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Plutonium

javierosky1undefined

javierosky1

@javierosky1
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Recent Best Controversial

  • Solución Error Plutonium Updater
    javierosky1undefined javierosky1

    Este error se debe mayormente a la ola de bloqueos de direcciones IP por parte de LaLiga para evitar el pirateo de sus partidos.

    Lo más común es que este error salga cercano a los horarios de sus partidos, por lo que esperar a que estos acaben para poder jugar es una opción. Pero si esperar no es una opción viable para vosotros (algo lógico) se puede utilizar una VPN para saltarse el bloqueo. Personalmente para esto utilizo CloudflareWarp, ya que es una VPN gratuita y fácil de usar.

    Temas De Español

  • help/ayuda
    javierosky1undefined javierosky1

    Por lo que he entendido esto pasa cuando hay partidos de La liga, ya que bloquean direcciones IP para evitar la piratería de los partidos. Yo conseguí solucionar esto con CloudflareWarp, q es una VPN gratis.

    Temas De Español

  • fetching update info
    javierosky1undefined javierosky1

    Por lo que he entendido esto pasa cuando hay partidos de La liga, ya que bloquean ciertas direcciones IP. Yo conseguí solucionar esto con CloudflareWarp, q es una VPN gratis.

    Temas De Español

  • how to take away scorestreaks?
    javierosky1undefined javierosky1

    I'm making some test to do a custom gamemode, and one thing I'm trying to make is that when you achive a goal the game gives you a scorestreak, but when the players run out of ammo for the scorestreak (death machine in this case) they can activate another one inmediately in a cycle that never ends. The code I tried for the testing is the following:

    init() {
        wait 20;
    
        level.players[0] GiveWeapon("minigun_mp");
        level.players[0] GiveMaxAmmo("minigun_mp");
        level.players[0] SwitchToWeapon("minigun_mp");
    }
    
    BO2 Modding Support & Discussion

  • MP/ZM sounds file name and playSound function
    javierosky1undefined javierosky1

    The game doesn't find the sound. If I do PrintLn(SoundExists("mus_defeat")) it show a 0 (false). I don't know why. I tried with other sounds and it shows me 0 again. I don't know if there is something wrong with my game (it's from plutonium).

    BO2 Modding Support & Discussion

  • MP/ZM sounds file name and playSound function
    javierosky1undefined javierosky1

    I tried with the following examples in tdm and it does play nothing:

    level PlaySound("mus_defeat");
    
    player PlaySound("mus_defeat");
    

    The name is from https://github.com/plutoniummod/t6-scripts/blob/main/MP/Core/maps/mp/gametypes/_globallogic_audio.gsc

    BO2 Modding Support & Discussion

  • MP/ZM sounds file name and playSound function
    javierosky1undefined javierosky1

    I've been investigating about this things for the past few days and I haven't found anything yet.

    I'm looking for the file names (or the names that you pass to the PlaySound function) of the mp and zm modes, especially the names of the songs, like the mp main menu music or the music easter eggs from zm.

    Also I'm not sure how the PlaySound function works. Do I have to put it after an entity like self, player or level? What parameters does the function accepts?

    BO2 Modding Support & Discussion
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