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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy Banned
    replied to thebx2 on last edited by mikzy
    #19

    thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

    thebx2undefined 1 Reply Last reply
    1
    • thebx2undefined Offline
      thebx2undefined Offline
      thebx2
      replied to mikzy on last edited by
      #20

      mikey hey man, thanks for looking into it 🙂

      just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

      Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

      mikzyundefined 1 Reply Last reply
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      • mikzyundefined Offline
        mikzyundefined Offline
        mikzy Banned
        replied to thebx2 on last edited by
        #21

        thebx2 Idk how its not working..

        1 Reply Last reply
        0
        • Xeratoneundefined Offline
          Xeratoneundefined Offline
          Xeratone
          replied to mikzy on last edited by
          #22

          mikey Please make a video tutorial on this the instructions are confusing to me.

          1 Reply Last reply
          0
          • mikzyundefined Offline
            mikzyundefined Offline
            mikzy Banned
            wrote on last edited by
            #23

            @Sklaxtik
            click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

            Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
            0
            • Xeratoneundefined Offline
              Xeratoneundefined Offline
              Xeratone
              replied to mikzy on last edited by
              #24

              mikey What about the red hitmarkers thing?

              mikzyundefined 1 Reply Last reply
              0
              • mikzyundefined Offline
                mikzyundefined Offline
                mikzy Banned
                replied to Xeratone on last edited by
                #25

                @Sklaxtik
                Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                set redHitmarkers 1

                Xeratoneundefined 1 Reply Last reply
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                • Xeratoneundefined Offline
                  Xeratoneundefined Offline
                  Xeratone
                  replied to mikzy on last edited by
                  #26

                  mikey Where is the dedicated CFG?

                  mikzyundefined 1 Reply Last reply
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                  • mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy Banned
                    replied to Xeratone on last edited by
                    #27

                    @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                    also, make sure to update to the most recent version as it fixes everything.

                    1 Reply Last reply
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                    • mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy Banned
                      replied to mikzy on last edited by
                      #28

                      mikey

                      updated the mod to be working on all maps. this should be fix basically every problem.
                      thanks to INSANEMODE for some help

                      LeonFullundefined 1 Reply Last reply
                      1
                      • LeonFullundefined Offline
                        LeonFullundefined Offline
                        LeonFull
                        replied to mikzy on last edited by
                        #29

                        mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                        alt text

                        alt text

                        mikzyundefined 1 Reply Last reply
                        0
                        • mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy Banned
                          replied to LeonFull on last edited by
                          #30

                          LeonFull are you sure it's not another script

                          LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
                          0
                          • LeonFullundefined Offline
                            LeonFullundefined Offline
                            LeonFull
                            replied to mikzy on last edited by
                            #31

                            mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                            1 Reply Last reply
                            1
                            • REH DOGGundefined Offline
                              REH DOGGundefined Offline
                              REH DOGG
                              replied to mikzy on last edited by
                              #32

                              mikey is there a video tutorial on this? Im having trouble understanding what to do

                              1 Reply Last reply
                              2
                              • AZE_Hidayetundefined Offline
                                AZE_Hidayetundefined Offline
                                AZE_Hidayet
                                replied to mikzy on last edited by
                                #33
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • AZE_Hidayetundefined Offline
                                  AZE_Hidayetundefined Offline
                                  AZE_Hidayet
                                  replied to mikzy on last edited by
                                  #34

                                  mikey what is init function??
                                  you said copy all except init function but idk which of these init function

                                  1 Reply Last reply
                                  0
                                  • Xeratoneundefined Offline
                                    Xeratoneundefined Offline
                                    Xeratone
                                    replied to mikzy on last edited by
                                    #35
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • lUcYandYoUundefined Offline
                                      lUcYandYoUundefined Offline
                                      lUcYandYoU
                                      wrote on last edited by lUcYandYoU
                                      #36

                                      Hello, do you know how to fix that ? I use this file and compilated it
                                      Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                      34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                      XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                                      0
                                      • XxUlisESSgamerxXundefined Offline
                                        XxUlisESSgamerxXundefined Offline
                                        XxUlisESSgamerxX
                                        replied to lUcYandYoU on last edited by
                                        #37

                                        lUcYandYoU Hello, did you solve it?

                                        1 Reply Last reply
                                        0
                                        • Hadi77KSAundefined Offline
                                          Hadi77KSAundefined Offline
                                          Hadi77KSA Contributor
                                          replied to lUcYandYoU on last edited by Hadi77KSA
                                          #38

                                          lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                          Go to line 45 and make it like this:

                                          // a improved updatedamagefeedback
                                          do_hitmarker_internal(mod, inflictor, death)
                                          

                                          After that, you can use the script without compiling.

                                          Update: changed the script so it works as intended.

                                          XxUlisESSgamerxXundefined 1 Reply Last reply
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