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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • thebx2undefined thebx2

    Im having trouble getting this to work, I have all the #include tags at the top, I put thread init_hitmarkers(); in init(), and everything else below onPlayerSpawned. Does this code maybe need to go before/after some other code? Compiles fine, loads fine, all other mods working fine, hitmarkers don't appear to be present.

    could you maybe post a pic of what I'm missing out on? thanks!

    EDIT: I can confirm the loop is running, if I put a message there I see it every .05 seconds

    mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by mikzy
    #19

    thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

    thebx2undefined 1 Reply Last reply
    1
    • mikzyundefined mikzy

      thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

      thebx2undefined Offline
      thebx2undefined Offline
      thebx2
      wrote on last edited by
      #20

      mikey hey man, thanks for looking into it 🙂

      just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

      Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

      mikzyundefined 1 Reply Last reply
      0
      • thebx2undefined thebx2

        mikey hey man, thanks for looking into it 🙂

        just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

        Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

        mikzyundefined Offline
        mikzyundefined Offline
        mikzy
        Banned
        wrote on last edited by
        #21

        thebx2 Idk how its not working..

        1 Reply Last reply
        0
        • mikzyundefined mikzy

          Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

          Issues:

          • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

          to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

          RED HITMARKERS:
          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
          set redHitmarkers 1

          Xeratoneundefined Offline
          Xeratoneundefined Offline
          Xeratone
          wrote on last edited by
          #22

          mikey Please make a video tutorial on this the instructions are confusing to me.

          1 Reply Last reply
          0
          • mikzyundefined Offline
            mikzyundefined Offline
            mikzy
            Banned
            wrote on last edited by
            #23

            @Sklaxtik
            click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

            Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
            0
            • mikzyundefined mikzy

              @Sklaxtik
              click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

              Xeratoneundefined Offline
              Xeratoneundefined Offline
              Xeratone
              wrote on last edited by
              #24

              mikey What about the red hitmarkers thing?

              mikzyundefined 1 Reply Last reply
              0
              • Xeratoneundefined Xeratone

                mikey What about the red hitmarkers thing?

                mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #25

                @Sklaxtik
                Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                set redHitmarkers 1

                Xeratoneundefined 1 Reply Last reply
                0
                • mikzyundefined mikzy

                  @Sklaxtik
                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                  set redHitmarkers 1

                  Xeratoneundefined Offline
                  Xeratoneundefined Offline
                  Xeratone
                  wrote on last edited by
                  #26

                  mikey Where is the dedicated CFG?

                  mikzyundefined 1 Reply Last reply
                  0
                  • Xeratoneundefined Xeratone

                    mikey Where is the dedicated CFG?

                    mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #27

                    @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                    also, make sure to update to the most recent version as it fixes everything.

                    1 Reply Last reply
                    0
                    • mikzyundefined mikzy

                      Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                      Issues:

                      • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                      to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                      RED HITMARKERS:
                      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                      set redHitmarkers 1

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #28

                      mikey

                      updated the mod to be working on all maps. this should be fix basically every problem.
                      thanks to INSANEMODE for some help

                      LeonFullundefined 1 Reply Last reply
                      1
                      • mikzyundefined mikzy

                        mikey

                        updated the mod to be working on all maps. this should be fix basically every problem.
                        thanks to INSANEMODE for some help

                        LeonFullundefined Offline
                        LeonFullundefined Offline
                        LeonFull
                        wrote on last edited by
                        #29

                        mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                        alt text

                        alt text

                        mikzyundefined 1 Reply Last reply
                        0
                        • LeonFullundefined LeonFull

                          mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                          alt text

                          alt text

                          mikzyundefined Offline
                          mikzyundefined Offline
                          mikzy
                          Banned
                          wrote on last edited by
                          #30

                          LeonFull are you sure it's not another script

                          LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
                          0
                          • mikzyundefined mikzy

                            LeonFull are you sure it's not another script

                            LeonFullundefined Offline
                            LeonFullundefined Offline
                            LeonFull
                            wrote on last edited by
                            #31

                            mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                            1 Reply Last reply
                            1
                            • mikzyundefined mikzy

                              Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                              Issues:

                              • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                              to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                              RED HITMARKERS:
                              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                              set redHitmarkers 1

                              REH DOGGundefined Offline
                              REH DOGGundefined Offline
                              REH DOGG
                              wrote on last edited by
                              #32

                              mikey is there a video tutorial on this? Im having trouble understanding what to do

                              1 Reply Last reply
                              2
                              • mikzyundefined mikzy

                                @Sklaxtik
                                click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                                AZE_Hidayetundefined Offline
                                AZE_Hidayetundefined Offline
                                AZE_Hidayet
                                wrote on last edited by
                                #33
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • mikzyundefined mikzy

                                  LeonFull are you sure it's not another script

                                  AZE_Hidayetundefined Offline
                                  AZE_Hidayetundefined Offline
                                  AZE_Hidayet
                                  wrote on last edited by
                                  #34

                                  mikey what is init function??
                                  you said copy all except init function but idk which of these init function

                                  1 Reply Last reply
                                  0
                                  • mikzyundefined mikzy

                                    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                    Issues:

                                    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                    RED HITMARKERS:
                                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                    set redHitmarkers 1

                                    Xeratoneundefined Offline
                                    Xeratoneundefined Offline
                                    Xeratone
                                    wrote on last edited by
                                    #35
                                    This post is deleted!
                                    1 Reply Last reply
                                    0
                                    • lUcYandYoUundefined Offline
                                      lUcYandYoUundefined Offline
                                      lUcYandYoU
                                      wrote on last edited by lUcYandYoU
                                      #36

                                      Hello, do you know how to fix that ? I use this file and compilated it
                                      Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                      34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                      XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                                      0
                                      • lUcYandYoUundefined lUcYandYoU

                                        Hello, do you know how to fix that ? I use this file and compilated it
                                        Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                        34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                        XxUlisESSgamerxXundefined Offline
                                        XxUlisESSgamerxXundefined Offline
                                        XxUlisESSgamerxX
                                        wrote on last edited by
                                        #37

                                        lUcYandYoU Hello, did you solve it?

                                        1 Reply Last reply
                                        0
                                        • lUcYandYoUundefined lUcYandYoU

                                          Hello, do you know how to fix that ? I use this file and compilated it
                                          Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                          34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                          Hadi77KSAundefined Online
                                          Hadi77KSAundefined Online
                                          Hadi77KSA
                                          Contributor
                                          wrote on last edited by Hadi77KSA
                                          #38

                                          lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                          Go to line 45 and make it like this:

                                          // a improved updatedamagefeedback
                                          do_hitmarker_internal(mod, inflictor, death)
                                          

                                          After that, you can use the script without compiling.

                                          Update: changed the script so it works as intended.

                                          XxUlisESSgamerxXundefined 1 Reply Last reply
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