding it again

                but my point with this thread is not spoonfeeding the people with a mod

                i actually want that the not so experienced people maybe look at the code and maybe learn from it

                the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

                and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

                after all i dont think changing a variable and compiling a mod should be that hard😜

                1 Reply Last reply
                0
                • treyfulundefined Offline
                  treyfulundefined Offline
                  treyful
                  wrote on last edited by
                  #20

                  for some reason my server crashes upon adding match bonus?

                  Ioofundefined 1 Reply Last reply
                  0
                  • treyfulundefined treyful

                    for some reason my server crashes upon adding match bonus?

                    Ioofundefined Offline
                    Ioofundefined Offline
                    Ioof
                    Contributor
                    wrote on last edited by
                    #21

                    treyful this is what I mean with my post above
                    People just trynna copy and paste without looking at the code
                    _globallogic....

                    treyfulundefined 1 Reply Last reply
                    0
                    • Ioofundefined Ioof

                      treyful this is what I mean with my post above
                      People just trynna copy and paste without looking at the code
                      _globallogic....

                      treyfulundefined Offline
                      treyfulundefined Offline
                      treyful
                      wrote on last edited by
                      #22
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • Ioofundefined Offline
                        Ioofundefined Offline
                        Ioof
                        Contributor
                        wrote on last edited by
                        #23

                        treyful said in FFA Trickshotting base mod:

                        cause you think i don't understand gsc

                        alright let say it like this in the matchbonus code there is a function
                        but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                        how do you get acces to the file that has that function without loading it in your mod?

                        a. use the #include function to get acces to all the scripts that are placed in the file
                        b. use the folder path to thread the function outside your current gsc file

                        hint: there a 2 correct answers

                        treyfulundefined 1 Reply Last reply
                        0
                        • Ioofundefined Ioof

                          treyful said in FFA Trickshotting base mod:

                          cause you think i don't understand gsc

                          alright let say it like this in the matchbonus code there is a function
                          but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                          how do you get acces to the file that has that function without loading it in your mod?

                          a. use the #include function to get acces to all the scripts that are placed in the file
                          b. use the folder path to thread the function outside your current gsc file

                          hint: there a 2 correct answers

                          treyfulundefined Offline
                          treyfulundefined Offline
                          treyful
                          wrote on last edited by
                          #24

                          Enki thank you. all i needed

                          1 Reply Last reply
                          0
                          • lulaundefined Offline
                            lulaundefined Offline
                            lula
                            Contributor
                            wrote on last edited by
                            #25

                            im getting this error

                            1 script error(s):
                            Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

                            1 Reply Last reply
                            0
                            • Ioofundefined Offline
                              Ioofundefined Offline
                              Ioof
                              Contributor
                              wrote on last edited by Ioof
                              #26

                              Why globallogic.gsc? I did not include it anywhere

                              And btw I removed the matchbonus its causing some problems looking for a better way

                              1 Reply Last reply
                              0
                              • Ioofundefined Ioof

                                Hello there..

                                Since there are alot of people that need help with gsc scripting etc.
                                i decided to create a mod base for a FFA trickhotting mod.

                                Features :

                                • Welcome Message

                                • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                                • Midgame classchange

                                • Lowered death barriers for following maps:

                                  Detour
                                  Uplink
                                  Hydro
                                  Vertigo

                                Thing you should know :

                                If you open the _clientids.gsc in the init() thread you can see this variable

                                level.serverName = "Nuze's Server";
                                

                                be sure to put your server name in there this appears in the welcome message.

                                Note :
                                This mod is ready to load just compile the mod rename it to _clientids.gsc
                                and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                                Edit :
                                11.02.2020 :

                                • Fixed deathbarriers / fall damage

                                12.02.2020 :

                                • you are now able to change to the same class that you have already equipped

                                Download

                                ImVeryTwistedundefined Offline
                                ImVeryTwistedundefined Offline
                                ImVeryTwisted
                                wrote on last edited by
                                #27

                                Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

                                1 Reply Last reply
                                0
                                • Ioofundefined Offline
                                  Ioofundefined Offline
                                  Ioof
                                  Contributor
                                  wrote on last edited by
                                  #28

                                  Yea i had that issue before but

                                  if you look at the code :
                                  -You are going to call it if you spawn
                                  -Only moves the barriers that have a lower z axis that you have after you spawned

                                  there is no way you are going to die after adding the code

                                  but the most importent thing is to call it on onPlayerSpawned

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