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  3. [Resource] FFA Trickshotting base mod

[Resource] FFA Trickshotting base mod

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trickshotffamodgsc
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  • Ioofundefined Ioof

    oof
    i reuploaded the mod as a single file to make things easier just redownload it and compile

    frostyundefined Offline
    frostyundefined Offline
    frosty
    wrote on last edited by
    #10

    Enki copied the weapon damage thing from that and put it in mine, calling it correctly and everything.
    i get the error
    "**** Unresolved external : "isdamageweapon" with 1 parameters in "_clientids" at line 1 ****"

    1 Reply Last reply
    0
    • Niferundefined Offline
      Niferundefined Offline
      Nifer
      wrote on last edited by
      #11

      Enki The Sniper only damage makes you immune to even death barriers.
      Please help ;(

      Ioofundefined 1 Reply Last reply
      0
      • Niferundefined Nifer

        Enki The Sniper only damage makes you immune to even death barriers.
        Please help ;(

        Ioofundefined Offline
        Ioofundefined Offline
        Ioof
        Contributor
        wrote on last edited by
        #12

        Nifer Oh yea sorry about that i uploaded a updated version with that
        just redownload

        Niferundefined 1 Reply Last reply
        0
        • Ioofundefined Ioof

          Hello there..

          Since there are alot of people that need help with gsc scripting etc.
          i decided to create a mod base for a FFA trickhotting mod.

          Features :

          • Welcome Message

          • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

          • Midgame classchange

          • Lowered death barriers for following maps:

            Detour
            Uplink
            Hydro
            Vertigo

          Thing you should know :

          If you open the _clientids.gsc in the init() thread you can see this variable

          level.serverName = "Nuze's Server";
          

          be sure to put your server name in there this appears in the welcome message.

          Note :
          This mod is ready to load just compile the mod rename it to _clientids.gsc
          and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

          Edit :
          11.02.2020 :

          • Fixed deathbarriers / fall damage

          12.02.2020 :

          • you are now able to change to the same class that you have already equipped

          Download

          Emosewajundefined Offline
          Emosewajundefined Offline
          Emosewaj
          VIP
          wrote on last edited by
          #13

          Enki instead of manually setting level.serverName, why not get the server name from the config?

          level.serverName = getDvar( "sv_hostname" );
          
          Ioofundefined 1 Reply Last reply
          0
          • Emosewajundefined Emosewaj

            Enki instead of manually setting level.serverName, why not get the server name from the config?

            level.serverName = getDvar( "sv_hostname" );
            
            Ioofundefined Offline
            Ioofundefined Offline
            Ioof
            Contributor
            wrote on last edited by
            #14

            Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

            Looks stupid if there is the whole server title xd

            Emosewajundefined 1 Reply Last reply
            0
            • Ioofundefined Ioof

              Emosewaj the level. ServerName is only made for the welcome message "Welcome to" +level. ServerName.....

              Looks stupid if there is the whole server title xd

              Emosewajundefined Offline
              Emosewajundefined Offline
              Emosewaj
              VIP
              wrote on last edited by
              #15

              Enki other suggestion then:

              server.cfg

              set sv_hostname "some really long name with colour codes"
              set sv_displayname "short server name"
              

              _clientids.gsc

              setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
              level.serverName = getDvar( "sv_displayname" );
              
              Emosewajundefined 1 Reply Last reply
              0
              • Emosewajundefined Emosewaj

                Enki other suggestion then:

                server.cfg

                set sv_hostname "some really long name with colour codes"
                set sv_displayname "short server name"
                

                _clientids.gsc

                setDvarIfUninitialized( "sv_displayname", getDvar( "sv_hostname" );
                level.serverName = getDvar( "sv_displayname" );
                
                Emosewajundefined Offline
                Emosewajundefined Offline
                Emosewaj
                VIP
                wrote on last edited by
                #16

                Emosewaj said in FFA Trickshotting base mod:

                other suggestion then:

                This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                Ioofundefined 2 Replies Last reply
                0
                • Emosewajundefined Emosewaj

                  Emosewaj said in FFA Trickshotting base mod:

                  other suggestion then:

                  This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                  Ioofundefined Offline
                  Ioofundefined Offline
                  Ioof
                  Contributor
                  wrote on last edited by
                  #17

                  Emosewaj yea good idea adding it if I'm back home

                  1 Reply Last reply
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                  • Ioofundefined Ioof

                    Nifer Oh yea sorry about that i uploaded a updated version with that
                    just redownload

                    Niferundefined Offline
                    Niferundefined Offline
                    Nifer
                    wrote on last edited by
                    #18

                    Enki oh lol I fixed it myself after fiddling with the code for a while xD

                    1 Reply Last reply
                    0
                    • Emosewajundefined Emosewaj

                      Emosewaj said in FFA Trickshotting base mod:

                      other suggestion then:

                      This way people don't have to edit the GSC and have to recompile but can easily change it through the server config or even change it dynamically using other scripts.

