[Release] BO2 Zombie Hitmarkers
-
LeonFull are you sure it's not another script
-
mikey today the server was 24 hrs without any crash, yesterday when I activated the script 2 tranzit maps crashed. Before, there was also no crash. So yes I think it's because of that script, but you can test it too.
-
mikey is there a video tutorial on this? Im having trouble understanding what to do
-
This post is deleted!
-
mikey what is init function??
you said copy all except init function but idk which of these init function -
This post is deleted!
-
Hello, do you know how to fix that ? I use this file and compilated it
-
lUcYandYoU Hello, did you solve it?
-
lUcYandYoU XxUlisESSgamerxX this is caused by an error in the source.
Go to line 79 and remove the “, true” part that’s inside the function. The function containing that line should look like this once done:do_hitmarker_death() { // self is the zombie victim in this case if (isdefined(self.attacker) && isplayer(self.attacker) && self.attacker != self) self.attacker thread do_hitmarker_internal(self.damagemod, self.attacker); }
After that, you can use the script without compiling.
-
Hadi77KSA thank you bro, it worked