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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

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  • thebx2undefined thebx2

    mikey hey man, thanks for looking into it 🙂

    just to report back, I've pasted your raw script into a new gsc and compiled, removed my other script, and ran this one. also added set redHitmarkers 1 to my server config.

    Still, all I'm seeing is blood splatter. I've tried Tranzit and Alcatraz so far. Don't take this as a complaint, just letting you know I wasn't able to get it to work, at least not yet. There must be something different between our configs, I would think.

    mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #21

    thebx2 Idk how its not working..

    1 Reply Last reply
    0
    • mikzyundefined mikzy

      Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

      Issues:

      • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

      to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

      RED HITMARKERS:
      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
      set redHitmarkers 1

      Xeratoneundefined Offline
      Xeratoneundefined Offline
      Xeratone
      wrote on last edited by
      #22

      mikey Please make a video tutorial on this the instructions are confusing to me.

      1 Reply Last reply
      0
      • mikzyundefined Offline
        mikzyundefined Offline
        mikzy
        Banned
        wrote on last edited by
        #23

        @Sklaxtik
        click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

        Xeratoneundefined AZE_Hidayetundefined 2 Replies Last reply
        0
        • mikzyundefined mikzy

          @Sklaxtik
          click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

          Xeratoneundefined Offline
          Xeratoneundefined Offline
          Xeratone
          wrote on last edited by
          #24

          mikey What about the red hitmarkers thing?

          mikzyundefined 1 Reply Last reply
          0
          • Xeratoneundefined Xeratone

            mikey What about the red hitmarkers thing?

            mikzyundefined Offline
            mikzyundefined Offline
            mikzy
            Banned
            wrote on last edited by
            #25

            @Sklaxtik
            Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
            set redHitmarkers 1

            Xeratoneundefined 1 Reply Last reply
            0
            • mikzyundefined mikzy

              @Sklaxtik
              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
              set redHitmarkers 1

              Xeratoneundefined Offline
              Xeratoneundefined Offline
              Xeratone
              wrote on last edited by
              #26

              mikey Where is the dedicated CFG?

              mikzyundefined 1 Reply Last reply
              0
              • Xeratoneundefined Xeratone

                mikey Where is the dedicated CFG?

                mikzyundefined Offline
                mikzyundefined Offline
                mikzy
                Banned
                wrote on last edited by
                #27

                @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

                also, make sure to update to the most recent version as it fixes everything.

                1 Reply Last reply
                0
                • mikzyundefined mikzy

                  Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                  Issues:

                  • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                  to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                  RED HITMARKERS:
                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                  set redHitmarkers 1

                  mikzyundefined Offline
                  mikzyundefined Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #28

                  mikey

                  updated the mod to be working on all maps. this should be fix basically every problem.
                  thanks to INSANEMODE for some help

                  LeonFullundefined 1 Reply Last reply
                  1
                  • mikzyundefined mikzy

                    mikey

                    updated the mod to be working on all maps. this should be fix basically every problem.
                    thanks to INSANEMODE for some help

                    LeonFullundefined Offline
                    LeonFullundefined Offline
                    LeonFull
                    wrote on last edited by
                    #29

                    mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                    alt text

                    alt text

                    mikzyundefined 1 Reply Last reply
                    0
                    • LeonFullundefined LeonFull

                      mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                      alt text

                      alt text

                      mikzyundefined Offline
                      mikzyundefined Offline
                      mikzy
                      Banned
                      wrote on last edited by
                      #30

                      LeonFull are you sure it's not another script

                      LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
                      0
                      • mikzyundefined mikzy

                        LeonFull are you sure it's not another script

                        LeonFullundefined Offline
                        LeonFullundefined Offline
                        LeonFull
                        wrote on last edited by
                        #31

                        mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                        1 Reply Last reply
                        1
                        • mikzyundefined mikzy

                          Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                          Issues:

                          • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                          to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                          RED HITMARKERS:
                          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                          set redHitmarkers 1

                          REH DOGGundefined Offline
                          REH DOGGundefined Offline
                          REH DOGG
                          wrote on last edited by
                          #32

                          mikey is there a video tutorial on this? Im having trouble understanding what to do

                          1 Reply Last reply
                          2
                          • mikzyundefined mikzy

                            @Sklaxtik
                            click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                            AZE_Hidayetundefined Offline
                            AZE_Hidayetundefined Offline
                            AZE_Hidayet
                            wrote on last edited by
                            #33
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • mikzyundefined mikzy

                              LeonFull are you sure it's not another script

                              AZE_Hidayetundefined Offline
                              AZE_Hidayetundefined Offline
                              AZE_Hidayet
                              wrote on last edited by
                              #34

                              mikey what is init function??
                              you said copy all except init function but idk which of these init function

                              1 Reply Last reply
                              0
                              • mikzyundefined mikzy

                                Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                                Issues:

                                • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                                to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                                RED HITMARKERS:
                                Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                                set redHitmarkers 1

                                Xeratoneundefined Offline
                                Xeratoneundefined Offline
                                Xeratone
                                wrote on last edited by
                                #35
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • lUcYandYoUundefined Offline
                                  lUcYandYoUundefined Offline
                                  lUcYandYoU
                                  wrote on last edited by lUcYandYoU
                                  #36

                                  Hello, do you know how to fix that ? I use this file and compilated it
                                  Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                  34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                  XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                                  0
                                  • lUcYandYoUundefined lUcYandYoU

                                    Hello, do you know how to fix that ? I use this file and compilated it
                                    Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                    34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                    XxUlisESSgamerxXundefined Offline
                                    XxUlisESSgamerxXundefined Offline
                                    XxUlisESSgamerxX
                                    wrote on last edited by
                                    #37

                                    lUcYandYoU Hello, did you solve it?

                                    1 Reply Last reply
                                    0
                                    • lUcYandYoUundefined lUcYandYoU

                                      Hello, do you know how to fix that ? I use this file and compilated it
                                      Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                      34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote on last edited by Hadi77KSA
                                      #38

                                      lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                      Go to line 45 and make it like this:

                                      // a improved updatedamagefeedback
                                      do_hitmarker_internal(mod, inflictor, death)
                                      

                                      After that, you can use the script without compiling.

                                      Update: changed the script so it works as intended.

                                      XxUlisESSgamerxXundefined 1 Reply Last reply
                                      2
                                      • Hadi77KSAundefined Hadi77KSA

                                        lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                        Go to line 45 and make it like this:

                                        // a improved updatedamagefeedback
                                        do_hitmarker_internal(mod, inflictor, death)
                                        

                                        After that, you can use the script without compiling.

                                        Update: changed the script so it works as intended.

                                        XxUlisESSgamerxXundefined Offline
                                        XxUlisESSgamerxXundefined Offline
                                        XxUlisESSgamerxX
                                        wrote on last edited by
                                        #39

                                        Hadi77KSA thank you bro, it worked

                                        1 Reply Last reply
                                        0
                                        • Ghy54-undefined Offline
                                          Ghy54-undefined Offline
                                          Ghy54-
                                          wrote on last edited by
                                          #40

                                          Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                                          Hadi77KSAundefined 1 Reply Last reply
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