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  3. [Release] BO2 Zombie Hitmarkers

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Xeratoneundefined Xeratone

    mikey What about the red hitmarkers thing?

    mikzyundefined Offline
    mikzyundefined Offline
    mikzy
    Banned
    wrote on last edited by
    #25

    @Sklaxtik
    Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
    set redHitmarkers 1

    Xeratoneundefined 1 Reply Last reply
    0
    • mikzyundefined mikzy

      @Sklaxtik
      Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
      set redHitmarkers 1

      Xeratoneundefined Offline
      Xeratoneundefined Offline
      Xeratone
      wrote on last edited by
      #26

      mikey Where is the dedicated CFG?

      mikzyundefined 1 Reply Last reply
      0
      • Xeratoneundefined Xeratone

        mikey Where is the dedicated CFG?

        mikzyundefined Offline
        mikzyundefined Offline
        mikzy
        Banned
        wrote on last edited by
        #27

        @Sklaxtik dedicated.cfg is a CFG your server should have. If you are not on a server, putting set redHitmarkers 1 in your in-game console should work.

        also, make sure to update to the most recent version as it fixes everything.

        1 Reply Last reply
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        • mikzyundefined mikzy

          Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

          Issues:

          • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

          to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

          RED HITMARKERS:
          Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
          set redHitmarkers 1

          mikzyundefined Offline
          mikzyundefined Offline
          mikzy
          Banned
          wrote on last edited by
          #28

          mikey

          updated the mod to be working on all maps. this should be fix basically every problem.
          thanks to INSANEMODE for some help

          LeonFullundefined 1 Reply Last reply
          1
          • mikzyundefined mikzy

            mikey

            updated the mod to be working on all maps. this should be fix basically every problem.
            thanks to INSANEMODE for some help

            LeonFullundefined Offline
            LeonFullundefined Offline
            LeonFull
            wrote on last edited by
            #29

            mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

            alt text

            alt text

            mikzyundefined 1 Reply Last reply
            0
            • LeonFullundefined LeonFull

              mikey I updated the script to the latest version. It started to work on tranzit maps but it is causing the server to crash after some time. As you can see from the prints that my server users sent to me. On the other maps it is working normally.

              alt text

              alt text

              mikzyundefined Offline
              mikzyundefined Offline
              mikzy
              Banned
              wrote on last edited by
              #30

              LeonFull are you sure it's not another script

              LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
              0
              • mikzyundefined mikzy

                LeonFull are you sure it's not another script

                LeonFullundefined Offline
                LeonFullundefined Offline
                LeonFull
                wrote on last edited by
                #31

                mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

                1 Reply Last reply
                1
                • mikzyundefined mikzy

                  Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                  Issues:

                  • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                  to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                  RED HITMARKERS:
                  Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                  set redHitmarkers 1

                  REH DOGGundefined Offline
                  REH DOGGundefined Offline
                  REH DOGG
                  wrote on last edited by
                  #32

                  mikey is there a video tutorial on this? Im having trouble understanding what to do

                  1 Reply Last reply
                  2
                  • mikzyundefined mikzy

                    @Sklaxtik
                    click here and click "_clientids.gsc" to download. once you do that, you need to load the gsc script. the way to do so is to go to your BO2 files then t6r/data/maps/mp/gametypes/ and put _clientids.gsc in the "gametypes" folder. if the maps, mp, or gametypes folder don't exist, just create them.

                    AZE_Hidayetundefined Offline
                    AZE_Hidayetundefined Offline
                    AZE_Hidayet
                    wrote on last edited by
                    #33
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • mikzyundefined mikzy

                      LeonFull are you sure it's not another script

                      AZE_Hidayetundefined Offline
                      AZE_Hidayetundefined Offline
                      AZE_Hidayet
                      wrote on last edited by
                      #34

                      mikey what is init function??
                      you said copy all except init function but idk which of these init function

                      1 Reply Last reply
                      0
                      • mikzyundefined mikzy

                        Was interested on making hitmarkers work in BO2 Zombies and thanks to the help of Cahz and bits of help from JezuzLizard, this has been done. Thank you to both of them

                        Issues:

                        • hitmarker sound will not work as it does not load into zombies (assuming its a mp sound only)

                        to setup, go to the GitHub and put the content of the source/_scoreboard_source.gsc file into your script.

