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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • mikzy mikzy

    This post is deleted!

    Cahz Offline
    Cahz Offline
    Cahz
    VIP
    wrote on last edited by
    #17

    mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
    the Leroy issues without needing the extra dvar

    1 Reply Last reply
    2
    • thebx2 Offline
      thebx2 Offline
      thebx2
      wrote on last edited by thebx2
      #18

      Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

      could you maybe post a pic of what I'm missing out on? thanks!

      EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

      mikzy 1 Reply Last reply
      0
      • thebx2 thebx2

        Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

        could you maybe post a pic of what I'm missing out on? thanks!

        EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

        mikzy Offline
        mikzy Offline
        mikzy
        Banned
        wrote on last edited by mikzy
        #19

        thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

        thebx2 1 Reply Last reply
        1
        • mikzy mikzy

          thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

          thebx2 Offline
          thebx2 Offline
          thebx2
          wrote on last edited by
          #20

          mikey hey man, thanks for looking into it 🙂

          just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

          Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

          mikzy 1 Reply Last reply
          0
          • thebx2 thebx2

            mikey hey man, thanks for looking into it 🙂

            just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

            Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

            mikzy Offline
            mikzy Offline
            mikzy
            Banned
            wrote on last edited by
            #21

            thebx2 Idk how its not working..

            1 Reply Last reply
            0
            • mikzy mikzy

              Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

              Issues:

              • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

              to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

              RED HITMARKERS:
              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
              set redHitmarkers 1

              Xeratone Offline
              Xeratone Offline
              Xeratone
              wrote on last edited by
              #22

              mikey Please make a video tutorial on this the instructions are confusing to me.

              1 Reply Last reply
              0
              • mikzy Offline
                mikzy Offline
                mikzy
                Banned
                wrote on last edited by
                #23

                @Sklaxtik
                click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                Xeratone A Former User? 2 Replies Last reply
                0
                • mikzy mikzy

                  @Sklaxtik
                  click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                  Xeratone Offline
                  Xeratone Offline
                  Xeratone
                  wrote on last edited by
                  #24

                  mikey What about the red hitmarkers thing?

                  mikzy 1 Reply Last reply
                  0
                  • Xeratone Xeratone

                    mikey What about the red hitmarkers thing?

                    mikzy Offline
                    mikzy Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #25

                    @Sklaxtik
                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                    set redHitmarkers 1

                    Xeratone 1 Reply Last reply
                    0
                    • mikzy mikzy

                      @Sklaxtik
                      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                      set redHitmarkers 1

                      Xeratone Offline
                      Xeratone Offline
                      Xeratone
                      wrote on last edited by
                      #26

                      mikey Where is the dedicated CFG?

                      mikzy 1 Reply Last reply
                      0
                      • Xeratone Xeratone

                        mikey Where is the dedicated CFG?

                        mikzy Offline
                        mikzy Offline
                        mikzy
                        Banned
                        wrote on last edited by
                        #27

                        @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                        also, make sure to update to the most recent version as it fixes everything.

                        1 Reply Last reply
                        0
                        • mikzy mikzy

                          Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                          Issues:

                          • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                          to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                          RED HITMARKERS:
                          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                          set redHitmarkers 1

                          mikzy Offline
                          mikzy Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #28

                          mikey

                          updated the mod to be working on all maps. this should be fix basically every problem.
                          thanks to INSANEMODE for some help

                          LeonFull 1 Reply Last reply
                          1
                          • mikzy mikzy

                            mikey

                            updated the mod to be working on all maps. this should be fix basically every problem.
                            thanks to INSANEMODE for some help

                            LeonFull Offline
                            LeonFull Offline
                            LeonFull
                            wrote on last edited by
                            #29

                            mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                            alt text

                            alt text

                            mikzy 1 Reply Last reply
                            0
                            • LeonFull LeonFull

                              mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                              alt text

                              alt text

                              mikzy Offline
                              mikzy Offline
                              mikzy
                              Banned
                              wrote on last edited by
                              #30

                              LeonFull are you sure it's not another script

                              LeonFull A Former User? 2 Replies Last reply
                              0
                              • mikzy mikzy

                                LeonFull are you sure it's not another script

                                LeonFull Offline
                                LeonFull Offline
                                LeonFull
                                wrote on last edited by
                                #31

                                mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                                1 Reply Last reply
                                0
                                • mikzy mikzy

                                  Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                  Issues:

                                  • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                  to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                  RED HITMARKERS:
                                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                  set redHitmarkers 1

                                  REH DOGG Offline
                                  REH DOGG Offline
                                  REH DOGG
                                  wrote on last edited by
                                  #32

                                  mikey is there a video tutorial on this? Im having trouble understanding what to do

                                  1 Reply Last reply
                                  1
                                  • mikzy mikzy

                                    @Sklaxtik
                                    click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                    A Former User? Offline
                                    A Former User? Offline
                                    A Former User
                                    wrote on last edited by
                                    #33
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • mikzy mikzy

                                      LeonFull are you sure it's not another script

                                      A Former User? Offline
                                      A Former User? Offline
                                      A Former User
                                      wrote on last edited by
                                      #34

                                      mikey what is init function??
                                      you said copy all except init function but idk which of these init function

                                      1 Reply Last reply
                                      0
                                      • mikzy mikzy

                                        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                        Issues:

                                        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                        RED HITMARKERS:
                                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                        set redHitmarkers 1

                                        Xeratone Offline
                                        Xeratone Offline
                                        Xeratone
                                        wrote on last edited by
                                        #35
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • lUcYandYoU Offline
                                          lUcYandYoU Offline
                                          lUcYandYoU
                                          wrote on last edited by lUcYandYoU
                                          #36

                                          Hello, do you know how to fix that ? I use this file and compilated it
                                          Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                          34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                          XxUlisESSgamerxX Hadi77KSA 2 Replies Last reply
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