Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
49 Posts 22 Posters 13.5k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mikzyundefined mikzy

    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

    Issues:

    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

    RED HITMARKERS:
    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
    set redHitmarkers 1

    Xeratoneundefined Offline
    Xeratoneundefined Offline
    Xeratone
    wrote on last edited by
    #22

    mikey Please make a video tutorial on this the instructions are confusing to me.

    1 Reply Last reply
    0
    • mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by
      #23

      @Sklaxtik
      click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

      Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
      0
      • mikzyundefined mikzy

        @Sklaxtik
        click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

        Xeratoneundefined Offline
        Xeratoneundefined Offline
        Xeratone
        wrote on last edited by
        #24

        mikey What about the red hitmarkers thing?

        mikzyundefined 1 Reply Last reply
        0
        • Xeratoneundefined Xeratone

          mikey What about the red hitmarkers thing?

          mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #25

          @Sklaxtik
          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
          set redHitmarkers 1

          Xeratoneundefined 1 Reply Last reply
          0
          • mikzyundefined mikzy

            @Sklaxtik
            Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
            set redHitmarkers 1

            Xeratoneundefined Offline
            Xeratoneundefined Offline
            Xeratone
            wrote on last edited by
            #26

            mikey Where is the dedicated CFG?

            mikzyundefined 1 Reply Last reply
            0
            • Xeratoneundefined Xeratone

              mikey Where is the dedicated CFG?

              mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #27

              @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

              also, make sure to update to the most recent version as it fixes everything.

              1 Reply Last reply
              0
              • mikzyundefined mikzy

                Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                Issues:

                • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                RED HITMARKERS:
                Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                set redHitmarkers 1

                mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #28

                mikey

                updated the mod to be working on all maps. this should be fix basically every problem.
                thanks to INSANEMODE for some help

                LeonFullundefined 1 Reply Last reply
                1
                • mikzyundefined mikzy

                  mikey

                  updated the mod to be working on all maps. this should be fix basically every problem.
                  thanks to INSANEMODE for some help

                  LeonFullundefined Offline
                  LeonFullundefined Offline
                  LeonFull
                  wrote on last edited by
                  #29

                  mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                  alt text

                  alt text

                  mikzyundefined 1 Reply Last reply
                  0
                  • LeonFullundefined LeonFull

                    mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                    alt text

                    alt text

                    mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #30

                    LeonFull are you sure it's not another script

                    LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
                    0
                    • mikzyundefined mikzy

                      LeonFull are you sure it's not another script

                      LeonFullundefined Offline
                      LeonFullundefined Offline
                      LeonFull
                      wrote on last edited by
                      #31

                      mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                      1 Reply Last reply
                      1
                      • mikzyundefined mikzy

                        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                        Issues:

                        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                        RED HITMARKERS:
                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                        set redHitmarkers 1

                        REH DOGGundefined Offline
                        REH DOGGundefined Offline
                        REH DOGG
                        wrote on last edited by
                        #32

                        mikey is there a video tutorial on this? Im having trouble understanding what to do

                        1 Reply Last reply
                        2
                        • mikzyundefined mikzy

                          @Sklaxtik
                          click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                          AZE_Hidayetundefined Offline
                          AZE_Hidayetundefined Offline
                          AZE_Hidayet
                          wrote on last edited by
                          #33
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • mikzyundefined mikzy

                            LeonFull are you sure it's not another script

                            AZE_Hidayetundefined Offline
                            AZE_Hidayetundefined Offline
                            AZE_Hidayet
                            wrote on last edited by
                            #34

                            mikey what is init function??
                            you said copy all except init function but idk which of these init function

                            1 Reply Last reply
                            0
                            • mikzyundefined mikzy

                              Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                              Issues:

                              • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                              to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                              RED HITMARKERS:
                              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                              set redHitmarkers 1

                              Xeratoneundefined Offline
                              Xeratoneundefined Offline
                              Xeratone
                              wrote on last edited by
                              #35
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • lUcYandYoUundefined Offline
                                lUcYandYoUundefined Offline
                                lUcYandYoU
                                wrote on last edited by lUcYandYoU
                                #36

                                Hello, do you know how to fix that ? I use this file and compilated it
                                Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                                0
                                • lUcYandYoUundefined lUcYandYoU

                                  Hello, do you know how to fix that ? I use this file and compilated it
                                  Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                  34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                  XxUlisESSgamerxXundefined Offline
                                  XxUlisESSgamerxXundefined Offline
                                  XxUlisESSgamerxX
                                  wrote on last edited by
                                  #37

                                  lUcYandYoU Hello, did you solve it?

                                  1 Reply Last reply
                                  0
                                  • lUcYandYoUundefined lUcYandYoU

                                    Hello, do you know how to fix that ? I use this file and compilated it
                                    Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                    34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                    Hadi77KSAundefined Online
                                    Hadi77KSAundefined Online
                                    Hadi77KSA
                                    Contributor
                                    wrote on last edited by Hadi77KSA
                                    #38

                                    lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                    Go to line 45 and make it like this:

                                    // a improved updatedamagefeedback
                                    do_hitmarker_internal(mod, inflictor, death)
                                    

                                    After that, you can use the script without compiling.

                                    Update: changed the script so it works as intended.

                                    XxUlisESSgamerxXundefined 1 Reply Last reply
                                    2
                                    • Hadi77KSAundefined Hadi77KSA

                                      lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                      Go to line 45 and make it like this:

                                      // a improved updatedamagefeedback
                                      do_hitmarker_internal(mod, inflictor, death)
                                      

                                      After that, you can use the script without compiling.

                                      Update: changed the script so it works as intended.

                                      XxUlisESSgamerxXundefined Offline
                                      XxUlisESSgamerxXundefined Offline
                                      XxUlisESSgamerxX
                                      wrote on last edited by
                                      #39

                                      Hadi77KSA thank you bro, it worked

                                      1 Reply Last reply
                                      0
                                      • Ghy54-undefined Offline
                                        Ghy54-undefined Offline
                                        Ghy54-
                                        wrote on last edited by
                                        #40

                                        Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                                        Hadi77KSAundefined 1 Reply Last reply
                                        0
                                        • VZLAxScorpionundefined Offline
                                          VZLAxScorpionundefined Offline
                                          VZLAxScorpion
                                          wrote on last edited by
                                          #41

                                          How much do you charge to make it work in multiplayer?

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate