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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • thebx2undefined Offline
    thebx2undefined Offline
    thebx2
    replied to mikzy on last edited by
    #20

    mikey hey man, thanks for looking into it 🙂

    just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

    Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

    mikzyundefined 1 Reply Last reply
    0
    • mikzyundefined Offline
      mikzyundefined Offline
      mikzy Banned
      replied to thebx2 on last edited by
      #21

      thebx2 Idk how its not working..

      1 Reply Last reply
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      • Xeratoneundefined Offline
        Xeratoneundefined Offline
        Xeratone
        replied to mikzy on last edited by
        #22

        mikey Please make a video tutorial on this the instructions are confusing to me.

        1 Reply Last reply
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        • mikzyundefined Offline
          mikzyundefined Offline
          mikzy Banned
          wrote on last edited by
          #23

          @Sklaxtik
          click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

          Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
          0
          • Xeratoneundefined Offline
            Xeratoneundefined Offline
            Xeratone
            replied to mikzy on last edited by
            #24

            mikey What about the red hitmarkers thing?

            mikzyundefined 1 Reply Last reply
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            • mikzyundefined Offline
              mikzyundefined Offline
              mikzy Banned
              replied to Xeratone on last edited by
              #25

              @Sklaxtik
              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
              set redHitmarkers 1

              Xeratoneundefined 1 Reply Last reply
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              • Xeratoneundefined Offline
                Xeratoneundefined Offline
                Xeratone
                replied to mikzy on last edited by
                #26

                mikey Where is the dedicated CFG?

                mikzyundefined 1 Reply Last reply
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                • mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy Banned
                  replied to Xeratone on last edited by
                  #27

                  @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                  also, make sure to update to the most recent version as it fixes everything.

                  1 Reply Last reply
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                  • mikzyundefined Offline
                    mikzyundefined Offline
                    mikzy Banned
                    replied to mikzy on last edited by
                    #28

                    mikey

                    updated the mod to be working on all maps. this should be fix basically every problem.
                    thanks to INSANEMODE for some help

                    LeonFullundefined 1 Reply Last reply
                    1
                    • LeonFullundefined Offline
                      LeonFullundefined Offline
                      LeonFull
                      replied to mikzy on last edited by
                      #29

                      mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                      alt text

                      alt text

                      mikzyundefined 1 Reply Last reply
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                      • mikzyundefined Offline
                        mikzyundefined Offline
                        mikzy Banned
                        replied to LeonFull on last edited by
                        #30

                        LeonFull are you sure it's not another script

                        LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
                        0
                        • LeonFullundefined Offline
                          LeonFullundefined Offline
                          LeonFull
                          replied to mikzy on last edited by
                          #31

                          mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                          1 Reply Last reply
                          1
                          • REH DOGGundefined Offline
                            REH DOGGundefined Offline
                            REH DOGG
                            replied to mikzy on last edited by
                            #32

                            mikey is there a video tutorial on this? Im having trouble understanding what to do

                            1 Reply Last reply
                            2
                            • AZE_Hidayetundefined Offline
                              AZE_Hidayetundefined Offline
                              AZE_Hidayet
                              replied to mikzy on last edited by
                              #33
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • AZE_Hidayetundefined Offline
                                AZE_Hidayetundefined Offline
                                AZE_Hidayet
                                replied to mikzy on last edited by
                                #34

                                mikey what is init function??
                                you said copy all except init function but idk which of these init function

                                1 Reply Last reply
                                0
                                • Xeratoneundefined Offline
                                  Xeratoneundefined Offline
                                  Xeratone
                                  replied to mikzy on last edited by
                                  #35
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • lUcYandYoUundefined Offline
                                    lUcYandYoUundefined Offline
                                    lUcYandYoU
                                    wrote on last edited by lUcYandYoU
                                    #36

                                    Hello, do you know how to fix that ? I use this file and compilated it
                                    Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                    34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                    XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                                    0
                                    • XxUlisESSgamerxXundefined Offline
                                      XxUlisESSgamerxXundefined Offline
                                      XxUlisESSgamerxX
                                      replied to lUcYandYoU on last edited by
                                      #37

                                      lUcYandYoU Hello, did you solve it?

                                      1 Reply Last reply
                                      0
                                      • Hadi77KSAundefined Offline
                                        Hadi77KSAundefined Offline
                                        Hadi77KSA Contributor
                                        replied to lUcYandYoU on last edited by Hadi77KSA
                                        #38

                                        lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                        Go to line 45 and make it like this:

                                        // a improved updatedamagefeedback
                                        do_hitmarker_internal(mod, inflictor, death)
                                        

                                        After that, you can use the script without compiling.

                                        Update: changed the script so it works as intended.

                                        XxUlisESSgamerxXundefined 1 Reply Last reply
                                        2
                                        • XxUlisESSgamerxXundefined Offline
                                          XxUlisESSgamerxXundefined Offline
                                          XxUlisESSgamerxX
                                          replied to Hadi77KSA on last edited by
                                          #39

                                          Hadi77KSA thank you bro, it worked

                                          1 Reply Last reply
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