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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • mikzyundefined mikzy

    thebx2 I just put the raw script on my Github on and compiled and it is working. And Cahz has it so we don't use onplayerspawned for this script.

    thebx2undefined Offline
    thebx2undefined Offline
    thebx2
    wrote on last edited by
    #20

    mikey hey man, thanks for looking into it 🙂

    just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

    Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

    mikzyundefined 1 Reply Last reply
    0
    • thebx2undefined thebx2

      mikey hey man, thanks for looking into it 🙂

      just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

      Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

      mikzyundefined Offline
      mikzyundefined Offline
      mikzy
      Banned
      wrote on last edited by
      #21

      thebx2 Idk how its not working..

      1 Reply Last reply
      0
      • mikzyundefined mikzy

        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

        Issues:

        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

        RED HITMARKERS:
        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
        set redHitmarkers 1

        Xeratoneundefined Offline
        Xeratoneundefined Offline
        Xeratone
        wrote on last edited by
        #22

        mikey Please make a video tutorial on this the instructions are confusing to me.

        1 Reply Last reply
        0
        • mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #23

          @Sklaxtik
          click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

          Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
          0
          • mikzyundefined mikzy

            @Sklaxtik
            click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

            Xeratoneundefined Offline
            Xeratoneundefined Offline
            Xeratone
            wrote on last edited by
            #24

            mikey What about the red hitmarkers thing?

            mikzyundefined 1 Reply Last reply
            0
            • Xeratoneundefined Xeratone

              mikey What about the red hitmarkers thing?

              mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #25

              @Sklaxtik
              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
              set redHitmarkers 1

              Xeratoneundefined 1 Reply Last reply
              0
              • mikzyundefined mikzy

                @Sklaxtik
                Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                set redHitmarkers 1

                Xeratoneundefined Offline
                Xeratoneundefined Offline
                Xeratone
                wrote on last edited by
                #26

                mikey Where is the dedicated CFG?

                mikzyundefined 1 Reply Last reply
                0
                • Xeratoneundefined Xeratone

                  mikey Where is the dedicated CFG?

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #27

                  @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                  also, make sure to update to the most recent version as it fixes everything.

                  1 Reply Last reply
                  0
                  • mikzyundefined mikzy

                    Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                    Issues:

                    • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                    to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                    RED HITMARKERS:
                    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                    set redHitmarkers 1

                    mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy
                    Banned
                    wrote on last edited by
                    #28

                    mikey

                    updated the mod to be working on all maps. this should be fix basically every problem.
                    thanks to INSANEMODE for some help

                    LeonFullundefined 1 Reply Last reply
                    1
                    • mikzyundefined mikzy

                      mikey

                      updated the mod to be working on all maps. this should be fix basically every problem.
                      thanks to INSANEMODE for some help

                      LeonFullundefined Offline
                      LeonFullundefined Offline
                      LeonFull
                      wrote on last edited by
                      #29

                      mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                      alt text

                      alt text

                      mikzyundefined 1 Reply Last reply
                      0
                      • LeonFullundefined LeonFull

                        mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                        alt text

                        alt text

                        mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy
                        Banned
                        wrote on last edited by
                        #30

                        LeonFull are you sure it's not another script

                        LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
                        0
                        • mikzyundefined mikzy

                          LeonFull are you sure it's not another script

                          LeonFullundefined Offline
                          LeonFullundefined Offline
                          LeonFull
                          wrote on last edited by
                          #31

                          mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                          1 Reply Last reply
                          1
                          • mikzyundefined mikzy

                            Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                            Issues:

                            • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                            to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                            RED HITMARKERS:
                            Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                            set redHitmarkers 1

                            REH DOGGundefined Offline
                            REH DOGGundefined Offline
                            REH DOGG
                            wrote on last edited by
                            #32

                            mikey is there a video tutorial on this? Im having trouble understanding what to do

                            1 Reply Last reply
                            2
                            • mikzyundefined mikzy

                              @Sklaxtik
                              click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                              AZE_Hidayetundefined Offline
                              AZE_Hidayetundefined Offline
                              AZE_Hidayet
                              wrote on last edited by
                              #33
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • mikzyundefined mikzy

                                LeonFull are you sure it's not another script

                                AZE_Hidayetundefined Offline
                                AZE_Hidayetundefined Offline
                                AZE_Hidayet
                                wrote on last edited by
                                #34

                                mikey what is init function??
                                you said copy all except init function but idk which of these init function

                                1 Reply Last reply
                                0
                                • mikzyundefined mikzy

                                  Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                  Issues:

                                  • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                  to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                  RED HITMARKERS:
                                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                  set redHitmarkers 1

                                  Xeratoneundefined Offline
                                  Xeratoneundefined Offline
                                  Xeratone
                                  wrote on last edited by
                                  #35
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • lUcYandYoUundefined Offline
                                    lUcYandYoUundefined Offline
                                    lUcYandYoU
                                    wrote on last edited by lUcYandYoU
                                    #36

                                    Hello, do you know how to fix that ? I use this file and compilated it
                                    Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                    34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                    XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                                    0
                                    • lUcYandYoUundefined lUcYandYoU

                                      Hello, do you know how to fix that ? I use this file and compilated it
                                      Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                      34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                      XxUlisESSgamerxXundefined Offline
                                      XxUlisESSgamerxXundefined Offline
                                      XxUlisESSgamerxX
                                      wrote on last edited by
                                      #37

                                      lUcYandYoU Hello, did you solve it?

                                      1 Reply Last reply
                                      0
                                      • lUcYandYoUundefined lUcYandYoU

                                        Hello, do you know how to fix that ? I use this file and compilated it
                                        Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                        34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                        Hadi77KSAundefined Offline
                                        Hadi77KSAundefined Offline
                                        Hadi77KSA
                                        Contributor
                                        wrote on last edited by Hadi77KSA
                                        #38

                                        lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                        Go to line 45 and make it like this:

                                        // a improved updatedamagefeedback
                                        do_hitmarker_internal(mod, inflictor, death)
                                        

                                        After that, you can use the script without compiling.

                                        Update: changed the script so it works as intended.

                                        XxUlisESSgamerxXundefined 1 Reply Last reply
                                        2
                                        • Hadi77KSAundefined Hadi77KSA

                                          lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                          Go to line 45 and make it like this:

                                          // a improved updatedamagefeedback
                                          do_hitmarker_internal(mod, inflictor, death)
                                          

                                          After that, you can use the script without compiling.

                                          Update: changed the script so it works as intended.

                                          XxUlisESSgamerxXundefined Offline
                                          XxUlisESSgamerxXundefined Offline
                                          XxUlisESSgamerxX
                                          wrote on last edited by
                                          #39

                                          Hadi77KSA thank you bro, it worked

                                          1 Reply Last reply
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