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Plutonium

koishicat

koishicat

@koishicat
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Recent Best Controversial

  • [Mod Tools] Black Ops Weapons [All Wonder Weapons]
    koishicat koishicat

    fleecejohnsonyon these are for the mod tools. they are not a standalone mod you can use in world at war. they are a set of pre-made weapons to put into a custom map you are making.

    WAW Modding Releases & Resources

  • How to make Custom Sounds w/o editing game files - TUTORIAL
    koishicat koishicat

    do you know how to do this with weapon sounds? if u can with any other sound im sure you can do it with those. i wanted to try myself but i cant even find which iwd has them in it

    BO1 Modding Support & Discussion

  • Feature request to make Client side mods For BO1 multiplayer possible And making the sound directory Be able to replace existing gun sounds with custom ones.
    koishicat koishicat

    bumping this because it would be really good and helpful. it'd be nice if generally all of the clients had the ability to change sounds and textures- though it may lead to a form of cheating like making footsteps louder or quiet sounds louder

    i would say model changing too but tf2 has had countless wallhack model replacements that required engine changes to patch out and were undetectable by vac and i wouldnt want to see that on plutonium

    BO1 Client Support

  • [Release] all WaW textures in DDS format
    koishicat koishicat

    this is really helpful thank you!

    WAW Modding Releases & Resources

  • New to BO1 Plutonium – any must-have mods/maps/tools?
    koishicat koishicat

    for plutonium there kind of isnt anything that's must-have.
    if u want maps go here: https://callofdutyrepo.com/
    anything else is basically just personal taste

    General Discussion

  • Does someone here have all the files for BO1?
    koishicat koishicat

    try this
    https://drive.google.com/file/d/1vNZeRGgktVk7IfYVvX2alpTAGm9TXJq3/view?usp=sharing
    every single BO1 texture as a DDS file already

    BO1 Modding Releases & Resources

  • Make plutonium open source
    koishicat koishicat

    going open source seems like it should be more of a plutonium "end of service" type thing for them to do, rather than anything else.
    "here, we're done here. go nuts." or something like that. its not something you should do when actively trying to avoid legal issues and people taking advantage of the code.

    i'd say leave it as a last trick in the box as a fuck you to activision.

    General Discussion

  • Audio Sounds Terrible
    koishicat koishicat

    DrSkum88 its probably something fucked up with your files i suggest verifying integrity of your game files or reinstalling

    WAW Client Support

  • how to replace the ee song?
    koishicat koishicat

    mirotuber
    https://forum.plutonium.pw/topic/41503/how-to-make-custom-sounds-w-o-editing-game-files-tutorial
    this will probably help

    BO1 Modding Support & Discussion

  • Best fps for bo2 zombies speedruns? 90 or 60?
    koishicat koishicat

    67 fps

    General Discussion

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    koishicat koishicat

    HomerJay42 i was thinking you could probably do some ugx waw style bullshit or what they do on a few bo3 mods where theres things u can turn on and off either before you start the first round or before you even launch a map?

    i dont know if plutonium-t5 supports stuff like that though

    BO1 Modding Releases & Resources

  • [ZM] Add the Wunderwaffe to all maps
    koishicat koishicat

    OB_City no because it is on black ops 1

    BO1 Modding Releases & Resources

  • koishicat skinpack
    koishicat koishicat

    mr.kennutbuster thats pack-a-punch. it does not cover the entire thing anyway???

    General Discussion

  • koishicat skinpack
    koishicat koishicat

    a skinpack of random stuff from bo1 and waw i made or ported, since its bo1 and waw im putting it here in general discussion. it can get moved to somewhere the staff think it belongs more if they want
    https://mega.nz/file/X50HEDLA#OfB7MPSH6ZzxfWEHWY2vEC_klRMiaOBjEg_OqqlTgBM

    i did not make everything in this pack, some of it is ported.
    not everything is screenshotted so you may need to check yourself
    some are random low effort things, most were just for personal use.
    b2093d96-52db-40e7-86d1-3265acb83933-image.png
    1423b89f-8a7c-4eb4-88e5-d077736076a7-image.png
    1b16f1f7-a808-4d00-a261-f0f32f00b5ea-image.png

    General Discussion

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    koishicat koishicat

    thinking about this mod again, if u do make a newer version (maybe with bo1 weapons even) i think adding attachments for papped waw weapons would be cool, maybe atleast with the bo1 weapons. or something u can turn on and off.

    stuff like extended mags for mp40 and thompson, aperture sight for stg and telescopic sight for fg42.
    stuff like that would be pretty fun i think, espescially the thompson with a drum magazine cuz thats what its extended mags are.

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    koishicat koishicat

    HomerJay42 ohhh thats unfortunate...
    its unfortunate that cod cant be modded like source engine games can.
    how i'd love for just a custom folder to throw textures and models and sounds and maps into and be done with it and have them be cross compatible..

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    koishicat koishicat

    HomerJay42 they work together for one of your screenshots (the ones with the ray gun and hs10) do you have a special one that is both in one?

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    koishicat koishicat

    how do you get both the waw pap and misty hands to work at the same time?

    BO1 Modding Releases & Resources

  • [ZM] Add the Wunderwaffe to all maps
    koishicat koishicat

    peam!!!

    BO1 Modding Releases & Resources
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