@Skwll All my servers don't have a single repeated map, so I don't think I have that many servers just to take up space in the server browser. I've been thinking for some time to suggest to the plutonium staff that they increase the zombies servers keys limit, even because of the limited number of players per server, compared to multiplayer. Another point to mention is the owners of servers that host servers in various places in the world such as Europe and the United States for example. Also remembering that I only found out about the keys limit per game mode after the plutonium website was renewed. So I think a wise decision by the staff would be to re-inform the new guidelines to all server owners, especially the old ones, before taking any action.

LeonFull
Posts
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Server owner abusing keys -
[Release][MP] Slots limiter by classbirchy this is a much easier way to do it, but by integrating the script into the panel you will have information on who was kicked, when and why.
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Server advertising, promotion and introduction thread.LEON SERVER
[EN] We are one of the largest COD communities in Latin America, we have an average of 3000 players daily on our servers and we have over 1300 members on our discord. Our foundation was on 6/8/2020. We have one of the best pings for brazilians players, in addition to having a server located in NEW YORK - USA for English speakers. Our zombie servers have an incredible variety of scripts, which makes our servers unique.
[PT-BR] Somos uma das maiores comunidades COD da América Latina, temos uma média de 3000 jogadores por dia em nossos servidores e temos mais de 1300 membros em nosso discord. Nossa fundação foi em 8/6/2020. Temos um dos melhores pings para jogadores brasileiros, além de termos um servidor localizado em NOVA YORK - EUA para falantes de inglês. Nossos servidores zombies têm uma variedade incrÃvel de scripts, o que os torna únicos.
Our Servers:
Location: Brazil
- 6x BO2 MP PLUTO SERVERS
- 13x BO2 ZM PLUTO SERVER
- 1x IW4X SERVER
- 3x PLUTO MW3 SERVER
- 1x BO1 MP SERVER
- 1x BO1 ZM SERVER
Location: NY - USA
- 5x BO2 MP PLUTO SERVERS
Website: https://eng.serverleon.com/
Steam Group: https://steamcommunity.com/groups/serverleon
TeamSpeak Server: https://invite.teamspeak.com/ts.serverleon.com/ -
[Release][MP] Slots limiter by classGuys i created a script that kicks players who use more slots per class than the one determined by cfg. As I searched in various places and I found nothing about it, I decided to post it here. Below is the instructions on how to install on your server.
Call the
player thread maxalloc_block ();
in the onplayerconnect function.onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player.clientid = level.clientid; level.clientid++; player thread onplayerspawned(); player thread maxalloc_block(); } }
place the following function anywhere in your script
maxalloc_block() { self endon("disconnect"); level endon("game_ended"); self waittill( "spawned_player" ); level.maxAllocation = getDvarInt("maxAlloc_value"); if(level.maxAlloc_value == " ") SetDvar("maxAlloc_value", 10); level.maxAlloc_enable = getDvarInt("maxAlloc_enable"); if(level.maxAlloc_enable == " ") SetDvar("maxAlloc_enable", 1); for (class = 0; class < 10; class++) { if (self getLoadoutAllocation(class) > level.maxAllocation && level.maxAlloc_enable == 1) { logprint( "ScriptMaxAlloc;" + self getguid() + "\n"); break; } } }
Extract and copy the following file to the iw4mAdmin folder
Set this lines on your cfg file:
set maxAlloc_enable 1 // 1 Enable | 0 Disable - Default 1 set maxAlloc_value 10 // Max value of slots per classe - Default 10
Compiled script file:
https://github.com/viniciusmdev/Slots-limiter-by-class/releases/download/1.1/_clientids.gscSource code:
https://github.com/viniciusmdev/Slots-limiter-by-class/blob/main/_clientids_not_compiled.gscI used the Generic Log Parser plugin to communicate the gsc script with the iw4madmin panel, follow the link
https://forum.awog.at/topic/171/release-generic-log-parser
Here is a video of the script working.
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Server owner abusing keysFragsAreUs My point is that especially for old server owners, the key limit per game mode was not made so clear. I guarantee that many people haven't had the opportunity to look through all the docs on the new plutonium website to find this out. That's why my concern is to make this very clear to everyone and only then to severely punish those who don't comply with this rule.
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[Release] BO2 Zombie Hitmarkersmikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.
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Server owner abusing keysFragsAreUs Once the decision is made, an announcement on discord would be great to reach those who don't have as much time to dedicate to the servers. A suggestion would be to put a warning about the keys limit in each server setup documentation and also on the page where the keys are created. By doing this I don't think there's any room for someone to argue that they didn't see the rule.
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Server owner abusing keys@Skwll Because as FragsAreUs said the plutonium staff is already discussing increasing the key limit for t6zm and t4zm modes, so I thought this decision would be taken in a few days. But if this decision is delayed and someone from the staff recommends me to disable the servers that have exceeded the limit, I will disable it now without any problem.