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Plutonium

koishicatundefined

koishicat

@koishicat
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Recent Best Controversial

  • Make plutonium open source
    koishicatundefined koishicat

    going open source seems like it should be more of a plutonium "end of service" type thing for them to do, rather than anything else.
    "here, we're done here. go nuts." or something like that. its not something you should do when actively trying to avoid legal issues and people taking advantage of the code.

    i'd say leave it as a last trick in the box as a fuck you to activision.

    General Discussion

  • Audio Sounds Terrible
    koishicatundefined koishicat

    DrSkum88 its probably something fucked up with your files i suggest verifying integrity of your game files or reinstalling

    WAW Client Support

  • how to replace the ee song?
    koishicatundefined koishicat

    mirotuber
    https://forum.plutonium.pw/topic/41503/how-to-make-custom-sounds-w-o-editing-game-files-tutorial
    this will probably help

    BO1 Modding Support & Discussion

  • Best fps for bo2 zombies speedruns? 90 or 60?
    koishicatundefined koishicat

    67 fps

    General Discussion

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    koishicatundefined koishicat

    HomerJay42 i was thinking you could probably do some ugx waw style bullshit or what they do on a few bo3 mods where theres things u can turn on and off either before you start the first round or before you even launch a map?

    i dont know if plutonium-t5 supports stuff like that though

    BO1 Modding Releases & Resources

  • [ZM] Add the Wunderwaffe to all maps
    koishicatundefined koishicat

    OB_City no because it is on black ops 1

    BO1 Modding Releases & Resources

  • koishicat skinpack
    koishicatundefined koishicat

    mr.kennutbuster thats pack-a-punch. it does not cover the entire thing anyway???

    General Discussion

  • koishicat skinpack
    koishicatundefined koishicat

    a skinpack of random stuff from bo1 and waw i made or ported, since its bo1 and waw im putting it here in general discussion. it can get moved to somewhere the staff think it belongs more if they want
    https://mega.nz/file/X50HEDLA#OfB7MPSH6ZzxfWEHWY2vEC_klRMiaOBjEg_OqqlTgBM

    i did not make everything in this pack, some of it is ported.
    not everything is screenshotted so you may need to check yourself
    some are random low effort things, most were just for personal use.
    b2093d96-52db-40e7-86d1-3265acb83933-image.png
    1423b89f-8a7c-4eb4-88e5-d077736076a7-image.png
    1b16f1f7-a808-4d00-a261-f0f32f00b5ea-image.png

    General Discussion

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    koishicatundefined koishicat

    thinking about this mod again, if u do make a newer version (maybe with bo1 weapons even) i think adding attachments for papped waw weapons would be cool, maybe atleast with the bo1 weapons. or something u can turn on and off.

    stuff like extended mags for mp40 and thompson, aperture sight for stg and telescopic sight for fg42.
    stuff like that would be pretty fun i think, espescially the thompson with a drum magazine cuz thats what its extended mags are.

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    koishicatundefined koishicat

    HomerJay42 ohhh thats unfortunate...
    its unfortunate that cod cant be modded like source engine games can.
    how i'd love for just a custom folder to throw textures and models and sounds and maps into and be done with it and have them be cross compatible..

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    koishicatundefined koishicat

    HomerJay42 they work together for one of your screenshots (the ones with the ray gun and hs10) do you have a special one that is both in one?

    BO1 Modding Releases & Resources

  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)
    koishicatundefined koishicat

    how do you get both the waw pap and misty hands to work at the same time?

    BO1 Modding Releases & Resources

  • [ZM] Add the Wunderwaffe to all maps
    koishicatundefined koishicat

    peam!!!

    BO1 Modding Releases & Resources

  • how to play zombies with deathcards?
    koishicatundefined koishicat

    i figured it out
    you first have to select the map, then accept. then you go back into setup and switch from nazi zombies but dont pick a map, then you have to go into deathcards and pick them. then you back out. it still works

    WAW Client Support

  • how to play zombies with deathcards?
    koishicatundefined koishicat

    i know in the steam version theres commands and there used to be a way to get it via the host game by going back instead of accepting but neither seem to work on plutonium?

    it'd be fun if they did work or even had official support.

    WAW Client Support

  • Non-modder Seeking Assistance <3
    koishicatundefined koishicat

    dont bother because getting a chatbot to do it for you isnt you doing it,
    go learn to code and come back then you'll actually figure out solutions to your problems because you'll actually know what you're doing.

    BO1 Modding Support & Discussion bo1 modding zombies zombie gsc bo1 help me please mod support mod idea

  • can I used custom camos made for custom classes in multiplayer in zombies somehow
    koishicatundefined koishicat

    no there is not

    General Discussion

  • can someone find or make a m1911 from waw for bo1
    koishicatundefined koishicat

    ~~-gmtl_t5_weapon_m1911_mp_s-~bffff598.iwi
    add this with them if u want the shine to not be overpowering

    BO1 Modding Support & Discussion

  • [ZM] WAW Weapons mod for bo1 maps v2.13
    koishicatundefined koishicat

    FeelBeGaming115 this one seems like a bit much just for weapons, maybe as a seperate mod or option would make sense for those.
    its good quality of life but it really muddies up the maps in some cases.

    edit: solution is just add a wunderfizz machine or something.

    BO1 Modding Releases & Resources
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