                      Ioofundefined Offline
                      Ioofundefined Offline
                      Ioof
                      Contributor
                      wrote on last edited by Ioof
                      #19

                      Emosewaj i thought about adding it again

                      but my point with this thread is not spoonfeeding the people with a mod

                      i actually want that the not so experienced people maybe look at the code and maybe learn from it

                      the mod has the basic stuff that a trickshot server needs but there is still stuff that people want .

                      and it feels like the people that want other scripts etc. are just begging here in the forum to send them a ready to use scripts

                      after all i dont think changing a variable and compiling a mod should be that hard😜

                      1 Reply Last reply
                      0
                      • treyfulundefined Offline
                        treyfulundefined Offline
                        treyful
                        wrote on last edited by
                        #20

                        for some reason my server crashes upon adding match bonus?

                        Ioofundefined 1 Reply Last reply
                        0
                        • treyfulundefined treyful

                          for some reason my server crashes upon adding match bonus?

                          Ioofundefined Offline
                          Ioofundefined Offline
                          Ioof
                          Contributor
                          wrote on last edited by
                          #21

                          treyful this is what I mean with my post above
                          People just trynna copy and paste without looking at the code
                          _globallogic....

                          treyfulundefined 1 Reply Last reply
                          0
                          • Ioofundefined Ioof

                            treyful this is what I mean with my post above
                            People just trynna copy and paste without looking at the code
                            _globallogic....

                            treyfulundefined Offline
                            treyfulundefined Offline
                            treyful
                            wrote on last edited by
                            #22
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • Ioofundefined Offline
                              Ioofundefined Offline
                              Ioof
                              Contributor
                              wrote on last edited by
                              #23

                              treyful said in FFA Trickshotting base mod:

                              cause you think i don't understand gsc

                              alright let say it like this in the matchbonus code there is a function
                              but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                              how do you get acces to the file that has that function without loading it in your mod?

                              a. use the #include function to get acces to all the scripts that are placed in the file
                              b. use the folder path to thread the function outside your current gsc file

                              hint: there a 2 correct answers

                              treyfulundefined 1 Reply Last reply
                              0
                              • Ioofundefined Ioof

                                treyful said in FFA Trickshotting base mod:

                                cause you think i don't understand gsc

                                alright let say it like this in the matchbonus code there is a function
                                but the function is not placed in my mod its placed in the raw file _globallogic_score.gsc

                                how do you get acces to the file that has that function without loading it in your mod?

                                a. use the #include function to get acces to all the scripts that are placed in the file
                                b. use the folder path to thread the function outside your current gsc file

                                hint: there a 2 correct answers

                                treyfulundefined Offline
                                treyfulundefined Offline
                                treyful
                                wrote on last edited by
                                #24

                                Enki thank you. all i needed

                                1 Reply Last reply
                                0
                                • lulaundefined Offline
                                  lulaundefined Offline
                                  lula
                                  Contributor
                                  wrote on last edited by
                                  #25

                                  im getting this error

                                  1 script error(s):
                                  Unresolved external : "init" with 0 parameters in "maps/mp/gametypes/_globallogic.gsc" at lines 1,1 **

                                  1 Reply Last reply
                                  0
                                  • Ioofundefined Offline
                                    Ioofundefined Offline
                                    Ioof
                                    Contributor
                                    wrote on last edited by Ioof
                                    #26

                                    Why globallogic.gsc? I did not include it anywhere

                                    And btw I removed the matchbonus its causing some problems looking for a better way

                                    1 Reply Last reply
                                    0
                                    • Ioofundefined Ioof

                                      Hello there..

                                      Since there are alot of people that need help with gsc scripting etc.
                                      i decided to create a mod base for a FFA trickhotting mod.

                                      Features :

                                      • Welcome Message

                                      • Sniper only damage ( including Ballistic Knife,Tomahawk and the FAL )

                                      • Midgame classchange

                                      • Lowered death barriers for following maps:

                                        Detour
                                        Uplink
                                        Hydro
                                        Vertigo

                                      Thing you should know :

                                      If you open the _clientids.gsc in the init() thread you can see this variable

                                      level.serverName = "Nuze's Server";
                                      

                                      be sure to put your server name in there this appears in the welcome message.

                                      Note :
                                      This mod is ready to load just compile the mod rename it to _clientids.gsc
                                      and drag it in your data/t6r/maps/mp/gametypes folder and start your dedicated server.

                                      Edit :
                                      11.02.2020 :

                                      • Fixed deathbarriers / fall damage

                                      12.02.2020 :

                                      • you are now able to change to the same class that you have already equipped

                                      Download

                                      ImVeryTwistedundefined Offline
                                      ImVeryTwistedundefined Offline
                                      ImVeryTwisted
                                      wrote on last edited by
                                      #27

                                      Enki Only wanted this for the lowered barriers, issue is that when i saw on lets say detour, i die instantly. I know why this is happening but i dont know how to find out the actual variables for the maps barriers. Happens on all maps you’ve included. Forgive me if it works for you and I’ve just not used it in my code correctly but it’s a weird one

                                      1 Reply Last reply
                                      0
                                      • Ioofundefined Offline
                                        Ioofundefined Offline
                                        Ioof
                                        Contributor
                                        wrote on last edited by
                                        #28

                                        Yea i had that issue before but

                                        if you look at the code :
                                        -You are going to call it if you spawn
                                        -Only moves the barriers that have a lower z axis that you have after you spawned

                                        there is no way you are going to die after adding the code

                                        but the most importent thing is to call it on onPlayerSpawned

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