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Plutonium

[Release] BO2 Zombie Hitmarkers

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy Banned
    replied to LeonFull on last edited by
    #30

    LeonFull are you sure it's not another script

    LeonFullundefined AZE_Hidayetundefined 2 Replies Last reply
    0
  • LeonFullundefined Offline
    LeonFullundefined Offline
    LeonFull
    replied to mikzy on last edited by
    #31

    mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.

    1 Reply Last reply
    1
  • REH DOGGundefined Offline
    REH DOGGundefined Offline
    REH DOGG
    replied to mikzy on last edited by
    #32

    mikey is there a video tutorial on this? Im having trouble understanding what to do

    1 Reply Last reply
    1
  • AZE_Hidayetundefined Offline
    AZE_Hidayetundefined Offline
    AZE_Hidayet
    replied to mikzy on last edited by
    #33
    This post is deleted!
    1 Reply Last reply
    0
  • AZE_Hidayetundefined Offline
    AZE_Hidayetundefined Offline
    AZE_Hidayet
    replied to mikzy on last edited by
    #34

    mikey what is init function??
    you said copy all except init function but idk which of these init function

    1 Reply Last reply
    0
  • Xeratoneundefined Offline
    Xeratoneundefined Offline
    Xeratone
    replied to mikzy on last edited by
    #35
    This post is deleted!
    1 Reply Last reply
    0
  • lUcYandYoUundefined Offline
    lUcYandYoUundefined Offline
    lUcYandYoU
    wrote on last edited by lUcYandYoU
    #36

    Hello, do you know how to fix that ? I use this file and compilated it
    Plutonium Screenshot 2022.07.12 - 19.52.38.42.png
    34be946c-4078-4209-8894-1f3eb8be2b84-image.png

    XxUlisESSgamerxXundefined Hadi77KSAundefined 2 Replies Last reply
    0
  • XxUlisESSgamerxXundefined Offline
    XxUlisESSgamerxXundefined Offline
    XxUlisESSgamerxX
    replied to lUcYandYoU last edited by
    #37

    lUcYandYoU Hello, did you solve it?

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  • Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    replied to lUcYandYoU last edited by
    #38

    lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
    Go to line 79 and remove the “, true” part that’s inside the function. The function containing that line should look like this once done:

    do_hitmarker_death()
    {
        // self is the zombie victim in this case
        if (isdefined(self.attacker) && isplayer(self.attacker) && self.attacker != self)
            self.attacker thread do_hitmarker_internal(self.damagemod, self.attacker);
    }
    

    After that, you can use the script without compiling.

    XxUlisESSgamerxXundefined 1 Reply Last reply
    1
  • XxUlisESSgamerxXundefined Offline
    XxUlisESSgamerxXundefined Offline
    XxUlisESSgamerxX
    replied to Hadi77KSA last edited by
    #39

    Hadi77KSA thank you bro, it worked

    1 Reply Last reply
    1

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