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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • mikzy Offline
    mikzy Offline
    mikzy
    Banned
    wrote on last edited by
    #23

    @Sklaxtik
    click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

    Xeratone A Former User? 2 Replies Last reply
    0
    • mikzy mikzy

      @Sklaxtik
      click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

      Xeratone Offline
      Xeratone Offline
      Xeratone
      wrote on last edited by
      #24

      mikey What about the red hitmarkers thing?

      mikzy 1 Reply Last reply
      0
      • Xeratone Xeratone

        mikey What about the red hitmarkers thing?

        mikzy Offline
        mikzy Offline
        mikzy
        Banned
        wrote on last edited by
        #25

        @Sklaxtik
        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
        set redHitmarkers 1

        Xeratone 1 Reply Last reply
        0
        • mikzy mikzy

          @Sklaxtik
          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
          set redHitmarkers 1

          Xeratone Offline
          Xeratone Offline
          Xeratone
          wrote on last edited by
          #26

          mikey Where is the dedicated CFG?

          mikzy 1 Reply Last reply
          0
          • Xeratone Xeratone

            mikey Where is the dedicated CFG?

            mikzy Offline
            mikzy Offline
            mikzy
            Banned
            wrote on last edited by
            #27

            @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

            also, make sure to update to the most recent version as it fixes everything.

            1 Reply Last reply
            0
            • mikzy mikzy

              Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

              Issues:

              • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

              to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

              RED HITMARKERS:
              Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
              set redHitmarkers 1

              mikzy Offline
              mikzy Offline
              mikzy
              Banned
              wrote on last edited by
              #28

              mikey

              updated the mod to be working on all maps. this should be fix basically every problem.
              thanks to INSANEMODE for some help

              LeonFull 1 Reply Last reply
              1
              • mikzy mikzy

                mikey

                updated the mod to be working on all maps. this should be fix basically every problem.
                thanks to INSANEMODE for some help

                LeonFull Offline
                LeonFull Offline
                LeonFull
                wrote on last edited by
                #29

                mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                alt text

                alt text

                mikzy 1 Reply Last reply
                0
                • LeonFull LeonFull

                  mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

                  alt text

                  alt text

                  mikzy Offline
                  mikzy Offline
                  mikzy
                  Banned
                  wrote on last edited by
                  #30

                  LeonFull are you sure it's not another script

                  LeonFull A Former User? 2 Replies Last reply
                  0
                  • mikzy mikzy

                    LeonFull are you sure it's not another script

                    LeonFull Offline
                    LeonFull Offline
                    LeonFull
                    wrote on last edited by
                    #31

                    mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                    1 Reply Last reply
                    0
                    • mikzy mikzy

                      Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                      Issues:

                      • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                      to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                      RED HITMARKERS:
                      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                      set redHitmarkers 1

                      REH DOGG Offline
                      REH DOGG Offline
                      REH DOGG
                      wrote on last edited by
                      #32

                      mikey is there a video tutorial on this? Im having trouble understanding what to do

                      1 Reply Last reply
                      1
                      • mikzy mikzy

                        @Sklaxtik
                        click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                        A Former User? Offline
                        A Former User? Offline
                        A Former User
                        wrote on last edited by
                        #33
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • mikzy mikzy

                          LeonFull are you sure it's not another script

                          A Former User? Offline
                          A Former User? Offline
                          A Former User
                          wrote on last edited by
                          #34

                          mikey what is init function??
                          you said copy all except init function but idk which of these init function

                          1 Reply Last reply
                          0
                          • mikzy mikzy

                            Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                            Issues:

                            • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                            to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                            RED HITMARKERS:
                            Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                            set redHitmarkers 1

                            Xeratone Offline
                            Xeratone Offline
                            Xeratone
                            wrote on last edited by
                            #35
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • lUcYandYoU Offline
                              lUcYandYoU Offline
                              lUcYandYoU
                              wrote on last edited by lUcYandYoU
                              #36

                              Hello, do you know how to fix that ? I use this file and compilated it
                              Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                              34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                              XxUlisESSgamerxX Hadi77KSA 2 Replies Last reply
                              0
                              • lUcYandYoU lUcYandYoU

                                Hello, do you know how to fix that ? I use this file and compilated it
                                Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                XxUlisESSgamerxX Offline
                                XxUlisESSgamerxX Offline
                                XxUlisESSgamerxX
                                wrote on last edited by
                                #37

                                lUcYandYoU Hello, did you solve it?

                                1 Reply Last reply
                                0
                                • lUcYandYoU lUcYandYoU

                                  Hello, do you know how to fix that ? I use this file and compilated it
                                  Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                                  34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                                  Hadi77KSA Offline
                                  Hadi77KSA Offline
                                  Hadi77KSA
                                  Contributor
                                  wrote on last edited by Hadi77KSA
                                  #38

                                  lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                  Go to line 45 and make it like this:

                                  // a improved updatedamagefeedback
                                  do_hitmarker_internal(mod, inflictor, death)
                                  

                                  After that, you can use the script without compiling.

                                  Update: changed the script so it works as intended.

                                  XxUlisESSgamerxX 1 Reply Last reply
                                  2
                                  • Hadi77KSA Hadi77KSA

                                    lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                    Go to line 45 and make it like this:

                                    // a improved updatedamagefeedback
                                    do_hitmarker_internal(mod, inflictor, death)
                                    

                                    After that, you can use the script without compiling.

                                    Update: changed the script so it works as intended.

                                    XxUlisESSgamerxX Offline
                                    XxUlisESSgamerxX Offline
                                    XxUlisESSgamerxX
                                    wrote on last edited by
                                    #39

                                    Hadi77KSA thank you bro, it worked

                                    1 Reply Last reply
                                    0
                                    • Ghy54- Offline
                                      Ghy54- Offline
                                      Ghy54-
                                      wrote on last edited by
                                      #40

                                      Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                                      Hadi77KSA 1 Reply Last reply
                                      0
                                      • VZLAxScorpion Offline
                                        VZLAxScorpion Offline
                                        VZLAxScorpion
                                        wrote on last edited by
                                        #41

                                        How much do you charge to make it work in multiplayer?

                                        1 Reply Last reply
                                        0
                                        • Ghy54- Ghy54-

                                          Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                                          Hadi77KSA Offline
                                          Hadi77KSA Offline
                                          Hadi77KSA
                                          Contributor
                                          wrote on last edited by Hadi77KSA
                                          #42

                                          Ghy54- VZLAxScorpion I've just made one. You can find it here: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/mp/death_red_hitmarker.gsc
                                          To download it, click on the "Download raw file" button from the top right.
                                          The script goes in: %localappdata%\Plutonium\storage\t6\scripts\mp

                                          1 Reply Last reply
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