                        RED HITMARKERS:
                        Red Hitmarkers: to enable redhitmarkers, you must add somewhere in your dedicated.cfg
                        set redHitmarkers 1

                        Xeratoneundefined Offline
                        Xeratoneundefined Offline
                        Xeratone
                        wrote on last edited by
                        #35
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • lUcYandYoUundefined Offline
                          lUcYandYoUundefined Offline
                          lUcYandYoU
                          wrote on last edited by lUcYandYoU
                          #36

                          Hello, do you know how to fix that ? I use this file and compilated it
                          Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                          34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                          XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
                          0
                          • lUcYandYoUundefined lUcYandYoU

                            Hello, do you know how to fix that ? I use this file and compilated it
                            Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                            34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                            XxUlisESSgamerxXundefined Offline
                            XxUlisESSgamerxXundefined Offline
                            XxUlisESSgamerxX
                            wrote on last edited by
                            #37

                            lUcYandYoU Hello, did you solve it?

                            1 Reply Last reply
                            0
                            • lUcYandYoUundefined lUcYandYoU

                              Hello, do you know how to fix that ? I use this file and compilated it
                              Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
                              34be946c-4078-4209-8894-1f3eb8be2b84-image.png

                              Hadi77KSAundefined Online
                              Hadi77KSAundefined Online
                              Hadi77KSA
                              Contributor
                              wrote on last edited by Hadi77KSA
                              #38

                              lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                              Go to line 45 and make it like this:

                              // a improved updatedamagefeedback
                              do_hitmarker_internal(mod, inflictor, death)
                              

                              After that, you can use the script without compiling.

                              Update: changed the script so it works as intended.

                              XxUlisESSgamerxXundefined 1 Reply Last reply
                              2
                              • Hadi77KSAundefined Hadi77KSA

                                lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
                                Go to line 45 and make it like this:

                                // a improved updatedamagefeedback
                                do_hitmarker_internal(mod, inflictor, death)
                                

                                After that, you can use the script without compiling.

                                Update: changed the script so it works as intended.

                                XxUlisESSgamerxXundefined Offline
                                XxUlisESSgamerxXundefined Offline
                                XxUlisESSgamerxX
                                wrote on last edited by
                                #39

                                Hadi77KSA thank you bro, it worked

                                1 Reply Last reply
                                0
                                • Ghy54-undefined Offline
                                  Ghy54-undefined Offline
                                  Ghy54-
                                  wrote on last edited by
                                  #40

                                  Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                                  Hadi77KSAundefined 1 Reply Last reply
                                  0
                                  • VZLAxScorpionundefined Offline
                                    VZLAxScorpionundefined Offline
                                    VZLAxScorpion
                                    wrote on last edited by
                                    #41

                                    How much do you charge to make it work in multiplayer?

                                    1 Reply Last reply
                                    0
                                    • Ghy54-undefined Ghy54-

                                      Hello.. does anyone know of a Hitmarker script similar to this but for "MP". .

                                      Hadi77KSAundefined Online
                                      Hadi77KSAundefined Online
                                      Hadi77KSA
                                      Contributor
                                      wrote on last edited by Hadi77KSA
                                      #42

                                      Ghy54- VZLAxScorpion I've just made one. You can find it here: https://github.com/Hadi77KSA/Plutonium-Scripts/blob/main/t6/scripts/mp/death_red_hitmarker.gsc
                                      To download it, click on the "Download raw file" button from the top right.
                                      The script goes in: %localappdata%\Plutonium\storage\t6\scripts\mp

                                      1 Reply Last reply
                                      0
                                      • Arttyom77undefined Offline
                                        Arttyom77undefined Offline
                                        Arttyom77
                                        Banned
                                        wrote on last edited by
                                        #43

                                        IMG_20240717_012325.jpg
                                        Dont work in 2024...

                                        1 Reply Last reply
                                        0
                                        • Arttyom77undefined Offline
                                          Arttyom77undefined Offline
                                          Arttyom77
                                          Banned
                                          wrote on last edited by
                                          #44

                                          Someon can help me please (pleas make a tutorial in youtube)

                                          Mr_Noble54321undefined 1 Reply Last reply
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