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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • Sorex Sorex

    mikey For now yes. Burried and Motd are fine

    mikzy Offline
    mikzy Offline
    mikzy
    Banned
    wrote on last edited by
    #12

    Sorex does your server console says its parsing it when the only map being loaded is Origins?

    1 Reply Last reply
    0
    • Sorex Offline
      Sorex Offline
      Sorex
      Contributor
      wrote on last edited by
      #13

      mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

      mikzy 1 Reply Last reply
      0
      • Sorex Sorex

        mikey Yes, get parsed. I removed the file and now work fine. Idk what zm_spawner do but also without this file the htm work fine

        mikzy Offline
        mikzy Offline
        mikzy
        Banned
        wrote on last edited by
        #14

        Sorex updated post with working method.

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        1
        • CxRise CxRise

          it works great but one issue i noticed is that insta kill is no longer instant

          mikzy Offline
          mikzy Offline
          mikzy
          Banned
          wrote on last edited by
          #15

          CxRise try now. all bugs should be basically gone.

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          1
          • mikzy mikzy

            Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

            Issues:

            • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

            to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

            RED HITMARKERS:
            Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
            set redHitmarkers 1

            mikzy Offline
            mikzy Offline
            mikzy
            Banned
            wrote on last edited by mikzy
            #16
            This post is deleted!
            Cahz 1 Reply Last reply
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            • mikzy mikzy

              This post is deleted!

              Cahz Offline
              Cahz Offline
              Cahz
              VIP
              wrote on last edited by
              #17

              mikey Updated the github that fixes the damage wrapper issues. never experienced any problems with instakills, but fixed
              the Leroy issues without needing the extra dvar

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              2
              • thebx2 Offline
                thebx2 Offline
                thebx2
                wrote on last edited by thebx2
                #18

                Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                could you maybe post a pic of what I'm missing out on? thanks!

                EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                mikzy 1 Reply Last reply
                0
                • thebx2 thebx2

                  Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

                  could you maybe post a pic of what I'm missing out on? thanks!

                  EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

                  mikzy Offline
                  mikzy Offline
                  mikzy
                  Banned
                  wrote on last edited by mikzy
                  #19

                  thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                  thebx2 1 Reply Last reply
                  1
                  • mikzy mikzy

                    thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

                    thebx2 Offline
                    thebx2 Offline
                    thebx2
                    wrote on last edited by
                    #20

                    mikey hey man, thanks for looking into it 🙂

                    just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                    Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                    mikzy 1 Reply Last reply
                    0
                    • thebx2 thebx2

                      mikey hey man, thanks for looking into it 🙂

                      just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

                      Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

                      mikzy Offline
                      mikzy Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #21

                      thebx2 Idk how its not working..

                      1 Reply Last reply
                      0
                      • mikzy mikzy

                        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                        Issues:

                        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                        RED HITMARKERS:
                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                        set redHitmarkers 1

                        Xeratone Offline
                        Xeratone Offline
                        Xeratone
                        wrote on last edited by
                        #22

                        mikey Please make a video tutorial on this the instructions are confusing to me.

                        1 Reply Last reply
                        0
                        • mikzy Offline
                          mikzy Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #23

                          @Sklaxtik
                          click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                          Xeratone A Former User? 2 Replies Last reply
                          0
                          • mikzy mikzy

                            @Sklaxtik
                            click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                            Xeratone Offline
                            Xeratone Offline
                            Xeratone
                            wrote on last edited by
                            #24

                            mikey What about the red hitmarkers thing?

                            mikzy 1 Reply Last reply
                            0
                            • Xeratone Xeratone

                              mikey What about the red hitmarkers thing?

                              mikzy Offline
                              mikzy Offline
                              mikzy
                              Banned
                              wrote on last edited by
                              #25

                              @Sklaxtik
                              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                              set redHitmarkers 1

                              Xeratone 1 Reply Last reply
                              0
                              • mikzy mikzy

                                @Sklaxtik
                                Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                set redHitmarkers 1

                                Xeratone Offline
                                Xeratone Offline
                                Xeratone
                                wrote on last edited by
                                #26

                                mikey Where is the dedicated CFG?

                                mikzy 1 Reply Last reply
                                0
                                • Xeratone Xeratone

                                  mikey Where is the dedicated CFG?

                                  mikzy Offline
                                  mikzy Offline
                                  mikzy
                                  Banned
                                  wrote on last edited by
                                  #27

                                  @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                                  also, make sure to update to the most recent version as it fixes everything.

                                  1 Reply Last reply
                                  0
                                  • mikzy mikzy

                                    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                    Issues:

                                    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                    RED HITMARKERS:
                                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                    set redHitmarkers 1

                                    mikzy Offline
                                    mikzy Offline
                                    mikzy
                                    Banned
                                    wrote on last edited by
                                    #28

                                    mikey

                                    updated the mod to be working on all maps. this should be fix basically every problem.
                                    thanks to INSANEMODE for some help

                                    LeonFull 1 Reply Last reply
                                    1
                                    • mikzy mikzy

                                      mikey

                                      updated the mod to be working on all maps. this should be fix basically every problem.
                                      thanks to INSANEMODE for some help

                                      LeonFull Offline
                                      LeonFull Offline
                                      LeonFull
                                      wrote on last edited by
                                      #29

                                      mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                                      alt text

                                      alt text

                                      mikzy 1 Reply Last reply
                                      0
                                      • LeonFull LeonFull

                                        mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                                        alt text

                                        alt text

                                        mikzy Offline
                                        mikzy Offline
                                        mikzy
                                        Banned
                                        wrote on last edited by
                                        #30

                                        LeonFull are you sure it's not another script

                                        LeonFull A Former User? 2 Replies Last reply
                                        0
                                        • mikzy mikzy

                                          LeonFull are you sure it's not another script

                                          LeonFull Offline
                                          LeonFull Offline
                                          LeonFull
                                          wrote on last edited by
                                          #31

                                          mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

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